Commit Graph
45601 Commits
Author SHA1 Message Date
jacky400 e585206551 Merge branch 'master' of https://github.com/jacky400/ppsspp into sas-clean-fix
Conflicts:
	Core/HLE/sceSas.cpp
2012-12-09 07:56:21 +08:00
Xele02 d37212c361 Savesystem with unencrypted data load/save.
Only on PC. Tested with Project Diva Extend on Linux Build
Save feature working : Autoload / Load / ListLoad / Autosave / Save / ListSave
Save files in ./SaveData/<GameID><SaveID>/ directory using PSP Like directory name
2012-12-08 23:39:47 +01:00
Xele02 839b393745 Add Read/Write for binary data in file 2012-12-08 23:26:14 +01:00
jacky400 6cef08fd72 Remove prefix in struct WaveformEffect 2012-12-08 21:07:21 +08:00
jacky400 ba83f0041a Make struct WaveformEffect 2012-12-08 17:29:53 +08:00
jacky400 bfb0108959 Change HACK to UNIMPL in sceAudio 2012-12-08 17:26:04 +08:00
jacky400 eff0f8663f Change HACK to UNIMPL in sceAudio 2012-12-08 17:24:44 +08:00
jacky400 b6b26e38f6 New functions for sceSas/sceVaudio .Massive checkup on all functions parameters and return value. 2012-12-08 16:09:10 +08:00
jacky400 be167141dd Update Core/HLE/sceSas.cpp 2012-12-08 16:05:11 +08:00
jacky400 5231dc0dda Update Core/HLE/sceSas.cpp 2012-12-08 16:02:21 +08:00
jacky400 86e21c248a Update Core/HLE/sceSas.cpp 2012-12-08 15:53:11 +08:00
jacky400 0739fd2370 Update Core/HLE/sceSas.cpp 2012-12-08 15:43:31 +08:00
jacky400 43a89fe4b7 Update Core/HLE/sceSas.cpp 2012-12-08 15:33:19 +08:00
jacky400 453182b7bc Update Core/HLE/FunctionWrappers.h 2012-12-08 14:22:47 +08:00
jacky400 e7cb558cb9 Update Core/HLE/sceSas.cpp 2012-12-08 14:13:41 +08:00
jacky400 414f103211 Cleanup and new function in SasCore 2012-12-08 11:36:07 +08:00
Henrik Rydgård 1d30bd6901 Merge pull request #147 from unknownbrackets/sas-fix
Fix sceSasCore* params which broke some games.
2012-12-07 10:01:38 -08:00
Unknown W. Brackets 5d8554b8af Fix sceSasCore* params which broke some games. 2012-12-07 09:53:18 -08:00
jacky400 17d32c2606 Add 3 functions in sceVaudio 2012-12-07 20:41:51 +08:00
Henrik Rydgård 84cf36e296 Merge pull request #144 from unknownbrackets/scheduling
More scheduling related fixes
2012-12-07 01:46:19 -08:00
Unknown W. Brackets e060812b74 Update tests.
More passing.  Hopefully I'm updating them correctly this time.
2012-12-07 00:52:57 -08:00
Unknown W. Brackets 15c05dc08c Implement sceKernelTerminateThread(), not fully.
It's mostly correct but needs some tests and TLC.
This allows threads to be restarted.
2012-12-07 00:46:19 -08:00
Unknown W. Brackets 6fd71f5b27 Fix failed free issues with thread stacks. 2012-12-07 00:46:19 -08:00
Unknown W. Brackets 8bae2e0964 Cancel wakeup events when a thread ends. 2012-12-07 00:46:19 -08:00
Unknown W. Brackets 573aba2fb9 Refactor CoreTiming::Advance() slightly to cleanup. 2012-12-07 00:46:18 -08:00
Unknown W. Brackets a67505761e Mutexes and semaphores were rescheduling twice.
