Commit Graph
805 Commits
Author SHA1 Message Date
Henrik Rydgård 24510b8187 SDL/Qt: At least quit properly when switching backends 2019-02-23 11:55:34 +01:00
Unknown W. Brackets bba008f162 Qt: Cleanup indentation.
Also some NULL -> nullptr.  No actual code changes.
2019-02-18 05:00:28 -08:00
Unknown W. Brackets 8b40f1a814 Qt: Correct Browse... handling for multithreaded. 2019-02-17 07:48:32 -08:00
Unknown W. Brackets 67884d60b3 Qt: Re-enable Load button to browse for file. 2019-02-17 07:30:40 -08:00
Henrik Rydgard 7e9b889d01 Qt: Apply suggested keyboard shortcut fix. Fixes #11735. 2019-02-06 13:01:48 +01:00
Henrik Rydgard e84c466532 Qt: Remove keyboard shortcut for buffered rendering. Mitigates #11725 although not a proper fix. 2019-02-06 12:23:59 +01:00
Henrik Rydgård 5362e675c4 Address feedback 2019-01-07 00:28:57 +01:00
Henrik Rydgård 5a1fa60087 Try to support Qt keyboard input directly. Partially fixes #11653 (nickname crash on mac) 2019-01-07 00:07:25 +01:00
Unknown W. Brackets adeca2c3ba GLES: Move some vendor bug checks to Draw. 2018-12-23 20:27:22 -08:00
Henrik Rydgård 429a1fce01 Assert even in release mode if preset shaders fail to compile. This is just to help track down a Play crash. 2018-11-21 18:14:26 +01:00
root c19d3fe06a MRFIXIT2001: This patch adds a second frameskip setting, one for setting the # of frames to skip, one for setting the % of frames to skip based off fps 2018-11-03 01:33:41 +00:00
Unknown W. Brackets a004196d43 Qt: Buildfix with removed debugger methods. 2018-09-01 14:29:23 -07:00
Unknown W. Brackets b4496f1975 Core: Move config enums to separate file.
These are a bit strewn about and there are constants that aren't
consistently used, which just adds confusion.
2018-06-23 10:59:18 -07:00
Henrik RydgårdandGitHub a9eb786811 Merge pull request #11181 from unknownbrackets/savestate
SaveState: Show warning on old / long use state
2018-06-16 17:45:58 +02:00
Unknown W. Brackets a5efb85ab7 SaveState: Show warning on old / long use state.
Using save states instead of in game saves causes bugs in games, and
preserves bugs from bad settings and old PPSSPP versions.

This tells users when they might be affected.
2018-06-14 18:29:55 -07:00
Unknown W. Brackets b3c21517b0 Qt: Allow for larger screen sizes. 2018-06-09 16:36:41 -07:00
Unknown W. Brackets a448ef536b Qt: Toggle fullscreen like on all other platforms. 2018-06-09 16:36:41 -07:00
Unknown W. Brackets 82b6cda5ef Qt: Return correct refresh rate.
Although, should probably update it if the screen changes, meh.
2018-06-09 16:36:41 -07:00
Unknown W. Brackets a676721683 Qt: Remove bundled assets reader.
It was no longer being used or linked, so it just meant the assets were missing.
With this removed, the assets (lang inis, shaders, etc.) are available again.

