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ppsspp/UI/PauseScreen.h
T
2025-11-22 14:46:33 +01:00

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2.3 KiB
C++

// Copyright (c) 2014- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include <functional>
#include <memory>
#include "Common/File/Path.h"
#include "Common/UI/UIScreen.h"
#include "Common/UI/ViewGroup.h"
#include "UI/BaseScreens.h"
#include "UI/Screen.h"
#include "UI/GameInfoCache.h"
class GamePauseScreen : public UIBaseDialogScreen {
public:
GamePauseScreen(const Path &filename, bool bootPending);
~GamePauseScreen();
void dialogFinished(const Screen *dialog, DialogResult dr) override;
bool key(const KeyInput &key) override;
const char *tag() const override { return "GamePause"; }
protected:
void CreateViews() override;
void update() override;
UI::Margins RootMargins() const override;
private:
void CreateSavestateControls(UI::LinearLayout *viewGroup);
void OnGameSettings(UI::EventParams &e);
void OnExit(UI::EventParams &e);
void OnReportFeedback(UI::EventParams &e);
void OnRewind(UI::EventParams &e);
void OnLoadUndo(UI::EventParams &e);
void OnLastSaveUndo(UI::EventParams &e);
void OnScreenshotClicked(UI::EventParams &e);
void OnCreateConfig(UI::EventParams &e);
void OnDeleteConfig(UI::EventParams &e);
void OnState(UI::EventParams &e);
void ShowContextMenu(UI::View *menuButton, bool portrait);
// hack
bool finishNextFrame_ = false;
DialogResult finishNextFrameResult_ = DR_CANCEL;
UI::Button *playButton_ = nullptr;
// State change tracking, a bit ugly heh, but works.
bool lastOnline_ = false;
bool lastNetInited_ = false;
bool lastNetInetInited_ = false;
bool lastAdhocServerConnected_ = false;
bool lastDNSConfigLoaded_ = false;
bool bootPending_ = false;
};
std::string GetConfirmExitMessage();