Commit Graph
1649 Commits
Author SHA1 Message Date
Henrik Rydgård 1c0c755b03 Extract RasterState from thin3d, for easier d3d11 porting 2016-12-25 11:31:33 +01:00
Henrik Rydgård 4a3938958c Thin3D: Unified DataFormat enum 2016-12-25 11:31:33 +01:00
Henrik Rydgård ae709ed1dd Fix bug in word wrapper 2016-12-25 11:08:27 +01:00
Henrik Rydgard d43b3ef73f Minor cleanup in thin3d 2016-12-22 13:25:42 +01:00
Florent Castelli 5db12ca54d Fix arch detection for fast_matrix_mul
Needed for iOS Simulator build
2016-12-18 22:17:41 +01:00
Florent Castelli 6852c602b9 glew: Move to ext 2016-12-18 21:13:45 +01:00
Henrik RydgårdandGitHub 4a7809881b Merge pull request #9139 from hrydgard/defensive-programming
Attempts to counter crashes seen in the Google Play developer console
2016-12-07 11:25:43 +01:00
Henrik Rydgard f4b1152b00 Pick some safe changes from the android gradle branch (including windows CMake fixes) 2016-12-05 16:52:03 +01:00
latot 7047ad2271 fix sscanf types 2016-12-02 22:46:52 -03:00
Henrik Rydgard 5d5f10d956 Attempts to counter crashes seen in the Google Play developer console 2016-12-01 22:07:03 +01:00
Henrik Rydgard bc746bd513 Merge branch 'ui-minor' of https://github.com/unknownbrackets/ppsspp into unknownbrackets-ui-minor 2016-12-01 18:13:14 +01:00
Florent Castelli 8c3552de74 cmake: Detect features at compile time
Instead of relying on manually passed down flags from CMake,
we now have ppsspp_config.h file to create the platform defines for us.
This improves support for multiplatform builds (such as iOS).
2016-10-19 12:31:19 +02:00
Florent Castelli 94d57f4573 maemo: Remove! 2016-10-12 13:13:09 +02:00
Henrik RydgårdandGitHub 705627d6d3 Merge pull request #9053 from Orphis/android_define
android: Change preprocessor define to standard __ANDROID__
2016-10-12 13:12:14 +02:00
Florent Castelli e0ff68b3f6 c++11: Remove compat header base/functional.h
We want a proper C++11, not tr1. We don't target those compilers anyway.
2016-10-12 11:32:45 +02:00
Florent Castelli 70593d1004 android: Change preprocessor define to standard __ANDROID__
ANDROID is only standard to the old Makefile buildsystem, not the platform.
2016-10-12 11:14:09 +02:00
Florent Castelli 4145b60a0e symbian: Remove! 2016-10-11 18:49:08 +02:00
Florent Castelli 373db56a16 blackberry: Remove! 2016-10-11 17:40:32 +02:00
Unknown W. Brackets 5ab0db2cd3 Undo arm64 fix: was a local problem, after all. 2016-10-09 20:40:00 -07:00
Unknown W. Brackets a8e108e233 Workaround arm64/clang crashes by avoiding TLS.
We only use it in these two places, it should be okay for now.  Still not
working on r13 on a SHIELD TV.
2016-10-08 12:08:19 -07:00
Neil Munday db2cc49e0d Modified SDL2 code to make full use of SDL2's Game Controller API. 2016-09-18 23:23:36 +01:00
Unknown W. Brackets a52fbfcff7 UI: Lock input while mutating views/screens.
This way we can't get an axis event while switching screens and crash.
2016-09-11 11:26:35 -07:00
Unknown W. Brackets c5a83c02a6 Remove no longer relevant comments. 2016-09-10 22:04:25 -07:00
Unknown W. Brackets 92d930887f Android: Add both a lost and restore phase.
Lost = delete, restore = create.  Let's stick to never overlapping.

May help #8912.
2016-09-10 21:58:42 -07:00
Unknown W. Brackets b3b96ad993 UI: Use powered slider repeat on all devices.
Some devices send through repeats, but we want to do the increased speed
thing.  It might be ideal to use its repeat rate settings, but we don't
have a good way to do that cross platform...

Fixes #8696.
