Commit Graph

842 Commits

Author SHA1 Message Date
Henrik Rydgard 50be4e72b2 Get rid of our own silly reimplementation of std::thread 2017-02-27 20:51:36 +01:00
Henrik Rydgard 03dab0fdbd More UWP prep 2017-02-25 09:57:22 +01:00
Henrik Rydgard fa80cfa4aa Additional UWP preparations 2017-02-25 09:57:14 +01:00
Henrik Rydgard 615c357f1d Win32 start-from-command-line: Normalize slashes earlier in the process. The actual root cause of the issue from #9335. 2017-02-23 09:31:45 +01:00
Henrik Rydgard 900539e200 Fix #9340 (touch controls not always getting repositioned correctly) 2017-02-23 09:31:45 +01:00
Henrik Rydgard 2fabe3e1c5 Fix a number of resource leaks, both D3D11-only and general.
Additionally, fix D3D11 BlitFramebuffer
2017-02-17 19:23:01 +01:00
Henrik Rydgard 9dd3e18ed4 Fix two minor issues with D3D UI 2017-02-08 17:09:59 +01:00
Henrik Rydgard 9bdae8f32e DrawContext: Use uniform buffers on all platforms (simulated where necessary) 2017-02-08 12:55:58 +01:00
Henrik Rydgard ad29974a56 Change when drawcontexts are allocated. Hook up backbuffer events to fix d3d9 resizing. 2017-02-06 11:40:16 +01:00
Henrik Rydgard f00f7d2fb8 Remove some dependencies on the pD3DDevice globals 2017-02-05 20:36:00 +01:00
Henrik Rydgard 20d9e60a67 Just some renaming. Start moving away from the "thin3d" name 2017-01-30 14:38:31 +01:00
Henrik Rydgård 6a7d3a3910 Break out image file management from DrawContext (thin3d) 2017-01-24 20:58:59 +01:00
Henrik Rydgård 377561865a A little more D3D11, BlendFactor 2017-01-24 20:58:59 +01:00
Henrik Rydgård cbf4e5f38c Implement colormask 2016-12-27 11:59:11 +01:00
Henrik Rydgård 9f2e83b66c Bundle up more state in the pipeline object. Lets us get rid of Vulkan's pipeline cache. 2016-12-27 11:59:11 +01:00
Henrik Rydgård 8d84fb75c7 Remove ShaderSet presets 2016-12-27 11:59:10 +01:00
Henrik Rydgård f86b9f7900 Guess what? More renaming 2016-12-27 11:59:06 +01:00
Henrik Rydgård 9b439e4c43 Remove Thin3D prefix on more things 2016-12-27 11:59:06 +01:00
Henrik Rydgård 463251908b Rename things to closer match another project which I plan to share some code with 2016-12-27 11:59:02 +01:00
Henrik Rydgård 10393f5d4e Move Thin3D into the Draw namespace. 2016-12-27 11:58:03 +01:00
Henrik Rydgard a1f25ceb7f Fix bug in input box handling. Should fix #9095. 2016-10-26 19:06:41 +02:00
Florent Castelli cb4d0732df qt: Remove qrc files 2016-10-17 23:45:21 +02:00
Florent Castelli f02e2b59b0 qt: Build Qt frontend with CMake. Requires Qt5. 2016-10-17 23:45:21 +02:00
Florent Castelli 94d57f4573 maemo: Remove! 2016-10-12 13:13:09 +02:00
Florent Castelli 70593d1004 android: Change preprocessor define to standard __ANDROID__
ANDROID is only standard to the old Makefile buildsystem, not the platform.
2016-10-12 11:14:09 +02:00
Florent Castelli 4145b60a0e symbian: Remove! 2016-10-11 18:49:08 +02:00
Florent Castelli 373db56a16 blackberry: Remove! 2016-10-11 17:40:32 +02:00
Unknown W. Brackets 379ec56f0d Tweak wording to clarify battery save message. 2016-10-10 17:32:25 -07:00
Unknown W. Brackets b15c6fc295 Oops, only call gl_lost() for OpenGL. 2016-10-01 17:19:16 -07:00
Henrik Rydgård dfda67e815 Merge pull request #9016 from unknownbrackets/screenshot
Use the display vfb for reporting/save state/TAS screenshots
2016-09-29 11:16:59 +02:00
Unknown W. Brackets 6bbb3c0442 Handle clear gpu cache as a global message.
This makes it so if you change texture scaling in the Windows menu on the
pause menu, it actually clears the cache.
2016-09-28 22:35:09 -07:00
Unknown W. Brackets 4d0c457ddc Cleanup display vs. output screenshot terminology. 2016-09-25 16:35:43 -07:00
Unknown W. Brackets 92d930887f Android: Add both a lost and restore phase.
Lost = delete, restore = create.  Let's stick to never overlapping.

