Commit Graph
2987 Commits
Author SHA1 Message Date
Henrik Rydgard 5354f5163a Show date/time of saves on pause screen. Better WASAPI error checking. 2015-02-01 18:31:51 +01:00
Henrik Rydgard 001eda39e0 Add really primitive save preview on "Next Slot". Improve pause screen layout a little. 2015-02-01 18:04:50 +01:00
Henrik Rydgard 6420f5f476 Only show the audio backend option on Vista+. Correct the enum order. Init DSound on its thread. 2015-02-01 11:57:11 +01:00
Henrik Rydgard 28cd190e0a Temporary workaround for Debug build linking problem (ffmpeg's static release CRT clashes with static debug CRT) 2015-01-24 16:37:01 +01:00
Henrik Rydgard 790024c829 Add option to choose Audio backend, as WASAPI does not seem to be ideal for everyone..
Default to WASAPI though (Auto)
2015-01-24 13:50:27 +01:00
Henrik Rydgard 4ebdf49fb6 Update ffmpeg to master, also switching to static linking of MSVCRT. Don't forget to update your submodules! 2015-01-24 13:30:37 +01:00
Henrik Rydgard cae58cafee Revert "Merge pull request #7361 from hrydgard/color-conv-centralize"
This reverts commit f1b57dabf5, reversing
changes made to 41001637ce.
2015-01-22 19:53:32 +01:00
Henrik Rydgard 7faddd6100 Consolidate the two TextureScaler copies into one.
Also lets us clean up ColorConv slightly.
2015-01-20 17:32:55 +01:00
Unknown W. Brackets a8eba307c3 Fix an unnecessary iterator compare. 2015-01-19 09:05:19 -08:00
Unknown W. Brackets 6e6b45ce2b Fix a missing break. 2015-01-19 08:58:37 -08:00
Unknown W. Brackets 83b8e564cf Avoid an unlikely error in breakpoint listing. 2015-01-19 08:31:56 -08:00
Unknown W. Brackets 964a50ca05 Fix a couple possible buffer overruns. 2015-01-18 13:16:34 -08:00
Unknown W. Brackets 5875cea30a Fix a mistaken case fallthrough. 2015-01-17 19:49:58 -08:00
Unknown W. Brackets b6d6f26160 Fix an uninitialized value. 2015-01-17 18:56:55 -08:00
Unknown W. Brackets fa84bb6948 Fix some unlikely uninitialized values. 2015-01-17 18:43:04 -08:00
Unknown W. Brackets e980486719 Fix a small memory leak in video card detection. 2015-01-17 18:43:03 -08:00
Unknown W. Brackets e7aabc8f53 Avoid a hang on step out with no threads. 2015-01-17 18:43:02 -08:00
Unknown W. Brackets 53fb8c3265 dx9: Avoid a minor leak in loading ex9. 2015-01-17 18:43:02 -08:00
Unknown W. Brackets eaa4743285 Fix a very minor leak. 2015-01-17 18:43:00 -08:00
Unknown W. Brackets 86ec5114d2 Fix a bad sprintf() format. 2015-01-17 18:42:59 -08:00
Josh Palmer 918b96500c DInput/XInput: Configurable deadzone + inverter
* Add configurable shared deadzone for all DInput axes
* Add configurable separate deadzones for left & right XInput sticks
* Add configurable deadzone inverter for DInput X/Y axes
* Add configurable deadzone inverter for XInput sticks
2015-01-17 21:26:08 +00:00
Henrik Rydgard 8a574e5cd2 Do the first CoInitializeEx on the main thread instead of the EmuThread (WASAPI). Fixes #7334 2015-01-15 22:33:20 +01:00
Unknown W. Brackets f366cab98d Fix a type comparison warning. 2015-01-15 12:27:01 -08:00
Henrik Rydgard 8b05e7abf0 Adjust the audio speed on non-60hz Android devices to compensate.
Greatly improves audio stability on Nexus S.

