Henrik Rydgård
6e073bb53f
More chat code cleanup. Make the virtual keyboard in TextInputPopup scrollable.
2026-03-31 16:22:24 -06:00
Henrik Rydgård
0a0b4b9d95
Make opening 7z file android-compatible. Assorted buildfixes.
2026-03-27 14:34:18 -06:00
Henrik Rydgård
0c077acc74
Do some include untangling, to limit the spread of the Windows.h include from SevenZipFileReader.h
2026-03-27 14:34:18 -06:00
Henrik Rydgård
75453632f9
Handle inset adjustements on the C++ side, handle them better in the UI.
2026-03-14 18:13:37 +01:00
Henrik Rydgård
e80c67df25
Fix check for top screen. Fixes a problem with input focus after game reset.
...
Reported by Flide, thanks!
However, there's some underlying bug in screen focus tracking, this just works around it by checking for top screen in a more reliable way.
2026-03-01 17:47:46 +01:00
Henrik Rydgård
d8ccea3ca0
Fix crash in crash screen (oops...)
2026-02-15 19:42:17 +01:00
Henrik Rydgård
ae6ba469c1
Fix some more screenshot problems
...
Followup to #21249
2026-02-13 14:56:31 +01:00
Henrik Rydgård
386fc442a6
Rework the internal screenshot API, fix bug causing screenshotting to get stuck
2026-02-13 12:34:26 +01:00
Henrik Rydgård
d446d1c26c
Have the pausescreen listen to the control mapper, for the pause key
2026-02-12 23:43:49 +01:00
Henrik Rydgård
734b2a55de
Move to a global controlmapper
2026-02-12 23:06:26 +01:00
Henrik Rydgård
a6ac956884
Input system refactor: Replace 5 callbacks with an interface
2026-02-12 22:52:16 +01:00
Henrik Rydgård
d8b8a51309
Correct a bunch of edge cases, move some code around
2026-02-08 17:07:22 +01:00
Henrik Rydgård
eb234a1563
Finish the split. Greatly simplifies the render code in EmuScreen.
2026-02-08 10:46:16 +01:00
Henrik Rydgård
1078c27bb7
Prepare renderpass refactor
2026-02-08 00:53:50 +01:00
Henrik Rydgård
db0a557590
Make it possible to have RetroAchievements enabled in a game config.
...
Fixes #21175
2026-01-30 09:43:31 +01:00
Henrik Rydgård
24acce0f7c
Make sure that resetting overrides auto load savestate
...
Fixes #21152
2026-01-23 23:39:56 +01:00
Henrik Rydgård
58456ae950
Remove the UI::EventReturn return values. Makes editing the UI nicer.
2025-09-15 11:09:00 -06:00
Henrik Rydgård
1be01aea52
rcheevos: Call rc_client_do_frame in the flip callback.
...
Also some minor cleanup of the AVI recording.
Should fix #20383
2025-05-25 22:21:37 +02:00
Henrik Rydgård
9a86101769
Avoid getting stuck in a load-loop when auto-loading a bad savestate. Make some code clearer.
2025-05-16 01:55:18 +02:00
Henrik Rydgård
ceef65fe67
Wait for pipelines to finish creating before proceeding with boot.
2025-05-15 12:26:03 +02:00
Henrik Rydgård
751e4fad2e
Move more of GPU init to the loader thread. Some log cleanup.
2025-05-15 11:43:37 +02:00
Henrik Rydgård
9e0c98a87b
Simplify framestep logic
2025-05-13 12:13:15 +02:00
Henrik Rydgård
1ec9ba509e
Small refactor of vblank callbacks
2025-05-13 12:13:15 +02:00
Henrik Rydgård
c984897b2e
Minor cleanup, check
2025-05-13 12:13:12 +02:00
Henrik Rydgård
a4e6e84a0a
Move achievement handling to EmuScreen and the main thread. Fixes black screen.
2025-04-09 18:07:13 +02:00
Henrik Rydgård
6961a9fc1a
Fix resetting through the keyboard shortcut
2025-04-04 23:45:43 +02:00
Henrik Rydgård
088a02bfdb
Cleanup a lot of the bootup state management.
2025-03-30 14:02:29 +02:00
Henrik Rydgård
7314a65cc5
Remove the "invalid_" state bool in EmuScreen
2025-03-28 11:11:28 +01:00
Henrik Rydgård
6efb758893
CHange the TabbedDialog create-tab API to allow for future lazy-loading
2025-03-23 22:48:57 +01:00
Henrik Rydgård
d11f8609ea
Add an easy way to break into the imdebugger from assert messageboxs ("No")
2025-03-19 14:22:02 +01:00
Henrik Rydgård
af92d56491
Move a bunch of non-time-critical virt-keys to the new safe processing
2025-02-24 15:57:38 -06:00
Henrik Rydgård
4b77cfd53b
Add confirmation popup support on Exit App key
...
This adds a new mechanism so we can delay "vkey" events until the next
frame, making for safer code. Will move a bunch of the virtkeys to this
later.
Fixes #20020
2025-02-24 10:23:11 -06:00
Henrik Rydgård
d58138c585
SDL: Enable KEY_CHAR processing when imgui is active
2025-01-09 14:41:39 +01:00
Henrik Rydgård
15b63aa812
Run the imgui processing early in the frame, only do the rendering late
2024-12-15 00:17:26 +01:00
Henrik Rydgård
080798b5dd
Move out two more functions from Core.cpp. Clean up Windows includes
2024-12-08 12:12:02 +01:00
Henrik Rydgård
b3d08977d5
Delete unused code
2024-12-08 11:25:00 +01:00
Henrik Rydgård
8831d4bfe7
ImGui: Implement Shift/Ctrl/Alt modifier support
2024-11-25 00:23:28 +01:00
Henrik Rydgård
0e3c1df9b3
Add a way to access the ImDebugger from the DevMenu
2024-11-21 15:48:18 +01:00
Henrik Rydgård
39a07a033c
Make imdebugger visibility a config option instead of emuscreen state
2024-11-12 12:20:47 +01:00
Henrik Rydgård
cf6d06c56a
Start work on imdbg
2024-11-07 11:10:12 +01:00
Henrik Rydgård
8dba3a50f7
imgui: Code cleanup, fix clean shutdown
2024-11-05 11:27:16 +01:00
Henrik Rydgård
8da1ccc3de
Hook up basic keyboard and mouse input
2024-11-04 23:14:39 +01:00
Henrik Rydgård
4b66a80d2b
More work, starting to integrate into the EmuScreen
2024-11-04 23:14:39 +01:00
Henrik Rydgård
6d3849bc48
Add a "Back" button to the crash screen for convenience
2024-10-03 18:55:22 +02:00
Henrik Rydgård
42914c3d7c
Try to make Frame Advance a bit more reliable
2024-09-18 15:17:20 +02:00
Henrik Rydgård
c38ce2a5be
Fix an issue when bringin up the dev menu with transparent background disabled
2024-05-11 21:28:26 +02:00
Henrik Rydgård
902b73698f
Slight improvement to extra assert info (set special info on pause screen)
2024-01-18 23:00:43 +01:00
Henrik Rydgård
25ab7b9170
Fix a bunch of edge cases
2023-12-11 15:58:08 +01:00
Henrik Rydgård
e8f70594a4
Implement running the game in the background on the pause screen. Fix some bugs.
2023-12-11 12:41:44 +01:00
Henrik Rydgård
6d51fbc1e6
Refactor UI background rendering. There's now a BackgroundScreen.
2023-12-10 22:26:46 +01:00