Commit Graph

235 Commits

Author SHA1 Message Date
Henrik Rydgård f703bc69c4 Analog stick autorotation now uses game timing.
Should fix frameskipping problem, where this didn't work in God of War
if frameskipping was on.
2026-03-31 11:14:48 -06:00
Henrik Rydgård 75453632f9 Handle inset adjustements on the C++ side, handle them better in the UI. 2026-03-14 18:13:37 +01:00
Henrik Rydgård 160e2c4f9b Refactor: Call GetLayoutBounds on the screen instead of the context where possible.
This will allow screens to influence the layout bounds in a unified way
2026-03-14 13:07:48 +01:00
Henrik Rydgård e780e32f98 Controls: Add a setting for the threshold used to map analog stick inputs to digital buttons 2026-03-02 22:50:15 +01:00
Henrik Rydgård e46825d7a0 Restore "Show PSP" in control mapping, that button got lost somehow. However it's still not super useful. + readme updates 2026-03-02 01:53:13 +01:00
Henrik Rydgård 734b2a55de Move to a global controlmapper 2026-02-12 23:06:26 +01:00
Henrik Rydgård c5e257635f ControlMapper: Support multiple listeners 2026-02-12 23:01:46 +01:00
Henrik Rydgård a6ac956884 Input system refactor: Replace 5 callbacks with an interface 2026-02-12 22:52:16 +01:00
Henrik Rydgård 756d161070 Add a warning to control autoconfigure 2026-01-25 15:26:53 +01:00
Henrik Rydgård 34938e3de6 Move Notice to Common/UI 2026-01-25 15:10:26 +01:00
Henrik Rydgård 18a67b82d2 Do the same with KeyInputFlags. Fix minor UI misalignments 2025-12-19 13:41:58 +01:00
Henrik Rydgård 2c75946e6c Switch ControlMappingScreen to a two-pane layout 2025-11-25 19:07:52 +01:00
Henrik Rydgård 1d23a58a4e Fix control mapping screen in portrait 2025-11-25 19:06:22 +01:00
Henrik Rydgård 6cc945e57a Rework the reporting screen a bit 2025-11-23 01:15:07 +01:00
Henrik Rydgård 57507ec9e6 GameScreen: New look in portrait mode 2025-11-15 20:44:14 +01:00
Henrik Rydgård 8b52cf67af Add a way to put the "ExtraButtons" in a popup menu, use on control mapping screen 2025-11-15 20:44:14 +01:00
Henrik Rydgård 09d195c9ef More layout work. Use GameDB titles on the top of the game screen. 2025-11-15 20:44:14 +01:00
Henrik Rydgård 9de8e75709 AnchorLayout: Allow centering separately for horizontal and vertical 2025-11-10 12:10:08 +01:00
Henrik Rydgård 5bb740c373 Control mapping: Remove some old uses of std::bind, and an unnecessary enum. 2025-11-09 22:09:43 +01:00
Henrik Rydgård 055d47606b Switch control mapping over to tabbed interface (needs more work) 2025-11-09 17:49:17 +01:00
Henrik Rydgård 67010ff2af Split the display layout config between landscape and portrait orientations 2025-11-05 12:49:51 +01:00
Henrik Rydgård 81b77f6479 Switch over the analog calibration screen to the new TwoPane framework 2025-10-29 10:25:29 +01:00
Henrik Rydgård 89b3abbe7b More topbar styling 2025-10-29 09:43:16 +01:00
Henrik Rydgård 2b9f2672bb UI screens header cleanup 2025-10-29 00:15:41 +01:00
Henrik Rydgård 7ffd72b32e Rename some screen classes 2025-10-29 00:02:43 +01:00
Henrik Rydgård 138be54f6a More misc work 2025-10-28 11:54:07 +01:00
Henrik Rydgård 9ed3fc0eaa Some work on the credits screen, main screen 2025-10-28 11:27:31 +01:00
Henrik Rydgård acf273a55a Rename "vertical layout" to "portrait layout", to avoid confusion 2025-10-23 16:11:54 +02:00
Henrik Rydgård 58456ae950 Remove the UI::EventReturn return values. Makes editing the UI nicer. 2025-09-15 11:09:00 -06:00
Henrik Rydgård e78341b822 Hide theme behind an accessor (so we can expose it only as const) 2025-09-15 09:31:18 -06:00
Nab 5200ace606 GUI margin and Back button adjustments 2025-09-07 20:10:50 +02:00
Henrik Rydgård b472eb8b8b Remove a lot of unnecessary string constructors 2025-08-31 15:49:29 +02:00
Henrik Rydgård 263d0b3983 SDL: Fix bug where the mouse got stuck in relative mode when mapping mouse inputs 2025-07-10 20:29:24 +02:00
Henrik Rydgård 3a4b27b086 Fix some more presentation issues 2024-10-22 12:29:32 +02:00
Henrik Rydgård e51c58716b Fix minor code issues flagged by PVS-Studio and reported by alphrixus. 2024-10-10 14:10:30 +02:00
Henrik Rydgård 4d6905672e Bunch more linting 2024-10-10 11:57:10 +02:00
Henrik Rydgård fd9daf7594 Fix some minor issues found by --sanitize. Add --sanitizeub.
Unfortunately the ub (undefined behavior) sanitizer has some bugs, it doesn't
understand pointers to member functions, so can't use it in-game (due to the
vertex decoder).

Thanks Nemoumbra for the reminder.
2024-07-22 11:37:18 +02:00
Henrik Rydgård 58f7e190c4 Move the category array outside the function 2024-05-21 11:17:34 +02:00
Henrik Rydgård 635b4d4acf Fix memory error in control mapping dialog
Can't put pointers to member variables in a static const array, it'll
get initialized once, then it'll be wrong the next time.
2024-05-21 11:15:54 +02:00
Herman Semenov 0d1f7e2e6c [Core/GL/UI] Not all fields initilize and minor code refactor 2024-04-11 15:50:42 +03:00
Henrik Rydgård c5791764d8 Make the i18n T function use std::string_view
Buildfixes, crashfixes

One more

Android buildfix

Buildfix Qt
2024-02-12 18:44:39 +01:00
Henrik Rydgård 04ea4987b0 Bring back the old combo behavior, make the new behavior a checkbox (strict combo order). 2024-01-29 18:06:31 +01:00
Henrik Rydgård c29f81da36 Fix issue with the collapsible sections in control mapping collapsing on every change. 2024-01-29 17:57:01 +01:00
Henrik Rydgård 3895cfff74 Add "Analog trigger threshold" setting, for conversion of analog trigger inputs to digital button inputs. 2023-12-28 13:36:03 +01:00
Henrik Rydgård e47791d4c4 Remove unnecessary vector 2023-12-21 11:16:10 +01:00
Henrik Rydgård 9cb3d03098 Add categories for control bindings 2023-12-20 16:20:26 +01:00
Henrik Rydgård 2d4e59eb62 Control mapping UI: Fix bug where we warn about combo mappings unnecessarily for axis input 2023-12-20 15:37:46 +01:00
Herman Semenov 95f535dab0 [UI/Windows] Object out of scope optimization for better codegeneration (lower level scope) 2023-12-20 12:35:02 +03:00
Henrik Rydgård 812b1024f0 Move TouchTestScreen to DevScreens 2023-12-14 19:01:19 +01:00
Henrik Rydgård b941f40b32 Remove unused function 2023-12-14 19:01:18 +01:00