Henrik Rydgård
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68a8ba856f
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Warning fix, delete unused code
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2026-01-24 10:43:48 +01:00 |
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刘皓
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5716cbd41d
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Use the libretro VFS interface in libretro builds
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2026-01-01 00:24:01 -05:00 |
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Henrik Rydgård
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d1f6da81cb
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Add stb_rect_pack library, use it to pack our atlases way faster
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2025-11-15 15:26:06 +01:00 |
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Henrik Rydgård
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915a88df60
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AtlasGen: Separate pack and resolve steps
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2025-11-15 15:26:06 +01:00 |
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Henrik Rydgård
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55d53bd29a
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Handle devices with really extreme DPIs. Fixes #21001
I thought I did this already but apparently not, or it got lost in a
branch.
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2025-11-15 15:26:06 +01:00 |
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Henrik Rydgård
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6d1973edfb
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Add banners on the top of settings pages, if editing game-specific settings show the icon.
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2025-11-09 08:51:41 +01:00 |
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Henrik Rydgård
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56d3dae334
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Avoid regenerating the UI Atlas if unnecessary (faster resize)
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2025-11-06 23:44:55 +01:00 |
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Henrik Rydgård
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e37c0cbef3
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Introduce SimpleBaseDialogScreen, TabbedBaseDialogScreen's simpler cousin
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2025-10-29 08:39:59 +01:00 |
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Henrik Rydgård
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2bc2d9c6f9
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Minor UIAtlas code cleanup
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2025-10-21 14:49:55 +02:00 |
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Henrik Rydgård
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3ae0057285
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UIAtlas: Fix bug when adding 1px border to images (was a no-op by accident)
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2025-10-21 11:08:53 +02:00 |
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Henrik Rydgård
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e5f52854d8
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Atlas SVG: Add 1px transparent border to images without shadows, to ensure consistent filtering
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2025-10-16 16:45:59 +02:00 |
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Henrik Rydgård
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3736702f93
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Use the correct blending operator when compositing the drop shadow
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2025-10-16 11:07:05 +02:00 |
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Henrik Rydgård
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c08e48bf82
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Only shadow the UI images that are used for line-art in-game buttons.
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2025-10-16 11:07:05 +02:00 |
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Henrik Rydgård
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f0b5209908
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Convert all UI atlas images to premultiplied alpha format
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2025-10-16 11:07:05 +02:00 |
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Henrik Rydgård
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1efd0b95b8
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Improve logging of UI atlas generation, don't generate debug png (oops)
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2025-09-23 13:40:39 -06:00 |
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Henrik Rydgård
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10b0d94940
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Remove some redundant code, minor optimization
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2025-09-23 11:10:46 -06:00 |
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Henrik Rydgård
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27ed337d99
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Move more pngs into the images.svg file
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2025-09-22 15:24:10 -06:00 |
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Henrik Rydgård
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0bb70de3f0
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Correct the drop shadow
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2025-09-19 11:23:48 -06:00 |
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Henrik Rydgård
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e03de7b9da
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Add some quick and dirty drop shadow code. Now the generated images look good!
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2025-09-19 10:57:29 -06:00 |
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Henrik Rydgård
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74874bb81e
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Test a multi-shape image
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2025-09-19 10:31:51 -06:00 |
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Henrik Rydgård
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ca2a7c93a0
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Make ToAtlasImage a global function instead of a method on ImageDesc
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2025-09-18 11:03:50 -06:00 |
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Henrik Rydgård
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95703d2d9c
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Delete "C++ table" output from atlastool
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2025-09-18 10:58:27 -06:00 |
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Henrik Rydgård
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641fa40d82
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Runtime atlas gen: Reorganize, remove global_id
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2025-09-17 10:46:08 -06:00 |
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Henrik Rydgård
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52f2475353
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Remove the LoadImage method (the two users have quite different needs)
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2025-09-17 10:37:42 -06:00 |
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Henrik Rydgård
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0298536efa
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Separate images from data in bucketer
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2025-09-17 10:28:08 -06:00 |
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Henrik Rydgård
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d2512817bd
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checkpoint
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2025-09-17 10:10:59 -06:00 |
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Henrik Rydgård
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81819642d8
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Minor cleanups
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2025-09-17 10:01:00 -06:00 |
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Henrik Rydgård
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82cf6d7c17
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AtlasGen: Remove Effect support
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2025-09-17 09:49:54 -06:00 |
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Henrik Rydgård
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52c4c31508
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Runtime atlas generation
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2025-09-17 09:49:54 -06:00 |
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Henrik Rydgård
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947ddf865f
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Extract some duplicated code into a pngSave function
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2025-09-15 11:46:54 -06:00 |
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Henrik Rydgård
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f856beb157
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Move a lot of the atlas logic to Common/Render/AtlasGen.cpp/h, code
cleanup
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2025-09-12 12:17:11 -06:00 |
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