67 Commits

Author SHA1 Message Date
Henrik Rydgård 02e9deb232 Fix some input behavior that got lost in the previous commits. 2026-06-24 21:48:44 +02:00
Henrik Rydgård 231aefe476 Code cleanup for save state notification, add metadata field 2026-05-19 11:07:07 +02:00
Henrik Rydgård 6f57a49f07 Default touch control layout improvement in portrait, fix insets on pause screen in portrait 2026-03-15 15:00:12 +01:00
Henrik Rydgård 7ea2265ff3 Make the undo save/load buttons not scroll with the savestate list 2026-02-24 00:56:45 +01:00
Henrik Rydgård ae6ba469c1 Fix some more screenshot problems
Followup to #21249
2026-02-13 14:56:31 +01:00
Henrik Rydgård d446d1c26c Have the pausescreen listen to the control mapper, for the pause key 2026-02-12 23:43:49 +01:00
Henrik Rydgård 2959ad214c Fix the internal savestate API to better reflect how it actually works 2026-01-09 10:29:37 +01:00
Henrik Rydgård 13af9d5a9b Savestate UI: Add one more way to select the current state 2026-01-08 23:18:26 +01:00
Henrik Rydgård 2d39a88253 Some game config button cleanup on pause screen 2025-12-25 13:32:38 +01:00
Henrik Rydgård ed25b5e991 Add convenient UI on the pause screen for changing/locking the screen orientation 2025-11-26 11:14:37 +01:00
Henrik Rydgård e711fdb735 Switch away from the non-callback based context menu 2025-11-22 14:46:33 +01:00
Henrik Rydgård 77c7ba1435 Rework the pause screen in portrait mode. Right-align popup menus if too far to the right on the screen. 2025-11-22 14:31:01 +01:00
Henrik Rydgård 0453fb5449 Move PopupScreen base class into PopupScreens.cpp/h 2025-11-10 10:26:38 +01:00
Henrik Rydgård e2e4ceb525 Fix UI alignment problem on pause screen 2025-11-04 11:06:06 +01:00
Henrik Rydgård 2b9f2672bb UI screens header cleanup 2025-10-29 00:15:41 +01:00
Henrik Rydgård 7ffd72b32e Rename some screen classes 2025-10-29 00:02:43 +01:00
Henrik Rydgård 58456ae950 Remove the UI::EventReturn return values. Makes editing the UI nicer. 2025-09-15 11:09:00 -06:00
Henrik Rydgård e70602ddc8 Disable some controls on the pause screen if boot is pending 2025-04-30 11:50:43 +02:00
Henrik Rydgård dd119f5971 Merge the two ConfirmExit paths 2025-02-17 16:20:41 -06:00
Henrik Rydgård 581e319518 Implement confirmation when exiting from the pause screen 2025-02-17 13:18:11 -06:00
Henrik Rydgård c3cc3da8fe Download infra-dns.json from metadata.ppsspp.org 2025-01-23 12:54:22 +01:00
Henrik Rydgård 57b6850ea0 Pause screen improvements 2025-01-22 11:50:01 +01:00
Henrik Rydgård c7078f31fd Rename "networkInited" to g_adhocServerConnected, which is what it is 2025-01-20 20:58:22 +01:00
Henrik Rydgård 9d691d9866 Show revival team credits on the pause screen 2025-01-15 09:17:15 +01:00
Henrik Rydgård f66ea2f63e Add a bunch of restrictions when online (no savestate, no speed control) 2025-01-13 19:33:48 +01:00
Henrik Rydgård 9c5cda3487 Buildfix 2024-10-10 12:19:53 +02:00
Henrik Rydgård 5a8140c301 Initialize RAIntegration support if available. Untested. 2024-04-05 18:15:10 +02:00
Henrik Rydgård a996afb9f6 Allow unpausing with keys bound to pause. 2023-12-20 16:55:39 +01:00
Henrik Rydgård 6e369e5188 Add play/pause button to the bottom right of the pause screen 2023-12-11 13:56:16 +01:00
Henrik Rydgård e8f70594a4 Implement running the game in the background on the pause screen. Fix some bugs. 2023-12-11 12:41:44 +01:00
Henrik Rydgård 67cb466ee1 Allow using a file browser to choose UMDs during disc change. 2023-09-04 21:43:10 +02:00
Henrik Rydgård cd45125085 RetroAchievements: Show active challenge achievements on pause screen. 2023-07-10 10:39:44 +02:00
Henrik Rydgård bf0d074688 Add game achievement summary view directly on pause screen, code cleanup 2023-07-08 21:47:19 +02:00
Henrik Rydgård c0f0c05417 rcheevos initial build setup and basic scaffolding 2023-06-26 10:01:40 +02:00
Unknown W. Brackets f44852bb18 Global: Cleanup virtual/override specifiers.
Also missing virtual destructors, hidden non-overrides, etc.
2022-12-10 21:13:36 -08:00
Henrik Rydgård d551d2a3ed Pause menu background: Remove complicated transparency tricks, instead draw game as part of background. 2022-11-22 12:11:20 +01:00
Henrik Rydgård ec6d330ae4 Move AsyncImageFileView to Common, which required some more shuffling around of stuff. 2022-11-21 20:38:20 +01:00
Henrik Rydgård 63cbd9c79b Make the pause screen "transparent"
When paused (ESC or back), you now see the paused game below, darkened,
instead of the usual menu background.

