Henrik Rydgård
6a977bd27f
Fix bug preventing us from loading the server list from the server
2026-03-30 13:51:27 -06:00
Henrik Rydgård
b7f257152d
Fix logging to file
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Fixes #21411
2026-03-11 14:14:58 +01:00
Henrik Rydgård
14ef83f06a
Implement iOS "bookmark" support, to preserve permissions to recent files from iCloud
2026-03-07 15:04:49 +01:00
Henrik Rydgård
d6ca0378b6
Move DarwinFileSystemServices.mm/h to Core/Util
2026-03-07 11:35:34 +01:00
Henrik Rydgård
04b86a0d87
Address Kethen's feedback
2026-03-06 13:34:16 +01:00
Henrik Rydgård
2a1cefb58b
(Fake-)load adhoc server list asynchronously when opening server list window.
2026-03-05 14:36:06 +01:00
Henrik Rydgård
cc49e5079d
Refactor a bit, preparing for async download
2026-03-05 14:30:32 +01:00
Henrik Rydgård
2052ebc60c
Fix switching of audio devices on Windows.
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Fixes #21337
2026-03-04 14:41:59 +01:00
Henrik Rydgård
8584f804e0
Android: Remove the unused ability to override the lang path
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Attempt at crash fix in ReportScreen
2026-02-19 00:46:16 +01:00
Henrik Rydgård
386fc442a6
Rework the internal screenshot API, fix bug causing screenshotting to get stuck
2026-02-13 12:34:26 +01:00
Henrik Rydgård
60f0f79273
On Android, rename "Full screen" to "Hide navigation bar"
2026-02-11 17:40:52 +01:00
Henrik Rydgård
990cba8e6c
Fix problem with background image when rotating some dialogs
2026-02-09 14:35:32 +01:00
Henrik Rydgård
a92ff89d5f
Clean up the OSD click callback code
2026-02-09 13:08:44 +01:00
Henrik Rydgård
eb234a1563
Finish the split. Greatly simplifies the render code in EmuScreen.
2026-02-08 10:46:16 +01:00
Henrik Rydgård
8350f67332
Fix typos, minor translation updates
2026-02-04 01:34:26 +01:00
Henrik Rydgård
ad4da764df
Rework the internal API for applying the fullscreen state. Fixes.
2026-02-02 11:45:46 +01:00
Henrik Rydgård
51c3058cf6
Replace "ForceFullScreen" with a way to prevent specific settings from being saved.
2026-02-02 09:25:49 +01:00
Henrik Rydgård
b64d7b217f
Add a --root= command line argument to override what host0: is mounted to.
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Fixes #20191
2026-01-06 20:41:35 +01:00
Henrik Rydgård
38ebb9d729
Set a few defaults automatically as a proof-of-concept (to reduce duplication)
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See #18888
2026-01-05 19:03:43 +01:00
Henrik Rydgård
18a67b82d2
Do the same with KeyInputFlags. Fix minor UI misalignments
2025-12-19 13:41:58 +01:00
Henrik Rydgård
b8fced5b41
Path code cleanup, move some UI code ( #21037 )
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* Move a bunch of path logic into Core/Util/PathUtil.cpp/h
.
* Move GameImageView out from SaveDataScreen
* More cleanup, add a translation string
2025-11-25 00:44:24 +01:00
Henrik Rydgård
412c746179
Add tilt (accelerometer) input support for DualSense controllers on Windows
2025-11-09 23:11:20 +01:00
Henrik Rydgård
be34e45536
Clean up language switching code slightly, add (disabled) shortcut to randomize for testing.
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Remove background color from some titles.
2025-11-09 16:26:58 +01:00
Henrik Rydgård
582c2e28ca
Same for Qt
2025-11-09 08:52:21 +01:00
Henrik Rydgård
bf5ded9c02
Fix font loading for the UWP backend, although wacky rendering issues remain
2025-11-09 08:52:21 +01:00
Henrik Rydgård
4283e66a12
Font style rework: Windows part
2025-11-09 08:52:21 +01:00
Henrik Rydgård
6d1973edfb
Add banners on the top of settings pages, if editing game-specific settings show the icon.
2025-11-09 08:51:41 +01:00
Henrik Rydgård
9155de3358
Make the old behavior that the UI shrinks if the window is small optional. New hidden setting [General]/ShrinkIfWindowSmall
2025-11-06 23:44:55 +01:00
Henrik Rydgård
67010ff2af
Split the display layout config between landscape and portrait orientations
2025-11-05 12:49:51 +01:00
Henrik Rydgård
2b9f2672bb
UI screens header cleanup
2025-10-29 00:15:41 +01:00
Henrik Rydgård
69aa84e3b0
Split out the backgrounds and base screen classes from MiscScreens.h
2025-10-29 00:02:43 +01:00
Henrik Rydgård
c29eb5097b
Use the more accurate sleep function in the UI throttling
2025-10-21 12:11:23 +02:00
Henrik Rydgård
7cc4a0f3a3
Add more accurate sleep function (well, not more accurate on Windows unfortunately)
2025-10-21 12:11:23 +02:00
Henrik Rydgård
042cf87248
Rework the present mode settings, refactor.
2025-10-20 21:28:38 +02:00
Henrik Rydgård
176c55da25
Remove unused "interval" concept from presentation mode
2025-10-19 18:18:06 +02:00
Henrik Rydgård
b082e94edb
Initial work on using premultiplied alpha in the UI
2025-10-16 11:07:05 +02:00
Henrik Rydgård
63f9fb73be
Split out the atlas code from Theme.cpp into UIAtlas.cpp
2025-09-18 10:54:48 -06:00
Henrik Rydgård
52c4c31508
Runtime atlas generation
2025-09-17 09:49:54 -06:00
Henrik Rydgård
2bab844852
Do the loading of the atlas texture and metadata together.
2025-09-15 14:32:23 -06:00
Henrik Rydgård
daa593bdcb
Invert the relationship for loading atlas textures
2025-09-15 12:42:11 -06:00
Henrik Rydgård
e78341b822
Hide theme behind an accessor (so we can expose it only as const)
2025-09-15 09:31:18 -06:00
Henrik Rydgård
b472eb8b8b
Remove a lot of unnecessary string constructors
2025-08-31 15:49:29 +02:00
Henrik Rydgård
380fa19d3c
Another std::string_view change, buildfix
2025-08-31 15:24:33 +02:00
Henrik Rydgård
3056e977cc
Misc
2025-08-31 13:37:59 +02:00
Henrik Rydgård
9218fe9b59
Rework the shutdown logic in the OpenGL backend. Eliminated race conditions.
2025-08-31 10:57:06 +02:00
Henrik Rydgård
b813a6c30f
Logging improvements
2025-08-31 00:59:51 +02:00
Henrik Rydgård
b4bd111379
Oops, left a test value behind in the frame rate check
2025-08-21 15:02:12 +02:00
Henrik Rydgård
7746c2754f
Launch the display settings window if the notification is clicked
2025-08-21 10:56:12 +02:00
Henrik Rydgård
474a5a1329
Warn the user if the desktop display refresh rate is set too low.
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Thanks to Arethien on Discord for highlighting this problem.
2025-08-21 10:47:24 +02:00
Henrik Rydgård
9137eedb7b
Windows/Vulkan: Correctly handle minimizing and restoring the window
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We can't create a swapchain in this case but we still want emulation to
keep running. So we ditch the last renderpass in VulkanQueueRunner but
run all the rest (if PauseWhenMinimized isn't set).
Now works without any validation errors or hangs.
2025-07-18 20:01:48 +02:00