Commit Graph
45601 Commits
Author SHA1 Message Date
Henrik Rydgård 116bc9d59a Merge pull request #16485 from unknownbrackets/softgpu-fog-nan
softgpu: Handle infnan fog coefficients better
2022-12-02 19:49:32 +01:00
Unknown W. Brackets 1121a6fb68 softgpu: Handle inf-end + negative constant slope. 2022-12-02 10:20:30 -08:00
Unknown W. Brackets 38de2f11af softgpu: Handle infnan fog coefficients better.
If we ended up with a dot product that had opposing inf signs, the add
would result in NAN and cause problems.
2022-12-02 10:15:15 -08:00
Unknown W. Brackets c5844c4174 GE Debugger: Add breakpoint symbol for prim count.
This way you can break when a register is changed and prim count is in a
certain range, which can be convenient.
2022-12-02 10:14:36 -08:00
Unknown W. Brackets 6619da2a0d Debugger: Add decimal constants.
For the GE debugger and CPU debugger, it's annoying sometimes to express
everything in hex.  This allows using an i or u prefix to get decimal.
2022-12-02 10:13:32 -08:00
Lubos 39c399df47 OpenXR - GTA Chinatown wars rendering fixed 2022-12-02 17:53:03 +01:00
Lubos 769b1d7342 OpenXR - Assasins Creed rendering fixed 2022-12-02 17:45:29 +01:00
Lubos 66cbe55ffc OpenXR - Tony Hawk HUD fixed 2022-12-02 16:47:26 +01:00
Henrik Rydgård 35777d5eef Use proper copies for depth blits between multisampled framebuffers. Needed to keep all the information. 2022-12-02 15:26:29 +01:00
Henrik Rydgård d554085388 Implement copy operation properly for the multisampled case 2022-12-02 15:25:02 +01:00
Henrik Rydgård 2d6c632bfe Check resolve mode, just to be safe. 2022-12-02 15:19:06 +01:00
Lubos 1e2cf07c6b OpenXR - Monster Hunter HUD fixed 2022-12-02 15:16:41 +01:00
Henrik Rydgård 75b558eb5f Address feedback 2022-12-02 14:35:43 +01:00
Lubos b41a782fcd Revert "Centralize ClearCacheNextFrame"
This reverts commit cbfa4bfc8e.
2022-12-02 14:32:27 +01:00
Henrik Rydgård cd0acec3f0 Crashfix the other backends 2022-12-02 13:49:28 +01:00
Henrik Rydgård a349e2b85b Merge pull request #16481 from unknownbrackets/gedebugger
Cleanup some GE debugger logspam, small texture proj optimization
2022-12-02 11:10:49 +01:00
Henrik Rydgård 24aad50133 Merge pull request #16480 from unknownbrackets/softgpu-depth
softgpu: Cull verts outside post-viewport Z
2022-12-02 11:08:52 +01:00
Unknown W. Brackets 106d730a20 GPU: Optimize out common case texture proj.
NFS Most Wanted 5-1-0 uses this when it could use uv scale/offset.
2022-12-01 23:20:25 -08:00
Unknown W. Brackets 33abbca464 softgpu: Optimize out texture proj for UVs.
Seen in NFS Most Wanted 5-1-0.
2022-12-01 23:13:20 -08:00
Unknown W. Brackets d7224a8401 GE Debugger: Cleanup logspam on game exit.
If you're stopped on a frame and quit, it was previously logging every
command as it exited, thinking it was waiting on each.
2022-12-01 23:12:14 -08:00
Unknown W. Brackets cb7131b314 Merge pull request #16479 from JohnnyonFlame/vreinterpret-fix
Fix wrong vreinterpret neon intrinsic usage.
2022-12-01 22:39:03 -08:00
João Henrique 9fcc6857f6 Fix wrong vreinterpret neon intrinsic usage.
This fixes a compilation failure introduced on d0e8cfa365.
2022-12-02 03:10:57 -03:00
Unknown W. Brackets c5a98e62dd softgpu: Cull verts outside post-viewport Z.
Shouldn't have removed this before, points are still culled when depth
clamp is off and throughmode is off.

Fixes Crazy Taxi graphics glitches.
