Commit Graph

217 Commits

Author SHA1 Message Date
Unknown W. Brackets e59951382a Global: Make stringutil includes more explicit. 2020-08-10 07:05:22 -07:00
Unknown W. Brackets 5009698cc0 Core: Use a shared_ptr for i18n categories.
This does not make them thread safe, but it reduces the chances of a crash
a bit (see #12594.)
2020-02-09 07:35:16 -08:00
Unknown W. Brackets ecf509c362 Config: Add game name to game-specific inis. 2019-07-14 15:07:03 -07:00
LunaMoo da031ebbdb Fix avi dump via render buffer instead,
with an option to use output buffer since recording with
post process effects will often be desirable.
2019-06-04 07:54:17 +02:00
LunaMoo 57bd3c63f4 Block savestates OSM when video frames are dumped.
Also make the dump messages shorter,
especially dump start since it will be recorded.
2019-05-27 23:43:39 +02:00
Unknown W. Brackets d1c9da6a9a UI: Maintain aspect better on screenshots.
In case they are on a thin screen or something.
2018-09-21 23:27:28 -07:00
Unknown W. Brackets 3bba9df133 UI: Keep report image at right aspect ratio. 2018-09-21 23:24:36 -07:00
Unknown W. Brackets 65bf285e41 UI: Fix state screenshot size on pause screen.
Was stretched wide here, but fine in save data manager.
2018-09-01 14:56:56 -07:00
Unknown W. Brackets a5efb85ab7 SaveState: Show warning on old / long use state.
Using save states instead of in game saves causes bugs in games, and
preserves bugs from bad settings and old PPSSPP versions.

