Commit Graph

377 Commits

Author SHA1 Message Date
Henrik Rydgård b7edf75437 Move Display.cpp/h to Common. 2020-10-04 11:42:16 +02:00
Henrik Rydgård 821817e6d4 Move the profiler to Common 2020-10-04 11:42:16 +02:00
Henrik Rydgård ff8148dd92 Move native/util, native/data and native/i18 to Common/Data.
Also move colorutil.cpp/h

linking build fix experiment

Delete a bunch of unused CMakeLists.txt files

CMakeLists.txt linking fix

Don't include NativeApp.h from any headers.

Android.mk buildfix

Half of the UWP fix

Buildfix

Minor project file cleanup

Buildfixes

Guess what? More buildfixes!
2020-10-04 07:28:29 +02:00
Henrik Rydgård ed88761ecc Merge ext/native/stringutil.cpp/h into Common/StringUtils.cpp/h. 2020-09-29 15:51:51 +02:00
Unknown W. Brackets 6b8f7294b3 Global: Remove ARM64 define.
Was barely used anymore, and some users are specifying it when it's not
the case, so better to detect consistently.
2020-08-29 08:45:50 -07:00
Unknown W. Brackets e59951382a Global: Make stringutil includes more explicit. 2020-08-10 07:05:22 -07:00
Henrik Rydgård b11c7774bc Only show frames per buffer if the number is available through sysinfo 2020-05-16 19:03:15 +02:00
Henrik Rydgård caf8e5496d SDL: Show the actually used sample rate in system info.
Right now it'll always be the requested 44100 though anyway.
2020-05-16 17:46:21 +02:00
Unknown W. Brackets 373ff6061f UI: Show refresh rate on more platforms.
It's detected on SDL/Qt, so we should show it there.
2020-02-15 17:47:10 -08:00
Unknown W. Brackets e8f018179d UI: Correct refresh rate display.
It's a float now, not a premultiplied int.
2020-02-15 17:41:56 -08:00
iota97 90ff68e6c9 Framegraph in devmenu 2020-02-11 08:19:30 +01:00
Unknown W. Brackets 5009698cc0 Core: Use a shared_ptr for i18n categories.
This does not make them thread safe, but it reduces the chances of a crash
a bit (see #12594.)
2020-02-09 07:35:16 -08:00
Henrik Rydgård 0b9353b1dc Touchscreen: Apply weihouya's fix, add a touchscreen test screen. See #12381. 2019-10-02 22:05:34 +02:00
Henrik Rydgård 90de634d1e Analog test screen: Fix drawing of the X marks 2019-09-03 00:05:18 +02:00
Henrik Rydgård 653afeb7ab Vulkan: Implement basic integrated GPU profiling.
Currently simply measures the total GPU time of the frame. Will later be
extended to get the execution time of individual render passes.
2019-08-21 00:03:00 +02:00
Henrik Rydgård 7853c90abb JIT: Split VFPU_MTX disable options. To help with #9843 2019-06-03 23:28:15 +02:00
Henrik Rydgård 6fd40332fd JitDisable: Add option to disable regalloc across instructions (flush after every instruction) 2019-06-02 16:06:10 +02:00
driver1998 21d2008676 Use D3DCompiler_47.dll for D3D9 context. 2019-05-12 11:17:10 +08:00
Henrik Rydgard a802adb1f6 Add simple UI for JIT feature disable flags 2019-02-04 13:00:08 +01:00
Henrik Rydgård df98721e73 Write rough framework for GPU discard test screen 2018-12-19 13:48:54 +01:00
Unknown W. Brackets ca8681f59c UI: Fix incorrect 3D API.
If the string doesn't exist (e.g. OpenGL ES), the std::string goes out of
scope, and we end up with a bad string.  Oops.
2018-11-10 09:49:08 -08:00
Henrik Rydgård 9cd8911d0d Update README for 1.7.1
And add some disabled debug code.
2018-11-01 14:45:07 +01:00
Henrik Rydgård 842290b6dd Workaround for bad int behaviour on Adreno / GLES. (no problems in
Vulkan).

