Commit Graph
2987 Commits
Author SHA1 Message Date
oioitff f2e66d0d03 Use native code instead of ATL::CImage 2013-04-19 17:21:16 +08:00
CrazyMax 0c8d04d594 Windows: revert some part from old controls dialog; 2013-04-19 09:20:26 +03:00
Henrik Rydgård d91f2c9fd2 Merge pull request #1323 from oioitff/control-patch
Add an UI for modifying controls for PC
2013-04-18 08:28:18 -07:00
Henrik Rydgård 2659c9f0f4 Unbump the version number of the sln file. 2013-04-18 17:27:14 +02:00
oioitff 4414238014 Use a new image instead 2013-04-18 23:10:57 +08:00
oioitff 36a03f7ad3 Build fix 2013-04-18 20:23:26 +08:00
oioitff 7ff4f34a48 Add an UI for modifying controls for PC 2013-04-18 18:38:43 +08:00
Henrik Rydgard 32f344d6bd Very basic internationalization. Does not work on Android yet due to location of ini files. 2013-04-18 12:06:26 +02:00
raven02 4667bee372 Windowss : fix enable sound 2013-04-18 06:46:57 +08:00
Henrik Rydgard 06cbcd07a6 Windows: Fix mipmap menu item 2013-04-17 21:07:41 +02:00
Henrik Rydgård 5c7cdf276a Merge pull request #1309 from raven02/patch-21
Toggle sound emulation on windows platform
2013-04-16 14:05:25 -07:00
raven02 956e740754 Add ID_EMULATION_SOUND 2013-04-17 03:43:00 +08:00
raven02 b27c1aeb1c Add Sound emulation menu item 2013-04-17 03:42:07 +08:00
raven02 16605b6fa7 Toggle Sound Emulation on windows platform 2013-04-17 03:38:17 +08:00
Henrik Rydgard 98daf18d56 Add skeleton code for Windows multitouch, to be filled in by someone who can test :P 2013-04-16 21:14:46 +02:00
CrazyMax e864569d0c Windows: add Force Input Device option; 2013-04-16 17:34:20 +03:00
Henrik Rydgard e3fb88de68 Background thread for icon loading, show in game list. Switch to GNU STL in Android port. 2013-04-13 21:24:07 +02:00
Unknown W. Brackets fe97fd6fc5 Add better savestate error handling.
Aborts when it can't load.
2013-04-13 01:39:17 -07:00
Unknown W. Brackets ab37f6e760 Set a fixed base address in headless Windows.
This matches and makes x64 not crash with errors.
2013-04-10 21:31:07 -07:00
BeaR 01e23dc77f Remove dependency on dxguid.lib 2013-04-08 18:26:01 +02:00
Unknown W. Brackets dcd2c26214 Treat the keyboard and pads differently.
We basically never want two pads active at once, but keyboard is
different.  So, they need to be treated differently.

Fixes #1212.
2013-04-07 18:42:23 -07:00
Henrik Rydgård 1d64e2fbc7 Merge pull request #1196 from unknownbrackets/ui-tweaks
Minor adjustments to the menu screen
2013-04-07 02:03:21 -07:00
Unknown W. Brackets 1218db02f5 Skip pads if their analog is not set.
Not sure if a deadzone is needed... or if some pads may do a constant
bottom left or something...
2013-04-06 20:17:36 -07:00
Unknown W. Brackets c12b306abd Fix drag and drop loading on Windows. 2013-04-06 20:09:29 -07:00
Unknown W. Brackets 4ebd3aaceb Fix a bunch of Windows UI x64 conversion warnings. 2013-04-05 20:28:58 -07:00
Unknown W. Brackets fd0a422d89 Actually respect autorun on Windows.
Fixes #1179.
2013-04-05 00:57:43 -07:00
Unknown W. Brackets 169d04d3ad Remove unnecessary calls to UpdateMenus(). 2013-04-05 00:48:41 -07:00
Henrik Rydgård f25735aa93 Merge pull request #1152 from CrazyMax/win-input
fix XInput issue introduced in d82b09b087
2013-04-01 11:23:25 -07:00
CrazyMax 0f5c7f2b31 fix XInput issue introduced in d82b09b087 2013-04-01 21:16:23 +03:00
Henrik Rydgard 09d1f3c1fa win: Fix X360 button problems by skipping DInput if there's a 360 pad available. 2013-04-01 20:15:16 +02:00
Henrik Rydgard 8aee82535b Read both pic0 and pic1 and draw them on the pause screen. 2013-04-01 12:35:02 +02:00
Henrik Rydgård dd3503890b Merge pull request #1143 from CrazyMax/master
Windows: add support DirectInput gamepads (devices)
2013-03-31 23:49:42 -07:00
Unknown W. Brackets c8fb03327e Make the new UI more usable at 1x zoom.
It's no longer the default, but still an option.
Not super legible is better than broken.
2013-03-31 19:15:59 -07:00
CrazyMax 6d2abe95b4 Windows: add support DirectInput gamepads (devices); 2013-04-01 04:55:38 +03:00
Unknown W. Brackets 5c4fe5c5b9 Correct the state of the Go button on autoload. 2013-03-31 18:48:44 -07:00
Unknown W. Brackets aeac614cc0 Don't open duplicate memory/disasm windows.
It's annoying.
2013-03-31 18:47:48 -07:00
Unknown W. Brackets 3564b1579b Raise the main window when opening the debugger. 2013-03-31 18:28:13 -07:00
Unknown W. Brackets d8cb2cdffb Handle args on Windows in NativeInit() too.
Now it's like everyone else, plus it works again.  Bonus.

Fixes #1134.
2013-03-31 18:23:07 -07:00
Unknown W. Brackets d441068350 Only alternate buttons, not arrows/special keys. 2013-03-31 13:11:37 -07:00
Henrik Rydgard 2301ad0b7c X360 controller: Left thumb speedup, right thumb menu, keyboard still works 2013-03-31 11:30:50 +02:00
Unknown W. Brackets c4a93d3bc3 Make emulation -> stop actually shut down.
Otherwise it pauses so it never gets around to it.
2013-03-30 22:37:11 -07:00
Unknown W. Brackets 8f911a0ebe Add a setting to autosave the symbol map.
And move it into system, needs to be after the coreParameter too.
2013-03-30 22:28:55 -07:00
Henrik Rydgard 0eda1a8fe5 Show bg and icon on pause screen. 2013-03-31 01:04:46 +01:00
Henrik Rydgard 634e324975 More work on control 2013-03-31 00:39:58 +01:00
Henrik Rydgard afa21588d7 Some work towards better control handling, includes stickyfix from native 2013-03-30 23:55:28 +01:00
Henrik Rydgard e78193b907 win32: Save/restore window position 2013-03-30 17:49:02 +01:00
Henrik Rydgard 0b87abe945 Revert accidentally increased .sln version number. also throw in lowp in UI shaders. 2013-03-30 17:32:00 +01:00
Henrik Rydgard 4bca64f5cf New touch crosspad that can do diagonals 2013-03-30 16:48:38 +01:00
Henrik Rydgard 7425532e99 Move non-Android specific stuff from android/jni to /UI.
Move source_assets one level up, too.
Also, start prototyping GameInfoCache, you'll see what it's for soon...
2013-03-30 15:46:26 +01:00
Henrik Rydgard f02e682021 Merge branch 'master' into win32-gl-ui
Conflicts:
	Qt/Native.pro
2013-03-29 23:37:59 +01:00