Commit Graph
6058 Commits
Author SHA1 Message Date
Henrik Rydgård f8a0ba3b86 Update the glslang submodule, fix the build afterwards. 2020-03-03 22:19:32 +01:00
iota97 987281516a Fix excessive scroll 2020-03-03 15:58:19 +01:00
shenweip 140cb43c8b Warning fix.
Fixes warning C4305 in VS.
2020-03-03 17:45:23 +08:00
iota97 3f4692266b UI fix 2020-03-03 08:47:14 +01:00
Henrik RydgårdandGitHub 358e1cb361 Merge pull request #12668 from unknownbrackets/frame-latency
GPU: Restart when changing inflight frames setting
2020-03-03 07:57:07 +01:00
Unknown W. Brackets 051a84e9bd GPU: Restart when changing inflight frames setting.
We need to keep the push and pull in step, so changing at runtime is
messy.
2020-03-02 19:21:15 -08:00
Henrik RydgårdandGitHub 777facded3 Merge pull request #12646 from iota97/grid-scale
Resizable game icons
2020-03-03 00:38:09 +01:00
ANR2ME dc4df7d769 Tweaked chatbox a little bit 2020-03-03 01:52:31 +07:00
ANR2ME 394194f400 Fix chat color formatting 2020-03-03 00:59:20 +07:00
ANR2ME 93b59afed5 Fix building errors 2020-03-03 00:23:12 +07:00
ANR2ME 142e60974c Merge branch 'rechat' of https://github.com/adenovan/amultios-ppsspp into rechat 2020-03-02 22:25:18 +07:00
iota97 9d26c3a7c9 Fix weight 2020-03-02 12:03:01 +01:00
iota97 d8405b6f5b Move clear game list to new menu 2020-03-02 08:34:26 +01:00
Henrik RydgårdandGitHub fa8968f5c6 Merge pull request #12660 from unknownbrackets/frame-latency
GPU: Add setting to control inflight frame usage
2020-03-02 00:16:48 +01:00
Henrik RydgårdandGitHub c363c16af9 Merge pull request #12665 from unknownbrackets/frameskip
GPU: Use old frame when presenting a skip
2020-03-01 23:35:01 +01:00
Unknown W. Brackets cebcfb1bbd GPU: Use old frame when presenting a skip.
If we flip using a skipped frame, we may show an even older frame causing
weird flickering.
2020-03-01 13:55:28 -08:00
iota97 1cc5022b19 Fix toggle 2020-03-01 18:17:16 +01:00
Unknown W. Brackets 98df4bbec3 GPU: Allow choosing number of inflight frames. 2020-03-01 08:53:46 -08:00
iota97 7836776337 Squash commit 2020-03-01 17:13:55 +01:00
iota97 e3c130d238 Rebase on master 2020-03-01 15:34:35 +01:00
Unknown W. Brackets a91e206926 GPU: Add setting to control inflight frame usage. 2020-03-01 06:21:27 -08:00
Henrik Rydgård 45d94c4877 Switch all images to dynamic lookup in the atlas by string ID.
SLN fix

It works, but with the wrong images and the wrong characters!

Fix another bug in atlastool's binary output

Get Android building again.

Oops, didn't mean to disable this permanently.

Error checking

Minor cleanup

Gotta tweak my git ignores...

Regenerate metadata
2020-03-01 12:06:47 +01:00
Henrik Rydgård 7e9578e49d Get rid of atlas tables. 2020-03-01 12:04:51 +01:00
Henrik RydgårdandGitHub b1e83df521 Merge pull request #12623 from iota97/sticky-combo
Add toggle flag to combo button
2020-03-01 11:50:14 +01:00
Henrik RydgårdandGitHub 2ec82951a0 Merge pull request #12659 from unknownbrackets/vsync
Support vsync in all hardware backends, support runtime update
2020-03-01 09:52:14 +01:00
Henrik RydgårdandGitHub 76e0d02059 Merge pull request #12657 from unknownbrackets/debugger
Debugger: Stop remote server in full shutdown
2020-03-01 09:16:16 +01:00
Henrik RydgårdandGitHub 07cf86a0dd Merge pull request #12658 from unknownbrackets/sdl-resize
UI: Respect resize flag during graphics init
2020-03-01 09:14:27 +01:00
Unknown W. Brackets 2a3fd05651 Vulkan: Present using FIFO for vsync.
This allows the setting to be changed at runtime in Vulkan too.

Should help #10105.
2020-02-29 22:48:59 -08:00
Unknown W. Brackets 8afcb2416d UI: Respect resize flag during graphics init. 2020-02-29 19:31:58 -08:00
Unknown W. Brackets b37a906649 Debugger: Stop remote server in full shutdown.
Hopefully helps #12630, we shouldn't have tied it to graphics.
2020-02-29 18:45:14 -08:00
Henrik Rydgård aea3cf74f0 Remove support for "lowmem" UI atlas. Had to regenerate unfortunately. 2020-02-29 19:00:52 +01:00
Henrik Rydgård d35fd5040d Delete unused support for ETC1 texture compression 2020-02-29 17:50:35 +01:00
Henrik RydgårdandGitHub c51793ee63 Merge pull request #12633 from vnctdj/rapidFire
Rename rapid fire touch control
2020-02-29 11:21:03 +01:00
Henrik RydgårdandGitHub 3af63b6b8f Merge pull request #12637 from iota97/region
Region flag and game ID on game selection screen
2020-02-26 09:38:19 +01:00
iota97 407d5df9f4 Better align and spacing of UI element 2020-02-25 19:29:41 +01:00
iota97 35ceafe833 Better UI for game version in list view 2020-02-25 17:59:24 +01:00
iota97 f47ac2ee2c Toggle mute button 2020-02-25 12:26:23 +01:00
iota97 3e6bab2c72 Go for Abbanon approach 2020-02-24 13:53:06 +01:00
iota97 4c96a11425 Scale font down a bit 2020-02-24 13:11:53 +01:00
iota97 f26cac3aca Add a option for game ID+version as well 2020-02-23 14:01:15 +01:00
iota97 592d6f902e Show region on game selection screen 2020-02-23 12:00:26 +01:00
vnctdj 15fe162676 Rename rapid fire touch control
It already exists for control mapping, let's reuse the translation.
2020-02-20 00:04:28 +01:00
Unknown W. Brackets ce694da5ff UI: Separate sleep time in frame time graph.
It's useful to know how much of the frame time is active vs inactive.
2020-02-17 11:29:32 -08:00
Unknown W. Brackets 373ff6061f UI: Show refresh rate on more platforms.
It's detected on SDL/Qt, so we should show it there.
2020-02-15 17:47:10 -08:00
Unknown W. Brackets e8f018179d UI: Correct refresh rate display.
It's a float now, not a premultiplied int.
2020-02-15 17:41:56 -08:00
iota97 e5c647ccbb Add toggle flag to combo button 2020-02-12 15:48:49 +01:00
iota97 be2eed1801 Add some reference line 2020-02-11 10:28:49 +01:00
iota97 90ff68e6c9 Framegraph in devmenu 2020-02-11 08:19:30 +01:00
Unknown W. Brackets 5009698cc0 Core: Use a shared_ptr for i18n categories.
This does not make them thread safe, but it reduces the chances of a crash
a bit (see #12594.)
2020-02-09 07:35:16 -08:00
iota97 4b28482479 SDL analog mouse input 2020-02-04 05:11:07 +01:00