Fixes #6677 .
2015-01-14 00:45:12 +01:00
Henrik Rydgard e349ec2960 Some missing de-init 2015-01-13 20:51:58 +01:00
Henrik Rydgard 5f30bba5c9 WASAPI: Exit the audio thread the recommended way to avoid pops and clicks 2015-01-12 21:34:17 +01:00
Henrik Rydgard 0493d8154a WASAPI audio: Try to do something non-crazy for non-stereo audio streams.
Should really do a proper surround matrix but let's try this for now..
2015-01-12 20:57:13 +01:00
Henrik Rydgard 091593f0c9 WASAPI audio: Fix reporting, and blindly try to add PCM16 support, in case that would come up.
May help #7323 ?
2015-01-12 20:24:55 +01:00
Unknown W. Brackets 4705a2568e Convert s16->float using SSE2. 2015-01-11 14:31:21 -08:00
Henrik Rydgard 8b97669f01 Cleanup 2015-01-11 23:19:49 +01:00
Henrik Rydgard 3381df4e04 Add a WASAPI audio backend, use it automatically on Vista+. Reduces audio latency on Windows. 2015-01-11 21:44:31 +01:00
Henrik Rydgard c8dfcd5e74 Prepare for interchangable Windows audio backends 2015-01-11 21:00:56 +01:00
Henrik Rydgard 51f352ee26 Delete unused code in DSoundStream, fix system_getpropertyint for iOS 2015-01-11 19:30:25 +01:00
Henrik Rydgard 1b055fd07e Make the sample rate queryable as a sysprop 2015-01-11 14:18:40 +01:00
Henrik Rydgard cac7a2feed Add a sample rate parameter to DSound, clean it up a bit 2015-01-11 14:11:09 +01:00
Henrik Rydgard 62d86f3246 Remove useless indirection class "PSPMixer" 2015-01-11 12:02:49 +01:00
Henrik Rydgard 4037a3a569 Buildfix 2015-01-06 12:59:28 +01:00
Henrik Rydgård 52f864483b Merge pull request #7240 from xebra/dx9
DX9:Handle all errors in reset function.
2015-01-06 12:01:28 +01:00
Unknown W. Brackets 7f7bf937fc Scale UVs in through and non-through.
This also shows them scaled to the w/h in the vertex preview, which is
probably easier to read and matches positions.

Additionally, fixes textures drawn fully not being highlighted at all.
2015-01-03 17:16:16 -08:00
xebra 97d9ec1400 DX9:Fix error handling using DXGetErrorString. 2014-12-31 00:47:40 +09:00
xebra 536d2f4dc3 DX9:Handle remained errors. 2014-12-30 20:49:35 +09:00
xebra 2e0352ae17 DX9:Handle all errors in reset function. 2014-12-30 20:23:20 +09:00
Unknown W. Brackets 1a0f537967 dx9: Avoid triggering reset when size unchanged. 2014-12-28 13:19:19 -08:00
Unknown W. Brackets cb62468fb9 dx9: Fix a shadowing issue in D3D9_Init().
Oops, wasn't getting the right hWnd before.  Somehow my dx9 doesn't care.
2014-12-27 11:04:15 -08:00
Unknown W. Brackets 853e81cf03 dx9: Explicitly specify the backbuffer size.
Some people are getting black screens with Direct3D9 now, this is just a
theory.  Can revert if it doesn't help.
2014-12-27 09:56:21 -08:00
Henrik Rydgård 6af7f4f7f3 Merge pull request #7226 from xebra/dx9
Fix resize the window correctly on dx9 backend
2014-12-25 23:15:34 +01:00
xebra ecbc942c55 DX9:Implement resize back-buffer. 2014-12-26 01:41:12 +09:00
Chin 3cbbf97519 Add 256x256 icon to Windows icon file 2014-12-24 13:48:00 -05:00
Henrik Rydgard 8ad1ea4c84 Split JitCommon.h so that you can include it without getting the "NativeJit" definition 2014-12-13 21:13:28 +01:00
Unknown W. Brackets bafa7d0670 Add git-version to more than just Core.
This won't catch native or armips, but it will catch more before and still
won't make the build wrongly dirty all the time.

See #5575.
2014-12-02 22:55:19 -08:00