Not enabled in VR mode for now because it could get weird.
Also not trivial in skip-buffered mode (would require taking a screenshot) so
disabled in that case too.
2022-11-20 12:24:17 +01:00
Henrik Rydgård 9f3851678e Add tags to all our UI screens. Useful to debug UI problems. 2022-09-16 10:14:00 +02:00
iota97 b643d60f72 Undo last save 2021-08-07 13:28:43 +02:00
iota97 626dfb5bd7 Savestate load undo 2021-08-03 11:10:54 +02:00
Henrik Rydgård 025bcb1673 Introduce Path, start using it all over the place.
Still lots left to convert!

Convert GetSysDirectory to return Path.

More buildfixing

Remove unnecessary Path( constructors
2021-05-13 10:39:16 +02:00
Henrik Rydgård e2e1c677cb GameInfoCache: Don't expose the workqueue.
Was unused anyway.
2021-04-30 23:04:24 -07:00
Unknown W. Brackets 3c778f567c UI: Add text description for all views. 2021-02-21 16:38:02 -08:00
Henrik Rydgård 4f43cff5ca Move fileutil, net, image loaders, ui to Common. (#13506)
* Move and rename file_util/fd_util to Common/File/FileUtil and DirListing

Let's also move net while we're at it.

Move the ZIM/PNG loaders over to Common.

Move the UI framework into Common

iOS buildfix

* Buildfix

* Buildfixes

* Apple buildfix

* This typo again..

* UWP buildfix

* Fix build of PPSSPPQt, such as it is (it's not in good condition...)

* Guess what? Another buildfix.
2020-10-04 20:48:47 +02:00
Unknown W. Brackets 3bba9df133 UI: Keep report image at right aspect ratio. 2018-09-21 23:24:36 -07:00
Henrik Rydgård 8d0285dedd Android: Properly restore screenshots on the Pause screen on task switching away and back.
Basically plumbs through DeviceLost/DeviceRestored to view elements and
into ManagedTexture.
2018-03-27 23:11:10 +02:00
Unknown W. Brackets f1bd54148b UI: Cleanup common message handling.
Most of it can just be handled by the common parent classes.
2017-12-02 11:55:06 -08:00
Unknown W. Brackets 03ac79caba UI: Minor pause screen cleanup. 2017-11-23 09:08:39 -08:00
Henrik Rydgård df6ce90c84 When what we need is a shared_ptr, we should just go ahead and use one.
One of the top crashes reported in the Play Console is a ManagedTexture crash, so seeing if this might help.
2017-05-18 13:28:56 +02:00