Fixes #9831 - likely broken since #9061, which stopped using the qrc.
2018-06-09 10:47:53 -07:00
Unknown W. Brackets ec398cbb1f Qt Debugger: Remove texture viewer.
No longer worked anyway.  Being replaced by WebSocket debugger.
2018-06-06 05:58:10 -07:00
Unknown W. Brackets cf33e852ef Qt Debugger: Remove memory viewer.
Being replaced by WebSocket based debugger.
2018-06-06 05:58:10 -07:00
Unknown W. Brackets 28cabd578a Qt Debugger: Remove display list debugger.
Being replaced with WebSocket based debugger.  Was disabled and not
working anyway, and hardcoded some GL so a barrier to Vulkan.
2018-06-06 05:58:10 -07:00
Unknown W. Brackets c3213ade25 Qt Debugger: Remove disassembly.
Being replaced by WebSocket based debugger which is better maintained.
2018-06-06 05:58:09 -07:00
Unknown W. Brackets 18f0168b63 Qt Debugger: Remove VFPU dialog.
Being replaced by new WeBsocket based debugger with better maintenance.
2018-06-06 05:58:09 -07:00
vnctdj 9db485b98d Allow showing version only for Qt 2018-05-09 21:23:04 +02:00
Henrik Rydgård 80df926265 Qt: Set window title asynchronously. Should fix #10674 2018-03-03 08:56:56 +01:00
Henrik Rydgård 448e8fb49a Split out QtHost.h from HostTypes.h 2018-03-03 08:46:12 +01:00
Henrik Rydgård ebb819b5cc Qt: Don't call SDL_PumpEvents from the emu thread. Fixes #10660 2018-03-01 08:46:22 +01:00
Henrik Rydgård 5f8118b82b Separate T3DCreate* into its own header to avoid including Windows.h etc in some cases. 2018-02-25 10:27:59 +01:00
Unknown W. Brackets 4b8d8c875d Qt: Remove old texture debug API.
No one's testing it and it's not the best way.  We have a better
implemented API and should use it instead.
2018-02-19 09:09:35 -08:00
Unknown W. Brackets cdf378d20c GLES: Prevent race condition on shutdown.
emuThreadState might become STOPPED before the last frame has been run,
which can cause WaitUntilQueueIdle to hang.

It's simpler just to wait until StopThread() is called, since it now is.
This will line up properly with run_.
2018-02-11 11:40:11 -08:00
Unknown W. Brackets a85a88e112 SDL: Apply shutdown race condition fix. 2018-02-10 16:55:50 -08:00
Henrik Rydgård 20eb566665 Minor Qt cleanup, force OpenGL since we don't yet support Vulkan in Qt 2018-02-08 11:19:48 +01:00
Henrik Rydgård 87cc586c08 Qt: Fix emuthread management to exit cleanly without hanging 2018-02-07 16:43:49 +01:00
Henrik Rydgård 903abe8779 Qt: Prevent some race conditions on shutdown by deleting emugl. 2018-02-04 13:54:10 +01:00
Henrik Rydgård 583c20991f Qt: Some cleanup and fixes. Still not working correctly with gl-render-manager. 2018-02-04 13:42:04 +01:00
Henrik Rydgård 98cfaef6ec Rough fix for threaded GL for Qt. 2018-01-31 12:05:18 +01:00
Henrik Rydgård 51f467a7b3 Kill off the GL state cache 2018-01-27 15:10:17 +01:00
Unknown W. Brackets 56835fc017 Qt: Fix OpenGL init.
Needs to check extensions before creating thin3d, as others do.
2017-12-26 16:04:19 -08:00
Unknown W. Brackets 766b40aad8 GPU: Reset GPUBackend on graphics init.
This way, when using a port that doesn't support Vulkan, it doesn't just
silently use upside down GL, etc.
2017-12-26 16:02:55 -08:00
Unknown W. Brackets ebce6da223 UI: Remove auto-download options.
See previous commit removing actual functionality.
2017-12-25 11:20:26 -08:00
Henrik Rydgård 740d0504ad Move QtMain.cpp and PCMain.cpp to more sensible locations. Native isn't standalone anymore... 2017-12-19 18:04:26 +01:00
Henrik Rydgård 7d0fc9ce65 Rework GL lost-device to work more like Vulkan. Gets rid of gl_lost manager etc. 2017-12-07 15:05:59 +01:00
Henrik Rydgård c12f17134b Links from the UI: Change from http:// to https:// wherever possible. 2017-11-14 12:53:36 +01:00
Unknown W. Brackets 661b2a3aa8 UI: Make GPU events more consistent. 2017-04-27 20:03:50 -07:00
Unknown W. Brackets 9e390510df Remove legacy InputState. 2017-03-14 22:07:07 -07:00
Ettore AtalanandGitHub e5462ad003 Update ppsspp_de.ts
Updated and almost completed German translation.
2017-03-11 23:52:06 +01:00
Henrik Rydgard 55aa879216 A lot of buildfixes 2017-02-06 16:16:43 +01:00
Henrik Rydgard f1c96c056d Move all the GL/D3D9 FBO code into thin3d. 2017-02-06 11:40:16 +01:00
Henrik RydgårdandGitHub 837ce9085c Merge pull request #9281 from zminhquanz/UIWindows
Add Github choose in help
2017-02-05 16:22:50 +01:00