This was causing it to "jump" the correct thread and go to the next.
2012-12-07 00:46:18 -08:00
jacky400 a24cc1dd9a Implement sceSasSetPause 2012-12-07 13:23:26 +08:00
jacky400 b61a672449 Add WrapU_UIC for sceSasSetPause 2012-12-07 12:59:30 +08:00
jacky400 c643345c71 Implement sceSasGetGrain and sceSasSetGrain 2012-12-07 12:45:16 +08:00
Henrik Rydgård ef387dbd51 More buildfixing... 2012-12-07 01:46:17 +07:00
Henrik Rydgård 176849572b Merge pull request #138 from jacky400/master
Implemented setters for ADSR (Attack/Decay/Sustain/Release) envelope processing
2012-12-06 10:36:59 -08:00
jacky400 3055366e48 Small fix to sceSasSetSimpleADSR 2012-12-07 02:24:42 +08:00
Henrik Rydgård 99bdfcbcfa Merge pull request #140 from tmaul/master
Attempt to get some games going further
2012-12-06 10:20:47 -08:00
Henrik Rydgård a3fe130c0f Fix/paper-over some build compatibility issues. Warning fixes. 2012-12-07 01:09:15 +07:00
TMaul ea21789d34 Fake sceDisplayWaitVblankStartMulti
And stub the sceVaudio fuctions called by DOA paradise
2012-12-06 18:02:56 +00:00
TMaul a737f70cae Fake scesupPreAcc
Gets Dissidia Final Fantasy to title screen. We will need to make this
one go away by getting PRX loading working properly I think.
2012-12-06 18:02:55 +00:00
TMaul 0efde68d74 Add another sceNetStub
sceNetInetSocketAbort this time
2012-12-06 18:02:55 +00:00
TMaul 9bcb67f90b Add some missing sce* Functions
Add the missing functions to sceHttp
Create sceOpenPSID and add what jpcsp is doing
Create sceParseHttp.cpp
Create sceParseUri.cpp
Create sceSsl.cpp and add what jpcsp is doing
reindent some files.

in an attempt to try and get a few games doing more.
2012-12-06 18:02:55 +00:00
jacky400 ff34632bb4 Small fix to sceSasSetSimpleADSR 2012-12-07 01:54:06 +08:00
Henrik Rydgård 257fd29e52 Buildfix Jacky's web browser edited commit :P 2012-12-07 00:52:32 +07:00
Henrik Rydgård f909605e6e sceIo: tidy op obsolete comments, switch to one bracing style 2012-12-07 00:50:05 +07:00
Henrik Rydgård 4a4d2c20fb Merge pull request #139 from jacky400/sceSas
Implemented sceSasSetSL and sceSasSetNoise
2012-12-06 09:48:03 -08:00
jacky400 d24089e1f7 Small fix to _sceSasCore and _sceSasCoreWithMix 2012-12-07 01:45:09 +08:00
jacky400 234ed38de7 Merge remote-tracking branch 'upstream/master' 2012-12-07 00:46:25 +08:00
jacky400 53c0d3a62f small fix to sceSasSetSL 2012-12-07 00:15:48 +08:00
jacky400 c3b1dedeff Implemented ADSR (Attack/Decay/Sustain/Release) envelope processing 2012-12-06 23:14:38 +08:00
jacky400 8e181c4c1a Implemented sceSasSetSL and sceSasSetNoise 2012-12-06 23:05:55 +08:00
Henrik Rydgård 4bdf9aab9b Merge pull request #137 from Yn5an3/master
Fix to my previous commit
2012-12-06 06:47:29 -08:00
jacky400 0a8ddcd64b Implemented ADSR (Attack/Decay/Sustain/Release) envelope processing 2012-12-06 22:37:41 +08:00
Yn5an3andÁlvaro Acción Montes c3ba5be502 Fixed sceIoOpenAsync. 2012-12-06 15:27:36 +01:00