UI: Refresh pause screen after exiting settings.

This will update if any of the savestates were deleted.
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Unknown W. Brackets committed 2016-01-23 23:53:31 -08:00
1 parent ae478aad41
commit d7f3cf0fca
1 file changed
+3
+3
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@@ -359,6 +359,9 @@ void GamePauseScreen::dialogFinished(const Screen *dialog, DialogResult dr) {
SaveState::LoadSlot(gamePath_, slot, SaveState::Callback(), 0);
finishNextFrame_ = true;
} else {
// There may have been changes to our savestates, so let's recreate.
RecreateViews();
}
}