21 Commits

Author SHA1 Message Date
Henrik Rydgård f60e27a9b7 Just some refactoring of the GPUStatistics struct, and more use of StringWriter 2026-05-29 14:40:31 +02:00
Henrik Rydgård 811c4bc577 Remove the VblankListener callback mechanism, do direct calls instead
Should fix #21575
2026-04-28 16:27:12 +02:00
Henrik Rydgård 22b07849cf Add a missing lock 2026-03-13 11:35:10 +01:00
Henrik Rydgård f5b2df6111 Only clear vblank listeners on exec start, not flip listeners.
This needs kind of a different type of cleanup, actually, but that's for
later (I want to get rid of this registration mechanism entirely).

Fixes #21239
2026-02-11 15:38:18 +01:00
Henrik Rydgård 09b087f16f Resume gameplay immediately after choosing Reset on the pause screen. 2026-02-10 00:22:09 +01:00
Henrik Rydgård 5aeab28e9b Remove the "Percentage of framerate" frameskip type 2025-10-20 11:49:41 +02:00
Henrik Rydgård cc3fbb22e4 Change some stat arrays from double to float (to save mem bandwidth) 2025-06-18 11:00:27 +02:00
Henrik Rydgård d00f8f9401 Display: Don't clear display callback listeners when starting a new exec.
Fixes https://github.com/RetroAchievements/RAIntegration/issues/1186
2025-06-07 17:43:18 +02:00
Henrik Rydgård 0f18f054ab Make the frame-time budget for uploading replacement textures take framerate into account 2025-04-22 20:19:43 +02:00
Henrik Rydgård 3e198c53b2 More include cleanup 2024-12-18 13:57:26 +01:00
Henrik Rydgård 0df2a40487 Remove the "GPUInterface" base class. Not really useful, GPUCommon is pretty much the same thing. 2024-12-02 11:12:14 +01:00
Nabile Rahmani 7af15c73bc [Feature] Option to override the display refresh rate
This adds a per-game graphics option, `DisplayRefreshRate`, to override the display refresh rate.

It defaults to 60 Hz, and is located in Dev tools.

Games using variable timesteps benefit from higher refresh rates.

Closes #19319
2024-07-13 15:04:20 +02:00
Henrik Rydgård fae1f4acd3 A null check and a locking simplification 2024-01-30 19:15:19 +01:00
Henrik Rydgård a32249a3cf Move DebugOverlay rendering to the overlay screen, allowing drawing it on top of the menu 2023-08-03 16:19:18 +02:00
Henrik Rydgård fc6879674e Refactor overlays into an enum 2023-08-02 13:03:04 +02:00
Henrik Rydgård 3800e88ecb Fix wrong "game is running slow" warning on high-refresh-rate devices. 2023-04-30 11:01:09 +02:00
lainon 3cdf72b68b Better readability and optimization insertion into container by replacing 'insert' -> 'emplace', 'push_back' -> 'emplace_back' 2022-09-30 12:35:28 +03:00
Unknown W. Brackets 2479d52202 Global: Reduce includes of common headers.
In many places, string, map, or Common.h were included but not needed.
2022-01-30 16:35:33 -08:00
Unknown W. Brackets 3df6cb704f Global: Fix some type conversion warnings.
Hidden by some warning disables.
2022-01-30 16:09:33 -08:00
Unknown W. Brackets 48b597a1b9 Display: Move core counters/stats to HW file.
This separates things better, so not everything is pulling in HLE.
2022-01-30 11:53:48 -08:00
Unknown W. Brackets ad2e380987 Display: Move listeners to separate HW file.
Mixing this in with the HLE management funcs was messy.
2022-01-30 09:41:08 -08:00