Commit Graph
45601 Commits
Author SHA1 Message Date
Henrik Rydgård 7c9e7457b7 Merge pull request #17540 from Narugakuruga/patch-23
Language file updates :zh_CN
2023-06-02 00:03:59 +02:00
Henrik Rydgård 9d9c2c750e SWitch dbg asserts to new policy - debug mode controls it, even on Windows. 2023-06-01 23:52:52 +02:00
Henrik Rydgård 4e6de43342 Merge pull request #17541 from 21-ko/patch-1
Update ko_KR.ini
2023-06-01 23:31:22 +02:00
21 150333a5a7 Update ko_KR.ini
typo
2023-06-02 05:21:17 +09:00
Nemoumbra af8480683a Config initialization moved to HandleDebuggerRequest 2023-06-01 17:12:22 +03:00
Narugakuruga 30b0e3a45f Update zh_CN.ini 2023-06-01 21:39:21 +08:00
Narugakuruga 88e582ec89 Update zh_CN.ini 2023-06-01 14:11:22 +08:00
Nemoumbra 311687a673 ClientConfigSubscriber added 2023-05-31 19:17:43 +03:00
Henrik Rydgård 408088d1a5 Disable debug asserts and logging in Windows release builds
We allowed debug asserts and logging to be enabled in Windows on the
assumption of CPU power just always being strong enough. But there are
slow x86/x64 devices out there, and we shouldn't slow them down
unnecessarily.

Can always use debug builds to debug stuff.
2023-05-31 11:03:12 +02:00
Unknown W. Brackets 24ebd76992 Merge pull request #17537 from hrydgard/game-subscriber-bw-compat
Make GameSubscriber backward compatible again
2023-05-31 00:22:34 -07:00
Unknown W. Brackets 69f67fa73f Debugger: Make version API params optional.
They still have types, so some will fail such as an array.
2023-05-31 00:01:47 -07:00
Henrik Rydgård 16bca6fe8b Make GAmeSubscriber backward compatible again.
Now it won't break any potential old client that doesn't pass the
fields.