This tells users when they might be affected.
2018-06-14 18:29:55 -07:00
LunaMoo e5e19554e6 Add "--pause-menu-exit" option. 2018-04-02 16:31:26 +02:00
Henrik Rydgård 8d0285dedd Android: Properly restore screenshots on the Pause screen on task switching away and back.
Basically plumbs through DeviceLost/DeviceRestored to view elements and
into ManagedTexture.
2018-03-27 23:11:10 +02:00
Henrik Rydgård 1e940f4973 Buildfix, warning fixes 2018-03-01 13:50:56 +01:00
Unknown W. Brackets f1bd54148b UI: Cleanup common message handling.
Most of it can just be handled by the common parent classes.
2017-12-02 11:55:06 -08:00
Unknown W. Brackets 4049e280a8 Reporting: Disallow feedback for fake game ids.
It's just not realistic for everyone to use the same one, which makes the
feedback not work well.
2017-12-01 09:07:29 -08:00
Unknown W. Brackets 03ac79caba UI: Minor pause screen cleanup. 2017-11-23 09:08:39 -08:00
Unknown W. Brackets 41b485aa0a Core: Refactor repeating disc id homebrew code. 2017-06-03 15:29:08 -07:00
LunaMoo 5e0f8141d2 Corrections, some %i->%d around other code as well. 2017-05-30 13:52:29 +02:00
LunaMoo 939b26475d Fix a bunch of emu features for Homebrew by better identification. 2017-05-30 12:20:29 +02:00
Henrik Rydgård df6ce90c84 When what we need is a shared_ptr, we should just go ahead and use one.
One of the top crashes reported in the Play Console is a ManagedTexture crash, so seeing if this might help.
2017-05-18 13:28:56 +02:00
Henrik Rydgård 60378a0dcb Minor GameInfo memory handling improvements. Still not great. 2017-05-18 12:41:42 +02:00
Unknown W. Brackets 4fb8ac96ce UI: Zero initialize EventParams in typical usage.
Better to be safe.
2017-03-21 18:45:48 -07:00
Unknown W. Brackets 073e056369 UI: Allow overriding dialog logic on finish.
This seems cleaner.
2017-03-19 17:43:03 -07:00
Henrik Rydgård 17a250df7a Always trigger gpu->Resized when exiting GameSettingsScreen.
Strangely, this does NOT help #9438.
2017-03-17 10:27:49 +01:00
Unknown W. Brackets 9e390510df Remove legacy InputState. 2017-03-14 22:07:07 -07:00
Henrik Rydgard 8a8360ef96 Reintroduce mipmaps for images in the UI like screenshots (D3D11, OpenGL, D3D9) 2017-03-12 16:30:53 +01:00
Henrik Rydgard 522ac5c739 Add an escape route to D3D9 in case D3D11 fails to initialize. Cleanups. 2017-02-17 19:53:24 +01:00
Henrik Rydgard 20d9e60a67 Just some renaming. Start moving away from the "thin3d" name 2017-01-30 14:38:31 +01:00
Henrik Rydgård 528af8a939 Simplification around textures 2017-01-24 20:59:00 +01:00
Henrik Rydgård 6a7d3a3910 Break out image file management from DrawContext (thin3d) 2017-01-24 20:58:59 +01:00
Henrik Rydgård 10393f5d4e Move Thin3D into the Draw namespace. 2016-12-27 11:58:03 +01:00
Henrik Rydgård 97d029972e Rename SetTextures to BindTextures 2016-12-25 11:31:33 +01:00
Florent Castelli e0ff68b3f6 c++11: Remove compat header base/functional.h
We want a proper C++11, not tr1. We don't target those compilers anyway.
2016-10-12 11:32:45 +02:00
Unknown W. Brackets e989e5f44c Allow Windows UI options to work in most places.
This makes it so you can change language from the pause screen, etc.
2016-09-28 22:37:36 -07:00
Unknown W. Brackets e55198f7e7 Correct some initialization order warnings.
Also, another missing init with IRBlocks.
2016-08-05 10:46:11 -07:00
LunaMoo 778c518a37 Cheat menu access from gameScreen + minor bugfix +
Invalidate JIT for 0xE/0xD checks
And big thanks to [Unknown] for help:3
2016-06-20 11:33:02 +02:00
Unknown W. Brackets 85e7980c44 Prompt for reporting even when disabled.
To improve visibility.
2016-06-12 10:46:57 -07:00
Unknown W. Brackets 5b402dd6e5 Generate mipmap levels for screenshot views. 2016-06-12 07:15:45 -07:00
Unknown W. Brackets 677693b764 Disable reporting when game id is missing.
We can't track compatibility without a game id.  That either means
inventing one for homebrew (one that is consistent for all copies) or not
reporting homebrew.
2016-06-09 20:40:04 -07:00
Unknown W. Brackets 27d135d48a Decouple save states from UI.
It's the UI's job to decide how and what things are displayed, not Core's.
This also reduces reasons for linkage issues.
2016-05-27 21:25:05 -07:00
Unknown W. Brackets 955b0fb9db UI: Minor header cleanup. 2016-03-06 14:49:14 -08:00
Unknown W. Brackets ef566a3adf SaveState: Clean up some constant usage. 2016-02-28 18:21:57 -08:00
Henrik Rydgard da1a04be8d Make the workqueue slightly safer. Put g_gameInfoCache on the heap.
Cherry-picked from #8592
2016-02-28 12:39:47 +01:00
Unknown W. Brackets d7f3cf0fca UI: Refresh pause screen after exiting settings.
This will update if any of the savestates were deleted.
2016-01-23 23:53:31 -08:00
Henrik Rydgard 8996f58693 Generate save state IDs for homebrew using the elf or directory name where applicable. 2015-09-25 19:27:40 +02:00
Henrik Rydgård a71fbccfbc Warning fixes for new LLVM on mac (warns on inconsistent usage of override) 2015-09-17 20:29:37 +02:00
Henrik Rydgard 05c625ed06 Even less file I/O in menu screens, by caching "hasConfig" flag for game info. See #7807 2015-09-10 17:17:59 +02:00
Henrik Rydgard cde585a29a Include dependency cleanup 2015-07-29 11:48:20 +02:00
Henrik Rydgard 53882c4a33 Display game icons in the homebrew store, downloaded from the store 2015-07-04 10:36:50 +02:00
vnctdj cf9b6b60d5 Fix errors 2015-07-02 01:13:05 +02:00
vnctdj 54d0b46224 Consistently use *pa for the Pause i18n category 2015-07-02 00:13:35 +02:00