2016-09-05 16:16:10 -07:00
Unknown W. Brackets 42f8bbde50 UI: Make sliders increase with button held. 2016-09-05 16:14:01 -07:00
Unknown W. Brackets 740365235b Make SplitString significantly faster.
This takes about 10% as long or less with simple strings, which really
improves UI layout performance when wrapping text.
2016-09-04 09:20:13 -07:00
Unknown W. Brackets 57e68be754 UI: Cache measured text sizes.
This can be a bit slow to ask the font renderer every frame, might as well
cache like we do the drawn version.
2016-09-04 09:10:50 -07:00
Henrik Rydgard 47cc898c65 Minor optimization in draw_text on Windows. May help #8953 a bit. 2016-09-04 15:27:55 +02:00
Kelly Youngblood 7d191ccc11 Adds --PS3 flag for PS3 controllr support on SDL. 2016-09-03 00:15:25 -05:00
Henrik RydgårdandGitHub 6b4b21726b Merge pull request #8913 from unknownbrackets/ui-tweaks
Add setting tips on selection
2016-08-16 15:02:42 +02:00
Unknown W. Brackets da7a42a957 UI: Measure text with & in it properly. 2016-08-14 14:57:39 -07:00
Unknown W. Brackets 53cc4524b1 UI: Center multiline text more correctly. 2016-08-14 14:57:38 -07:00
Unknown W. Brackets f4c735ee4e UI: Allow scrollviews to wrap content.
In the opposing direction, we can't AT_MOST if we don't have a good size
and we're wrapping content.  This can happen inside a LinearLayout.
2016-08-14 13:09:55 -07:00
Unknown W. Brackets 086dc9e0ed Move Apple GL2.0 forcing to a common place. 2016-08-08 17:56:11 -07:00
Unknown W. Brackets 6088c7d5f5 Ensure elided core profile extensions are set. 2016-08-08 17:56:11 -07:00
Unknown W. Brackets 2e2674be21 Properly allow triggering a core context.
This will be useful on Mac.
2016-08-08 17:56:09 -07:00
Henrik RydgårdandGitHub 0924dbfdee Merge pull request #8900 from unknownbrackets/ui-text-wrap
Wrap text in many places where it makes sense
2016-08-09 00:16:13 +02:00
Unknown W. Brackets f0a8e931ff Remove UTF-8 BOMs from a few files.
And note the only ones that do need them in editorconfig.
2016-08-07 17:59:35 -07:00
Unknown W. Brackets 192d6ca60a UI: Allow explicit newlines in popup choice titles. 2016-08-07 17:44:02 -07:00
Unknown W. Brackets 604d6113c1 UI: Allow choices and checkboxes to wrap.
If the text is too long, they will scroll down first, then wrap.
2016-08-07 17:35:41 -07:00
Unknown W. Brackets d6820f3cc3 UI: Allow measuring text with a scale. 2016-08-07 16:49:50 -07:00
Unknown W. Brackets ab3ed7d2ef UI: Account for flexible things changing on wrap.
If something has a flexible width, that may affect its final calculated
height.  This allows it to grow in such a situation.
2016-08-07 16:35:58 -07:00
Unknown W. Brackets f7231686bd UI: Make it easy to measure with spec info.
This still allows skipping a Measure() override, so that it can still
clamp properly.
2016-08-07 16:35:56 -07:00
Unknown W. Brackets d00a2bbc04 UI: Specify max height for horizontal scroll. 2016-08-07 16:35:55 -07:00
Unknown W. Brackets 277983ce35 UI: Scale option text down when there's no space.
This way, smaller or portrait screens just get smaller text, rather than
jumbled text going off the side.  Particularly important for some
translations.
2016-08-07 15:24:49 -07:00
Unknown W. Brackets df5377b8d5 UI: Measure small text correctly in Qt/Windows. 2016-08-07 15:24:48 -07:00
Unknown W. Brackets b37ac3580d UI: Use a helper for vert/horiz margin sum. 2016-08-07 15:24:47 -07:00
Unknown W. Brackets fd546ff21d Fix some type comparison warnings. 2016-08-05 10:47:45 -07:00
Unknown W. Brackets e55198f7e7 Correct some initialization order warnings.
Also, another missing init with IRBlocks.
2016-08-05 10:46:11 -07:00