Should have insisted on this.
2023-05-31 07:51:14 +02:00
Henrik Rydgård 845b6b7f3e Merge pull request #17536 from hrydgard/vulkan-image-barrier-fixes
Vulkan image barrier fix, image leak fix from #17534
2023-05-30 19:10:00 +02:00
Henrik Rydgård e9e95d23ce VulkanDebug log fix, reduce log spam 2023-05-30 18:32:33 +02:00
Henrik Rydgård 49ecc01556 Fix image leak bug when pausing and we're just displaying a framebuffer in memory 2023-05-30 18:29:50 +02:00
Henrik Rydgård 364c205d95 Quick, suboptimal barrier fix for the new UpdateImageLevels functionality 2023-05-30 18:29:49 +02:00
Henrik Rydgård 487d7856a0 Merge pull request #17534 from hrydgard/drawpixels-performance
Add a cache for MakePixelsTexture
2023-05-30 15:23:05 +02:00
Henrik Rydgård 12acafccc2 Merge pull request #17535 from DDinghoya/patch-10
Update ko_KR.ini
2023-05-30 15:21:01 +02:00
DDinghoya c981fb5b4f Update ko_KR.ini 2023-05-30 22:18:12 +09:00
Henrik Rydgård 25662a7f6c Implement UpdateTextureLevels for D3D11 2023-05-30 14:54:19 +02:00
Henrik Rydgård 3a9ce528e7 D3D11: Break out CreateStagingTexture 2023-05-30 14:43:54 +02:00
Henrik Rydgård 198f9756b8 D3D11 texture upload: Refactor for easier changes 2023-05-30 14:35:22 +02:00
Henrik Rydgård 7c4b9bac90 Cache textures created by MakePixelsTexture and reuse where appropriate. 2023-05-30 14:07:44 +02:00
Henrik Rydgård 0b1abf1de9 Add untested UpdateTextureLevels functionality to three of the four backends 2023-05-30 13:28:04 +02:00
Henrik Rydgård eb872b7a87 Merge pull request #17533 from hrydgard/various-minor-vulkan-opts
Couple of minor Vulkan tweaks
2023-05-30 10:47:33 +02:00
Henrik Rydgård ea552bc573 Add a new GPU stat (DrawPixels), kinda heavy since creates textures. GoW does 20-ish per frame. 2023-05-30 10:15:34 +02:00
Henrik Rydgård f54f905be5 Vulkan: Remove support for other index types than 16-bit.
We don't have any use for them anyway.
2023-05-30 10:15:34 +02:00
Henrik Rydgård 69b5b36416 Merge pull request #17520 from Nemoumbra/websocket-client
Added WebsocketClientInfo
2023-05-30 08:11:35 +02:00
Henrik Rydgård 0eec89c853 Fix a very tiny memory leak 2023-05-29 23:11:35 +02:00
Henrik Rydgård 602226e467 Merge pull request #17530 from hrydgard/draw-refcount-debug
Draw/thin3d: Show the class name in refcount debug asserts
2023-05-29 15:15:44 +02:00
Henrik Rydgård 5eb94350fa Show the class name in refcount debug asserts 2023-05-29 12:50:45 +02:00
Henrik Rydgård 15ec9ad1e3 Merge pull request #17529 from hrydgard/context-restart-debug
SDL: Add a way to reset OpenGL rendering by pressing F7.
2023-05-29 12:35:39 +02:00
Henrik Rydgård d167a11b1c SDL: Add a way to reset OpenGL graphics by pressing F7. 2023-05-29 11:48:03 +02:00
Henrik Rydgård 7912eef0b7 Merge pull request #17524 from sum2012/mpeg-patch
Experimental fix for sceMpegAvcDecode (library version check)
2023-05-28 10:20:45 +02:00
Henrik Rydgård ae8ded6ce1 Merge pull request #17525 from brad0/openbsd_cmake_fix
Fix building on OpenBSD
2023-05-28 08:59:12 +02:00
Brad Smith 94aed7a101 Fix building on OpenBSD
Otherwise build breaks complaining about vasprintf() missing due to the
use of _POSIX_C_SOURCE.
2023-05-28 01:59:40 -04:00
sum2012 dea35595f7 Fix sceMpegAvcDecode
Fix  Metal Gear Solid Peace Walker get stuck in video
2023-05-28 10:54:51 +08:00
Nemoumbra 7f0828c659 Added WebsocketClientInfo 2023-05-27 17:59:45 +03:00
Henrik Rydgård c533187e24 Merge pull request #17518 from lvonasek/feautre_openxr_pergame_config
OpenXR - Enable VR settings per game
2023-05-27 11:35:27 +02:00
Henrik Rydgård 4704bc92a7 Merge pull request #17375 from hrydgard/ui-event-queue
Queue up input events for processing, except in-game. Avoids some potential threading issues/hangs.
2023-05-27 11:27:41 +02:00
Lubos fe713cdc6e CI build 2023-05-27 11:18:35 +02:00
Lubos e33398c9e2 OpenXR - Enable VR settings per game 2023-05-27 10:50:15 +02:00
Henrik Rydgård 50aa598ed1 Fix handling events in "empty" (no root) UIScreens 2023-05-27 00:35:25 +02:00
Henrik Rydgård 3715b1ffa1 Split the functions up, so you don't have to care about the Unsync ones at all in most cases while still getting synced behavior. 2023-05-26 18:41:13 +02:00
Henrik Rydgård cca613e785 Initial work on queueing up UI events for processing. Key events excepted for now. 2023-05-26 18:41:13 +02:00
Henrik Rydgård 2675d6ea43 Input event and device enums (#17514)
* Switch deviceID from int to enum InputDeviceID, globally

* Switch axisId to enum InputAxis

* Change int keycodes to InputKeyCode where it makes sense.

* SDL input buildfix

* SDL keycode buildfix

* Switch on enum warning fixes

* Qt keycode buildfix

* iOS keycode buildfix

* UWP keycode buildfix

* More iOS buildfix

* More iOS buildfix

* Update DinputDevice.cpp
2023-05-26 18:40:13 +02:00
Henrik Rydgård 6f380a7a0a Merge pull request #17513 from hrydgard/fix-post-proc-stretch
Post-processing: Fix using limited UV ranges when there's a single upscaling filter in the chain.
2023-05-26 17:46:25 +02:00
Henrik Rydgård c2fb815729 Merge pull request #17515 from bslenul/lr-remove-skip-buffer-effects
[Libretro] Remove "Skip Buffer Effects" core option
2023-05-26 16:04:26 +02:00
Henrik Rydgård ca75e20155 Fix minor config backwards compatibility issue, see #17502, iota97's comment 2023-05-26 15:47:58 +02:00
Bobby Smith 2663a85cc3 [Libretro] Remove "Skip Buffer Effects" core option 2023-05-26 13:07:32 +02:00