Commit Graph
45601 Commits
Author SHA1 Message Date
Henrik Rydgard 645e8a7705 More NewUI, bugfix in ParamSFO where strings were created to include the trailing zero. 2013-06-09 12:41:12 +02:00
Henrik Rydgard 976ef3b714 Minor fixes 2013-06-09 12:40:53 +02:00
Henrik Rydgard cf2422002c GameInfoCache: Get game and save sizes. 2013-06-09 11:54:03 +02:00
Henrik Rydgard cbd3ae02f1 Update native. 2013-06-09 11:23:07 +02:00
Henrik Rydgard bc2a18eeee Add ListView, make FrameLayout do something 2013-06-09 11:20:15 +02:00
Henrik Rydgard 2143b5b608 Minor fixes. Use OutputDebugString for native logging on Windows. 2013-06-09 11:20:15 +02:00
Unknown W. Brackets d76f2231af Update native. 2013-06-09 02:17:33 -07:00
Unknown W. Brackets 3acdc7437f Buildfix for Linux. 2013-06-09 02:17:17 -07:00
Unknown W. Brackets b5515b9f57 Merge pull request #2163 from raven02/patch-5
Buildfix (Android)
2013-06-09 02:16:38 -07:00
raven02 a436a2139d Buildfix (Android) 2013-06-09 17:12:22 +08:00
Henrik Rydgård 2513e52279 Merge pull request #2162 from unknownbrackets/scheduling
Don't allow the game to force wake from HLE delays
2013-06-09 00:46:25 -07:00
Henrik Rydgård cf593dac72 Merge pull request #2157 from unknownbrackets/perf
Eat cycles in devctl 0x02425823, fix params
2013-06-09 00:45:03 -07:00
Unknown W. Brackets 2aae25026d Forget blocking audio threads that die/release. 2013-06-08 23:42:59 -07:00
Unknown W. Brackets 0c41d4e952 Don't allow release wait for HLE delays.
Although, presumably the thread would stop waiting, I guess the HLE func
in most cases probably checks and re-waits?

Fixes breakage in Jeanne d' Arc, which constantly releases from wait the
main thread, but calls things like sceMpegCreate which do block.
2013-06-08 23:39:49 -07:00
xsacha fdb1ad3f0e Merge pull request #85 from unknownbrackets/resolve
Use getaddrinfo() instead of gethostbyname()
2013-06-08 20:05:35 -07:00
Unknown W. Brackets c448f67b9d Use getaddrinfo() instead of gethostbyname().
The latter is not re-entrant, so not thread-safe.

At the same time, support round-robin DNS in a sort of trivial way.
2013-06-08 19:10:00 -07:00
Unknown W. Brackets 4c730a60c9 Eat cycles in devctl 0x02425823, fix params.
I can't seem to reproduce a way to change its return value, though...

