223 Commits

Author SHA1 Message Date
Henrik Rydgård 487195acd1 Likely buildfix for CLANG64 on Windows
Fixes #21850
2026-06-22 18:55:35 +02:00
Henrik Rydgård d101abd35f Have AI fix its own bugs 2026-06-16 11:39:24 +02:00
Henrik Rydgård 2b821037d7 SDL3_ttf work 2026-06-16 11:39:24 +02:00
Henrik Rydgård 8649fec2a6 Turn off color emoji (D2D text rendering) on Windows 7. See #21834 2026-06-15 08:37:09 +02:00
Henrik Rydgård 0501dc4ec1 Just minor optimizations 2026-06-13 13:34:41 +02:00
Henrik Rydgård c5931ea690 Unify more shader uniform update code, fix bug in fallback for Uint8x3ToFloat4. 2026-06-13 10:14:39 +02:00
Kevin Reinholz d6060d4b3b Build fixes for clang on FreeBSD 2026-05-31 13:27:45 -07:00
Eric Warmenhoven 42c32db7f5 fix libretro build 2026-05-20 11:00:51 -04:00
Henrik Rydgård b2faec0533 Windows: Restore the GDI-based text drawer, use it if RenderDoc is attached
The D2D-based text renderer requires a D3D11 context, which confuses
RenderDoc (it doesn't permit multiple 3D APIs in the same process).

So, let's restore the old GDI renderer and use it if RenderDoc is attached.

See #21638
2026-05-20 10:25:29 +02:00
Henrik Rydgård 3aa4714ce0 Merge draw_text_win with draw_text_uwp. 2026-05-18 14:11:22 +02:00
Henrik Rydgård a5b110b47e Fix problem with fallback fonts looking too bold 2026-05-16 10:25:04 +02:00
Henrik Rydgård f551ac2d81 Memory handling fixes in draw_text_uwp 2026-05-04 22:34:44 +02:00
Henrik Rydgård 771f2b3fe0 Avoid creating zero-size fonts (seems to be because of an init order problem during app switching) 2026-04-28 22:18:16 +02:00
Henrik Rydgård b02c184829 Add more error checking, correct caret positioning 2026-04-27 21:08:40 +02:00
Henrik Rydgård a147e1644b Apply paranoid error checks in TextDrawerCocoa::MeasureStringInternal 2026-04-27 20:57:28 +02:00
Henrik Rydgård 2b946094a9 Warning fixes 2026-03-10 12:19:27 +01:00
myzhan af7384e8e4 Fix font rendering after window resizing on SDL(linux) 2026-03-05 13:34:38 +08:00
Henrik Rydgård e50199ad0a Fix the gemini-written video player to actually work 2026-02-26 09:33:26 +01:00
Henrik Rydgård 4f4de447dd Apply minor cleanups from #21171 2026-02-09 13:08:44 +01:00
Henrik Rydgård c77f68d005 Some additional fixes in TextDrawerSDL 2026-01-27 20:10:40 +01:00
Henrik Rydgård 24283d3e7f Fix memory leak in TextDrawerSDL (sigh, variable shadowing) 2026-01-27 20:05:24 +01:00
Henrik Rydgård 68a8ba856f Warning fix, delete unused code 2026-01-24 10:43:48 +01:00
Henrik Rydgård 3c4adc3e66 Fix a number of Android Studio lint warnings, a bad jni return type and an memory leak 2026-01-21 18:43:47 +01:00
Henrik Rydgård 6478f0dcad SDL: Fix measuring of multi-line strings.
Also, a small related optimization on Windows.
2026-01-21 13:57:51 +01:00
刘皓 fde7821b77 Merge branch 'master' into libretro-vfs 2026-01-08 11:59:20 -05:00
刘皓 295ac0e9f6 Merge branch 'master' into libretro-vfs 2026-01-02 12:58:27 -05:00
Henrik Rydgård cadbe3a2e0 Speedup text rendering on Android slightly, eliminate possible assert 2026-01-02 14:20:20 +01:00
Henrik Rydgård 8724f40c12 DrawText: Clamp strings to sane sizes. 2026-01-01 14:23:57 +01:00
刘皓 5716cbd41d Use the libretro VFS interface in libretro builds 2026-01-01 00:24:01 -05:00
Henrik Rydgård 1ea93e2913 Small refactor of text rect measurement. Add move/resize icons 2025-11-27 11:50:22 +01:00
Henrik Rydgård acd8cf70d0 SDL: Load font from VFS instead of using a file path.
Hopefully helps #21014
2025-11-24 00:55:12 +01:00
Henrik Rydgård 666808fb8c SDL: Correct font size handling 2025-11-23 22:26:32 +01:00
Henrik Rydgård bc17b7c822 iOS buildfix, SDL buildfix 2025-11-23 11:42:43 +01:00
Henrik Rydgård 1ae6d0f9f6 Installer script fix 2025-11-23 11:11:18 +01:00
Henrik Rydgård d1f6da81cb Add stb_rect_pack library, use it to pack our atlases way faster 2025-11-15 15:26:06 +01:00
Henrik Rydgård 915a88df60 AtlasGen: Separate pack and resolve steps 2025-11-15 15:26:06 +01:00
Henrik Rydgård 55d53bd29a Handle devices with really extreme DPIs. Fixes #21001
I thought I did this already but apparently not, or it got lost in a
branch.
2025-11-15 15:26:06 +01:00
Henrik Rydgård 8052c15f61 Fix references to the old font files 2025-11-14 10:10:44 +01:00
Henrik Rydgård bc024da16c More tweaks 2025-11-10 16:02:21 +01:00
Henrik Rydgård bf5e524243 Add multi-font support to the final text-rendering backend (SDL_ttf) 2025-11-09 08:52:21 +01:00
Henrik Rydgård 582c2e28ca Same for Qt 2025-11-09 08:52:21 +01:00
Henrik Rydgård 59ab9e5682 Fix font loading in cocoa as well. 2025-11-09 08:52:21 +01:00
Henrik Rydgård 2fce2da709 Apply the font system rework to Android as well 2025-11-09 08:52:21 +01:00
Henrik Rydgård bf5ded9c02 Fix font loading for the UWP backend, although wacky rendering issues remain 2025-11-09 08:52:21 +01:00
Henrik Rydgård 4283e66a12 Font style rework: Windows part 2025-11-09 08:52:21 +01:00
Henrik Rydgård 6d1973edfb Add banners on the top of settings pages, if editing game-specific settings show the icon. 2025-11-09 08:51:41 +01:00
Henrik Rydgård 56d3dae334 Avoid regenerating the UI Atlas if unnecessary (faster resize) 2025-11-06 23:44:55 +01:00
Henrik Rydgård f44e0505ea Fix SDL font rendering
Fixes #20933
2025-10-30 09:40:48 +01:00
Henrik Rydgård e37c0cbef3 Introduce SimpleBaseDialogScreen, TabbedBaseDialogScreen's simpler cousin 2025-10-29 08:39:59 +01:00
Henrik Rydgård b1d14d8221 More upload UI polish 2025-10-27 12:20:24 +01:00