See #11480, should help #11479.
2018-10-20 13:22:14 +02:00
Unknown W. Brackets b4496f1975 Core: Move config enums to separate file.
These are a bit strewn about and there are constants that aren't
consistently used, which just adds confusion.
2018-06-23 10:59:18 -07:00
Henrik Rydgård 6858c77612 Don't allow wrapping on framebuffer textures. Fixes GTA on old NV Shield 2018-03-17 01:54:11 +01:00
Henrik Rydgård 5f8118b82b Separate T3DCreate* into its own header to avoid including Windows.h etc in some cases. 2018-02-25 10:27:59 +01:00
Henrik Rydgård 583c20991f Qt: Some cleanup and fixes. Still not working correctly with gl-render-manager. 2018-02-04 13:42:04 +01:00
Henrik Rydgård c60c8ed68a Debug visualization for the Vulkan memory allocator. Shows some interesting behaviour. 2018-01-29 19:38:10 +01:00
vnctdj a4df576f7c Use more accurate words 2018-01-10 08:57:41 +01:00
vnctdj 6073826ca0 Use more specific words when applicable 2018-01-10 00:38:16 +01:00
Unknown W. Brackets 5b9b6daea8 irjit: Enable more debug UI for block selection. 2018-01-04 23:10:49 -08:00
Henrik Rydgård 468b830bec Show IR disassembly in JIT Compare screen 2018-01-04 12:23:23 +01:00
Unknown W. Brackets 5ea54d991e UI: Fix dev menu scroll on small screens.
The scroll thought it could be as tall as the screen, due to FILL_PARENT.
Maybe that should always use a weight...
2017-12-30 01:10:17 -08:00
Unknown W. Brackets d6da758ed3 GPU: Remove duplicate BACKEND constants. 2017-12-26 15:55:24 -08:00
Henrik Rydgård da3a7fbc5f Merge pull request #10385 from unknownbrackets/ui-tween
UI: Add a soft fade when selecting choices / etc.
2017-12-10 23:11:37 +01:00
Unknown W. Brackets c76f2ba310 UI: Allow translating system info.
Fixes #10357.
2017-12-10 10:57:57 -08:00
Unknown W. Brackets cd2dfd5c9a UI: Show a few more flags in build config. 2017-12-10 09:00:51 -08:00
Unknown W. Brackets 7789a5e294 UI: Show extensions at full width.
Fixes scrolling behavior with gamepad - sometimes items would be skipped.
2017-12-10 09:00:50 -08:00
Henrik Rydgård 99b34c7b45 Use glslang to translate GLSL 1.x postshaders to GLSL 3.0 or later to appease strict GL Core drivers. Should fix #10362
Fixed small bugs, now tested and working on mac.

Add spirv-cross to cmake build
2017-12-08 10:25:42 +01:00
Henrik Rydgård 2ebae034a4 Vulkan: Show samplers in "shader debug" 2017-12-07 09:28:18 +01:00
Henrik Rydgård 4788221251 Vulkan shader view (debug): Add a simple textural representation (incomplete) of pipelines 2017-11-13 15:27:06 +01:00
Henrik Rydgård 0f10014219 DevScreens: In shader viewer tabs, show the number of each shader type. 2017-11-13 11:13:55 +01:00
Henrik Rydgård 68c7b7dfec Fix driver version display on Vulkan. Enable dualsrc blend on newer AMD drivers. Fixes #10109 2017-11-13 09:44:35 +01:00
Henrik Rydgård ff3d799871 Remove snprintf compatibility hacks for MSVC versions before 2015 2017-08-31 16:46:54 +02:00
Henrik Rydgård 8c1bfb876f Assorted cleanup of Vulkan init code. Show Vulkan extensions in system info. 2017-08-28 13:47:31 +02:00
Henrik Rydgård d94351ef90 Initial work on supporting sustained perf mode 2017-08-15 16:41:13 +02:00
Henrik Rydgård be77ffd4e8 Show the Android "board name" in system information. 2017-05-26 12:29:27 +02:00
Henrik Rydgard a1e3be445a Don't use partial-restart unless debugger is present.
Works around #9666 for most practical purposes.
2017-05-21 17:25:00 +02:00
Unknown W. Brackets 3b4103cb3b System: Use a separate API for bool props.
This simplifies defaulting, instead of -1 being "true".
2017-04-29 17:35:12 -07:00
Henrik Rydgard cf365bb257 Minor cleanup with GOLD define - only use it in System_GetPropertyInt 2017-04-05 16:21:08 +02:00