2022-12-01 21:57:48 -08:00
Henrik Rydgård 5610734d40 Assert improvement 2022-12-02 00:30:06 +01:00
Henrik Rydgård 7f65ba115b Merge pull request #16478 from unknownbrackets/softgpu-line-z
softgpu: Interpolate Z for 3D lines
2022-12-01 23:44:14 +01:00
Henrik Rydgård 8a3e92aa38 Not pretty, but with this, you can switch MSAA level at runtime. 2022-12-01 23:41:31 +01:00
Unknown W. Brackets a1f6a40d10 softgpu: Interpolate Z for 3D lines.
Important for Me & My Katamari, see #16131.
2022-12-01 14:39:19 -08:00
Henrik Rydgård 28e1b532bd Detect Apple/MoltenVK and allow multisampling. Unfortunately no support for sample rate shading. 2022-12-01 22:49:01 +01:00
Henrik Rydgård 29a2157485 Correctly handle input attachments with CreateRenderpass2. But also don't use it while not multisampling. 2022-12-01 22:49:01 +01:00
Henrik Rydgård 7950a00c14 Headless buildfix. Crashfix in shader generator test. 2022-12-01 22:49:00 +01:00
Henrik Rydgård f758cc0de4 Remove quality setting for now, we default to a balanced setting. 2022-12-01 22:49:00 +01:00
Henrik Rydgård 4990683cf2 Implement "enhanced" multisample quality setting 2022-12-01 22:49:00 +01:00
Henrik Rydgård b9ea8de135 Use raster copies to work around lack of working copy support in MSAA mode. 2022-12-01 22:49:00 +01:00
Henrik Rydgård 8208768c15 Add a pipeline flag for USES_DISCARD. Will be used for the MSAA quality setting. 2022-12-01 22:49:00 +01:00
Henrik Rydgård a0f27c7442 Implement depth/stencil resolve. (We probably only need depth resolve since we don't texture from stencil, but whatever). 2022-12-01 22:49:00 +01:00
Henrik Rydgård 8b9b80f044 Add path that uses CreateRenderpass2, we're gonna need it for depth resolve. 2022-12-01 22:49:00 +01:00
Henrik Rydgård e3679df6cf Fix switching between MSAA levels 2022-12-01 22:49:00 +01:00
Henrik Rydgård 4dfce4f6bc Basically working MSAA on desktop GPUs! Some glitches remain. 2022-12-01 22:49:00 +01:00
Henrik Rydgård 06af304c8d Multisampling groundwork 2022-12-01 22:49:00 +01:00
Henrik Rydgård 6daecb4e2b Add check for tiling GPUs. We'll use this to inform on what MSAA modes to support. 2022-12-01 22:48:59 +01:00
Unknown W. Brackets 4866518b84 Merge pull request #16477 from hrydgard/invalidation-refactor
Add a flags parameter to InvalidateCachedState and rename it Invalidate.
2022-12-01 11:05:04 -08:00
Unknown W. Brackets 60771d70f4 Merge pull request #16476 from hrydgard/minor-opts
Minor optimizations
2022-12-01 10:40:31 -08:00
Henrik Rydgård 331d024a8c Add a flags parameter to InvalidateCachedState and rename it Invalidate.
Also rename the old InvalidationFlags enum to InvalidateCallbackFlags.
2022-12-01 19:15:38 +01:00
Lubos 2be8f46a0c Merge branch 'master' into compat_openxr_fixes 2022-12-01 18:26:26 +01:00
Henrik Rydgård d0e8cfa365 Add NEON impl too, mostly for exercise purposes 2022-12-01 17:52:02 +01:00
Henrik Rydgård e6f0f84a45 SSE optimize Float4ToUint8x4, some uses 2022-12-01 16:32:23 +01:00
Henrik Rydgård d02f46cb27 Minor VertexReader optimizations 2022-12-01 16:00:47 +01:00
Henrik Rydgård 423fa6d848 Couple more FormatMemWriteTagAt 2022-12-01 16:00:47 +01:00
Henrik Rydgård 6560123257 Restore optimization of memory info strings, avoiding allocations 2022-12-01 15:39:45 +01:00
Henrik Rydgård 2067ae127a Merge pull request #16475 from hrydgard/temp-disable-uwp-job
Temporarily disable the UWP github CI job
2022-12-01 15:28:35 +01:00