Commit Graph
2987 Commits
Author SHA1 Message Date
Kingcom 98f4273dcc Simple display list view 2013-09-25 15:24:53 +02:00
Kingcom 443f9bdfd5 Fix spaces 2013-09-24 20:11:42 +02:00
Kingcom 312f957963 Change how SimpleGLWindow is constructed and move it to the resource file 2013-09-24 20:06:25 +02:00
Henrik Rydgård 216ccbb94b Merge pull request #3901 from thedax/win32FixFullScreenAgain
Win32: Fix 2 fullscreen bugs
2013-09-24 01:12:17 -07:00
Unknown W. Brackets 4cae7bf8d3 Defer initialization of the GE dbg preview.
Maybe it's causing slowdown on some cards to init a new context?
2013-09-23 23:45:37 -07:00
Unknown W. Brackets a528f797b1 32-bit warning fixes in the debugger/win UI. 2013-09-23 23:44:58 -07:00
The Dax 5b1a2cbafd Bring factor back, but only apply it in windowed mode. 2013-09-23 23:56:32 -04:00
The Dax f9ed9928a9 Fix mouse events not working when switching from 1x window size to fullscreen mode. 2013-09-23 23:08:46 -04:00
The Dax d5478af3c7 Remove redundant _ViewFullScreen call. 2013-09-23 23:01:26 -04:00
The Dax f989b3daf8 Use g_Config.bFullScreen, not a global variable in WndMainWindow.cpp. Also, fix backward logic. 2013-09-23 17:45:43 -04:00
Henrik Rydgård 2a16b9d3bb Merge pull request #3889 from unknownbrackets/debugger
Initially usable GE debugger
2013-09-23 02:07:40 -07:00
Unknown W. Brackets 2b28bdbea0 Fix 32-bit ge debugger (broken cond vars.) 2013-09-23 01:19:13 -07:00
Unknown W. Brackets 6a313ac204 Support flipped and not flipped buffers. 2013-09-22 22:37:37 -07:00
Unknown W. Brackets 47b43e997f Support 16 bit buffers in the GE debugger too. 2013-09-22 22:25:55 -07:00
Unknown W. Brackets 0ad5bcf1df Center the display on top of the checkerboard. 2013-09-22 20:40:13 -07:00
Unknown W. Brackets 4021acd3f8 Draw a checkerboard pattern behind the image. 2013-09-22 20:36:58 -07:00
Unknown W. Brackets 6073317591 Support render res. above 1x in ge debugger. 2013-09-22 20:14:31 -07:00
Unknown W. Brackets a7f9723528 Warning fixes. 2013-09-22 19:06:01 -07:00
Unknown W. Brackets d38916dea7 Add a quick and dirty render preview.
Now it's actually semi useful already.
2013-09-22 19:05:33 -07:00
Henrik Rydgård e7d906c8f7 Merge pull request #3886 from thedax/win32FixOffscreenBug
Win32: Move PPSSPP back onto the screen if it's offscreen when opening.
2013-09-22 15:17:51 -07:00
The Dax 17afe43ce5 Make the changes more multi-monitor friendly. Credit goes to [Unknown]. 2013-09-22 16:05:17 -04:00
The Dax bb7e6f2494 If WindowWidth or WindowHeight are <= 0, fix them. 2013-09-22 15:01:58 -04:00
The Dax 8ccb4cc863 Move PPSSPP back onto the primary monitor if it's offscreen when opening. 2013-09-22 14:44:35 -04:00
Unknown W. Brackets 2ad5167f75 Better to have its own directory. 2013-09-22 11:03:29 -07:00
Unknown W. Brackets 18b70c89ef Add an initial GE debugger interface on Windows. 2013-09-22 10:27:09 -07:00
Kingcom 595693cacb Scan after assembling 2013-09-22 13:04:31 +02:00
Kingcom 86cba76bb2 Crash fix and more scanning 2013-09-22 13:00:25 +02:00
Kingcom 1c219e9b65 Remove useless comment... 2013-09-22 12:24:12 +02:00
Kingcom 2d496791ab Sort branch lines to prevent conflicts 2013-09-22 12:20:33 +02:00
Kingcom d56ade56ae -don't use typedefs
-clear functions on NotifyMapLoaded
2013-09-22 11:09:11 +02:00
Kingcom ea397351c3 Better branch lines 2013-09-22 11:00:44 +02:00
Unknown W. Brackets eba903f9db Stop jumping to pc after setting a breakpoint. 2013-09-21 08:24:24 -07:00
The Dax 3c1c7aade8 Just call ResizeDisplay(true) inside SetInternalResolution. 2013-09-19 23:27:25 -04:00
The Dax 3eedc9cb6d Eliminate some magic numbers, and make several functions more consistent with each other. 2013-09-19 21:18:26 -04:00
The Dax 30da5d1ba2 Fix Rendering Resolution mode bug where the shortcut(currently CTRL + 1) wouldn't be synchronized with its DesktopUI(win32 menu bar) counterpart. First discussed in https://github.com/hrydgard/ppsspp/pull/3834. 2013-09-19 14:32:56 -04:00
The Dax 01ab8b7555 Fix x64 debug build. 2013-09-17 10:27:06 -04:00
The Dax d102baacd0 Prep PPSSPP for Visual Studio 2013. 2013-09-17 10:27:06 -04:00
Henrik Rydgård db92f26e56 Merge pull request #3806 from thedax/win32UITranslation
Win32 UI: Rewrite most of the menu translation code to be cleaner and simpler.
2013-09-17 06:43:24 -07:00
danyalzia 7c0292f466 Update ppsspp.rc 2013-09-17 13:07:24 +05:00
danyalzia b17ce7bfb1 Update resource.h 2013-09-17 13:05:19 +05:00
danyalzia 46b022ac98 Update WndMainWindow.cpp 2013-09-17 13:02:34 +05:00
The Dax e6d85cfb39 Rename Config::languageIni to Config::sLanguageIni for consistency. 2013-09-16 19:47:25 -04:00
The Dax 283599c7f1 Remove unneeded lines. 2013-09-16 19:24:49 -04:00
The Dax ee3f9a6979 Use consistent pointer names. 2013-09-16 18:55:06 -04:00
The Dax 426e6630d9 Rewrite most of the translation stuff to be cleaner.
Also fix a bug where in-game only menu items become enabled after selecting a language when we're in various NewUI menus.
Rename Config::ilanguage to Config::iLanguage for consistency with other Config variables.
2013-09-16 18:45:09 -04:00
Henrik Rydgård 9f063fcbe9 Merge pull request #3798 from unknownbrackets/dx9
Fix directx9 so it builds on Windows (but doesn't work)
2013-09-15 23:28:05 -07:00
Unknown W. Brackets 5617f07462 Fix dx9 so it builds on Windows (DOES NOT WORK.) 2013-09-15 23:22:10 -07:00
kaienfr c3904ef873 Windows: Update g_Config.ilanguage for ppsspp.ini [SystemParam] Language key
This key is important to be updated for multilang game.
2013-09-16 03:30:54 +02:00
Henrik Rydgård a4d040beff Merge pull request #3785 from thedax/moreCommandLineOptions
Win32: Add command-line arguments to allow different ppsspp/control ini files.
2013-09-15 15:21:45 -07:00
Henrik Rydgård a500ff3191 Merge pull request #3781 from shenweip/master
Fix some double semicolon.
2013-09-15 15:07:25 -07:00