May help #8912.
2016-09-10 21:58:42 -07:00
Henrik Rydgard 1c47778b4e Get rid of outdated special case for gfx logs. Make some DEBUG things VERBOSE. 2016-09-10 17:16:53 +02:00
Henrik Rydgard de1643997f Fix backwards "gfxLog" logic. Strange. May help #8941 2016-09-10 12:24:20 +02:00
Kelly Youngblood 7d191ccc11 Adds --PS3 flag for PS3 controllr support on SDL. 2016-09-03 00:15:25 -05:00
Unknown W. Brackets 1f7a137926 Android: Detect and report power save mode.
This shows a message when it's on, or when power drops to low.
2016-07-24 17:04:06 -07:00
Unknown W. Brackets 4d4e334fc4 Vulkan: Allow C++ to determine use of JavaGL.
Based on config - this way we can enable Vulkan more easily even before we
determine why some devices don't like C++ EGL for GLES.
2016-07-01 14:05:15 -07:00
Unknown W. Brackets 27d135d48a Decouple save states from UI.
It's the UI's job to decide how and what things are displayed, not Core's.
This also reduces reasons for linkage issues.
2016-05-27 21:25:05 -07:00
Unknown W. Brackets 2862253f12 Avoid showing all slots in a row when cycling.
This was longer now, so more annoying.  Better to sync with the preview.
2016-05-27 20:56:10 -07:00
Unknown W. Brackets ac21d2e84d Clean up save state preview fade.
Now it mostly matches the save slot text fade.
2016-05-27 20:53:58 -07:00
Unknown W. Brackets e6cf296d1a Trigger save slot display from UI code.
Core shouldn't be calling UI code.
2016-05-27 20:53:20 -07:00
Unknown W. Brackets 2bd447e78c Flip the meaning of the -g switch.
I like asking people if they see FBOs being created, it's helpful.
2016-05-21 09:58:25 -07:00
Henrik Rydgard ce8aae5ed1 Make the IRJit core selectable in developer tools 2016-05-08 01:43:27 +02:00
Henrik Rydgard 4197148dc4 Add some paranoid checks hoping to fix crashes reported in Google Play developer console. 2016-04-09 18:27:35 +02:00
Henrik Rydgard 432f276bec Cleanups. Don't loop over bones in vshader, causes trouble 2016-03-20 19:30:11 +01:00
Henrik Rydgard 01e3fbae95 Fix clearing bug, add FIFO_RELAXED flag, etc 2016-03-20 19:30:11 +01:00
Henrik Rydgard d7e8f8433f Support multiple texture formats 2016-03-20 19:29:03 +01:00
Henrik Rydgard 4c0e6d0138 Some renaming, fixes and tweaks to the gl_lost mechanism, which is again needed 2016-03-17 21:30:16 +01:00
Henrik Rydgard f08ae677e8 Disable gfx logging in debug by default. 2016-03-06 11:48:14 -08:00