Commit Graph
1649 Commits
Author SHA1 Message Date
Henrik Rydgård ec20cf7f88 QT buildfix attempt 2017-01-24 20:59:47 +01:00
Henrik Rydgård 9d5371a8ba Thin3d: More rigorous handling of RGBA4444 texture formats 2017-01-24 20:59:00 +01:00
Henrik Rydgård 5d6097d33c Add infrastructure for checking for supported DataFormats 2017-01-24 20:59:00 +01:00
Henrik Rydgård 528af8a939 Simplification around textures 2017-01-24 20:59:00 +01:00
Henrik Rydgård d8dbb8389b Make buffer binding more Vulkan/Metal-like 2017-01-24 20:59:00 +01:00
Henrik Rydgård 58ecda4e4b Minor D3D11 work (input layouts) 2017-01-24 20:59:00 +01:00
Henrik Rydgård 411d31ffe0 Typo fix 2017-01-24 20:59:00 +01:00
Henrik Rydgård 8654d42528 DrawContext API change: introduce TextureDesc 2017-01-24 20:59:00 +01:00
Henrik Rydgård d2c4cbacad Delete unnecessary form of CreateTexture 2017-01-24 20:58:59 +01:00
Henrik Rydgård 5e92a94175 Buildfix 2017-01-24 20:58:59 +01:00
Henrik Rydgård 6a7d3a3910 Break out image file management from DrawContext (thin3d) 2017-01-24 20:58:59 +01:00
Henrik Rydgård 4199eb3493 More D3D11 2017-01-24 20:58:59 +01:00
Henrik Rydgård 1c337f72bb Slightly saner way to choose shaders depending on language. More work needed. 2017-01-24 20:58:59 +01:00
Henrik Rydgård c79712d9f9 Thin3D backends can report which shader languages they support 2017-01-24 20:58:59 +01:00
Henrik Rydgård 377561865a A little more D3D11, BlendFactor 2017-01-24 20:58:59 +01:00
Henrik Rydgård 3eaa815704 Qt buildfix 2017-01-17 21:20:11 +07:00
Henrik Rydgård 1b158c116c UI: Fix scissor test issues introduced recently 2017-01-17 20:26:48 +07:00
Henrik Rydgård e47138a5f3 Warning fixes 2017-01-17 20:26:48 +07:00
Henrik Rydgård 901ccc9486 Buildfixes 2017-01-17 18:57:04 +07:00
Henrik Rydgård a1016b646e SmallWindow on Windows: Recreate fonts when DPI changes, fixing the worst overlap issues. 2017-01-17 17:57:32 +07:00
Henrik Rydgård 0be02f6de0 Improve smallwindow detection, code cleanup. 2017-01-17 17:21:00 +07:00
Henrik Rydgård 2caf21a960 A max font-string texture width of 1024 is not enough pixels in 250% DPI... 2017-01-16 21:21:31 +07:00
Henrik Rydgård 8b5048be72 Fix high-DPI rendering/input on Windows 2017-01-16 20:53:41 +07:00
Henrik Rydgård 39408a4adc A bit more D3D11 2016-12-27 11:59:16 +01:00
Henrik Rydgård 5af8b152e1 Further buildfixes 2016-12-27 11:59:12 +01:00
Henrik Rydgård 674937a520 Extend some enums with potentially useful values 2016-12-27 11:59:12 +01:00
Henrik Rydgård e4f18dd220 D3D9 color mask support (merge with above) 2016-12-27 11:59:11 +01:00
Henrik Rydgård 6fef65b8f1 Another non-Windows buildfix 2016-12-27 11:59:11 +01:00
Henrik Rydgård 10e4d4db14 Draw: Preliminary stencil implementation. Two-sided only implemented for Vulkan. 2016-12-27 11:59:11 +01:00
Henrik Rydgård cbf4e5f38c Implement colormask 2016-12-27 11:59:11 +01:00
Henrik Rydgård 2952588a54 Add a selection of device caps to check for features. Unfinished. 2016-12-27 11:59:11 +01:00
Henrik Rydgård 13153cb3c3 Buildfix draw_text on non-Windows 2016-12-27 11:59:11 +01:00
Henrik Rydgård 9f2e83b66c Bundle up more state in the pipeline object. Lets us get rid of Vulkan's pipeline cache. 2016-12-27 11:59:11 +01:00
Henrik Rydgård 8d84fb75c7 Remove ShaderSet presets 2016-12-27 11:59:10 +01:00
Henrik Rydgård 1ed7f0d7fd More modern way to specify vertex data format (inputlayout) 2016-12-27 11:59:10 +01:00
Henrik Rydgård 166243e0fd Make pipelines bound state 2016-12-27 11:59:10 +01:00
Henrik Rydgård 4462a8cc99 Rename ShaderSet to Pipeline. Get rid of scissorEnable setting (scissor is always enabled). 2016-12-27 11:59:10 +01:00
Henrik Rydgård e56f251f74 Make ShaderSet support more than just fshader/vshader 2016-12-27 11:59:10 +01:00
Henrik Rydgård 3de4a38527 More renaming to match 2016-12-27 11:59:10 +01:00
Henrik Rydgård cce1ee332b More complete DataFormat enum 2016-12-27 11:59:10 +01:00
Henrik Rydgård 425940b433 More renaming 2016-12-27 11:59:07 +01:00
Henrik Rydgård c7c541f926 Add DepthStencilStateDesc 2016-12-27 11:59:06 +01:00
Henrik Rydgård f86b9f7900 Guess what? More renaming 2016-12-27 11:59:06 +01:00
Henrik Rydgård 9b439e4c43 Remove Thin3D prefix on more things 2016-12-27 11:59:06 +01:00
Henrik Rydgård 463251908b Rename things to closer match another project which I plan to share some code with 2016-12-27 11:59:02 +01:00
Henrik Rydgård 10393f5d4e Move Thin3D into the Draw namespace. 2016-12-27 11:58:03 +01:00
Henrik Rydgård 9a29626ad0 Buildfix for Qt 2016-12-25 16:28:19 +01:00
Henrik Rydgård 9658c8dd5c Basic D3D11 context setup code 2016-12-25 11:37:26 +01:00
Henrik Rydgård b60ad37146 Remove blend and sampler state presets, they didn't save any code 2016-12-25 11:37:23 +01:00
Henrik Rydgård 97d029972e Rename SetTextures to BindTextures 2016-12-25 11:31:33 +01:00