Significant performance improvement for Star Ocean, especially in intro.
2013-06-08 18:03:28 -07:00
Henrik Rydgard 533541615f Merge branch 'master' of github.com:hrydgard/ppsspp
Conflicts:
	UI/GameInfoCache.h
2013-06-08 23:01:49 +02:00
Henrik Rydgard 51daa1f878 Delete the "Use Media Engine" option. 2013-06-08 22:53:36 +02:00
Henrik Rydgard bb3c91f8bb Some New-UI work (disabled, it's not really ready yet). 2013-06-08 22:47:06 +02:00
Henrik Rydgård 928ef3782e Merge pull request #2152 from oioitff/atrac-fix
Scale volume in sceP3daBridgeCore and avoid overflow.
2013-06-08 13:43:34 -07:00
Henrik Rydgard 166acebeff A lot of NewUI work: layout and focus fixes, "TabHolder" 2013-06-08 22:41:17 +02:00
Henrik Rydgård 0e64ce4f27 Merge pull request #2153 from unknownbrackets/atrac-minor
Savestate the context thing properly
2013-06-08 12:37:21 -07:00
Unknown W. Brackets f0cdc230d0 Savestate the context thing properly.
Just to make sure we don't leak kernel memory on load state.
2013-06-08 12:30:40 -07:00
oioitff bfb66cc2ab Scale volume in sceP3daBridgeCore and avoid overflow. 2013-06-09 02:27:30 +08:00
Henrik Rydgård 99a12ca172 Merge pull request #2151 from artart78/master
Added ffmpeg support with the SDL build (not for Qt)
2013-06-08 11:00:43 -07:00
Henrik Rydgård 00d589e1af Merge pull request #2150 from oioitff/atrac-fix
Partly implement _sceAtracGetContextAddress and __sceSasSetVoiceATRAC3.
2013-06-08 11:00:11 -07:00
oioitff 883d60fad3 Use a pointer for sampleQueue in SasAtrac3. 2013-06-09 01:58:06 +08:00
Arthur Blot f03ae843d2 Add ffmpeg in SDL build 2013-06-08 19:48:10 +02:00
oioitff 3c13b574e3 Partly implement __sceSasSetVoiceATRAC3.
Fix Sol Trigger hang up issue.
2013-06-09 01:34:38 +08:00
oioitff cac9b89823 Basically implement _sceAtracGetContextAddress. 2013-06-09 01:31:45 +08:00
oioitff 6fb2abd0fb Add sceAudiocodec stuff 2013-06-09 01:28:58 +08:00
Henrik Rydgård ce2d3dd9f0 Merge pull request #2147 from aquanull/PauseMenuFix
Fix missing Pause Screen BG if the game is exited once and then replayed.
2013-06-08 10:12:55 -07:00
aquanull 2a6b35f3ad Fix missing Pause Screen BG if the game is exited once and then replayed. 2013-06-09 00:41:20 +08:00
Henrik Rydgard 3b07090682 Give GameInfo some new powers, like deleting savedata (no UI yet) and computing file sizes. Recognize directories with EBOOT.PBP in them as "games" in their own right, makes things a little cleaner. 2013-06-08 17:52:51 +02:00
Henrik Rydgard f3224a60e1 Return "libat3plusdecoder.so" as at3plus decoder filename on non-Win/android platforms 2013-06-08 17:44:18 +02:00
Henrik Rydgard 8e5890a7e2 Warning fixes, add deleteDir() 2013-06-08 17:43:27 +02:00
Henrik Rydgård 16f06b5bcc Merge pull request #2145 from unknownbrackets/fbo-invalidate
Invalidate FBOs when written to a bit more
2013-06-08 05:24:56 -07:00
Unknown W. Brackets 14034fd9c1 PSP can decode directly to vram, so detect that.
Not sure if any games do this but I did it in a test.
2013-06-08 04:52:37 -07:00
Unknown W. Brackets dbb2dfdcff Invalidate FBOs when it's obvious they should be.
This fixes videos not being visible in for example Star Ocean.
Most likely any games doing a copy directly from the mpeg decode.
2013-06-08 04:51:57 -07:00
Unknown W. Brackets f628b4319f Invalidate GPU cache in sceDmacMemcpy(). 2013-06-08 04:51:57 -07:00
Henrik Rydgård 30536fa7cf Merge pull request #2143 from unknownbrackets/mpeg-fix
Improvements to sceMpeg: fix end cutoff, early audio end, and minor
2013-06-08 04:07:48 -07:00
Unknown W. Brackets 4de27773d2 Detect audio end separately from video end.
Fixes Crisis Core, broken by Wipeout Pure fix.
2013-06-08 03:00:50 -07:00
Unknown W. Brackets 1a987dda26 Fix crash in sceKernelGetThreadmanIdType(). 2013-06-08 03:00:50 -07:00
Unknown W. Brackets be7fd47fc2 Calculate packets left based on decode, not read.
This seems to be more correct.  Fixes #2039.
2013-06-08 03:00:49 -07:00
Unknown W. Brackets 0852d8734a Try to handle video end more correctly. 2013-06-08 03:00:49 -07:00
Unknown W. Brackets 073282217c Cut down on void *'s for easier debugging.
Nice to be able to see inside structs with the debugger.
2013-06-08 03:00:49 -07:00
Unknown W. Brackets 36eb90293e Don't use m_pFrame->pkt_duration directly.
Docs say you're supposed to call this func instead.
2013-06-08 03:00:48 -07:00
Unknown W. Brackets 6f9a879aad Set video end only when we run out of frames. 2013-06-08 03:00:48 -07:00
Unknown W. Brackets b04b601958 Make sure to decode reordered mpeg frames. 2013-06-08 03:00:48 -07:00