Henrik Rydgård
2f700aa495
Fix DiRT 2's car reflections.
2020-12-13 00:19:39 +01:00
iota97
0a44d9f600
Do not use x86 for other machine
2020-12-06 15:50:50 +01:00
Henrik Rydgård
06425dae8c
Remove superfluous variable from uniform buffer
2020-12-03 09:13:46 +01:00
Henrik Rydgård
c0a5fa3e8b
Fix a crash if JIT space failed to allocate
2020-12-02 00:33:51 +01:00
Unknown W. Brackets and GitHub
b60250fca8
Respect stage in BindFramebufferAsColorTexture().
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Introduced in #13634 , only matters in error cases.
2020-11-29 07:59:35 -08:00
Henrik Rydgård
f1ab6c62c8
Fix Ghosts & Goblins for older backends too.
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Fixes #13717
2020-11-28 16:16:51 +01:00
Henrik Rydgård
9818c8aabd
Better debug names for BlitFramebuffer operations.
2020-11-28 13:45:26 +01:00
Henrik Rydgård
d5fe6154b5
Enable color reinterpret for Ultimate Ghosts & Goblins
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The game uses it by accident probably, but whatever - it's a clean fix.
Fixes, but only for "modern" APIs, #13717 .
2020-11-27 23:52:33 +01:00
Henrik Rydgård
3c2733d8eb
Adreno/OpenGL: Limit shader depal to 6xx series GPUs. Should help #13668 .
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Also make a function static.
2020-11-22 18:00:07 +01:00
Henrik Rydgård
29b2f2c4ef
Better GLSL version handling. Now specify the latest version supported by the device.
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Correct the version check for our own implementations of packUnorm4x8 etc.
2020-11-16 23:30:07 +01:00
Henrik Rydgård
d9350d4899
Fix scale in FramebufferCommon::GetFramebuffer. Fixes #13644
2020-11-15 22:38:47 +01:00
Henrik Rydgård
38684762c8
Fix Star Ocean stencil issue with OpenGL. Fixes #13746
2020-11-11 23:23:31 +01:00
Henrik Rydgård
e14437cb3f
OpenGL: Assorted shader-depal bugfixes and regression fixes.
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Fixes #13517
2020-11-11 23:09:48 +01:00
Henrik Rydgård
653a4bddde
Fix check for when to generate packUnorm4x8 replacements
2020-11-11 22:46:25 +01:00
Henrik Rydgård
575ae376a9
Don't try to texture from depth if not supported by backend. Works around #13621
2020-11-10 23:36:33 +01:00
Henrik Rydgård
34efa1281b
More consistent use of GLSL precision modifiers, now use them in Vulkan too.
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Might help #13464 ?
2020-11-10 22:42:41 +01:00
Henrik Rydgård
c61f9bfd09
Fix bug in the new color writemask code, failing to limit it to Outrun properly. Fixes #13650 .
2020-11-10 22:07:20 +01:00
Henrik Rydgård
d99cba7308
Outrun on OpenGL: Fix weird purple highlight seen on some devices
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mediump int is just not enough.
2020-11-10 22:01:57 +01:00
Henrik Rydgård
0510101f6c
Fix task switching issue with reinterpret. Fixes #13649
2020-11-10 13:24:52 +01:00
Henrik Rydgård
5eea7435d0
Minor cleanup in GL backend, fixes #13647
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Was a stray old texture in boundTextures_ in thin3d. Now makes sure to
invalidate them, and also make it possible to look up bound framebuffer
textures when checking for valid tex parameters.
2020-11-10 00:13:44 +01:00
Henrik Rydgård and GitHub
9f33a82b49
Merge pull request #13646 from hrydgard/framebuffer-fetch-fixes
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Framebuffer fetch fixes
2020-11-09 19:30:35 +01:00
Henrik Rydgård and GitHub
81024d9ec0
Merge pull request #13643 from hrydgard/move-shader-translations
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Reorganize end of fragment shader, move shader translator to Common
2020-11-09 19:30:12 +01:00
Henrik Rydgård and GitHub
85fd7c26f7
Merge branch 'master' into framebuffer-fetch-fixes
2020-11-09 18:14:42 +01:00
Henrik Rydgård
a31fc4087b
D3D11: Fix writing to SV_Depth. Fixes #13641
2020-11-09 16:05:28 +01:00
Henrik Rydgård
ba139975e0
Linker fix - need to move init_resources along.
2020-11-09 15:39:46 +01:00
Henrik Rydgård
2384b7a17d
Remove support for NV_shader_framebuffer_fetch extension, very old and rare.
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Minor refactor.
2020-11-09 13:31:39 +01:00
Henrik Rydgård
e77a9d7368
Reorganize the end of the fragment shader generator.
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Thanks unknown.
2020-11-09 11:19:02 +01:00
Henrik Rydgård
766dbc5a9f
Move ShaderTranslation.cpp/h to Common/GPU.
2020-11-09 11:18:43 +01:00
Henrik Rydgård
669c18a088
Fix crashes on exit (Vulkan). Should help #13223
2020-11-09 11:13:44 +01:00
Henrik Rydgård
6310af25fa
Get shader color write masking going on all backends.
2020-11-08 23:45:47 +01:00
Henrik Rydgård
3e06eaccfb
Fix some comments
2020-11-08 14:57:35 +01:00
Henrik Rydgård
793e89d2e3
Fix some comments, rename a function.
2020-11-08 14:34:04 +01:00
Henrik Rydgård
391b8155c5
More work on detangling the concepts and making things make more sense.
2020-11-08 13:14:23 +01:00
Henrik Rydgård
3d289594f9
ShaderBlend and FramebufferRead are separate concepts. Reflect that in naming.
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The former has forms that don't need to read the framebuffer.
This exposes that some logic is wrong...
2020-11-08 12:54:05 +01:00
Henrik Rydgård
2aa9ee97f4
Simplify shader blend logic in FragmentShaderGenerator.cpp
2020-11-08 12:54:05 +01:00
Henrik Rydgård
d81522af11
Address feedback.
2020-11-08 11:32:55 +01:00
Henrik Rydgård
9105249901
Add compat flag for reinterpret shader, also disable on platforms that can't support it yet
2020-11-08 11:32:55 +01:00
Henrik Rydgård
4e16fcaf1a
Fix reinterpret shader for D3D11
2020-11-08 11:32:55 +01:00
Henrik Rydgård
28f8578408
Cleanup reinterpret shader resources in FramebufferManagerCommon::DeviceLost().
2020-11-08 11:32:55 +01:00
Henrik Rydgård
96c36d5c10
More work on reinterpret. Get Vulkan running
2020-11-08 11:32:55 +01:00
Henrik Rydgård
981d0a2abe
Reinterpret the data when binding a framebuffer with a different 16-bit format.
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Car reflections in Outrun are better (see #11358 ) but have some
blue/yellow color garbage that will need a different fix.
2020-11-08 11:32:55 +01:00
Henrik Rydgård
1ccc8c129c
Reinterpret code runs, no idea if it works
2020-11-08 11:32:55 +01:00
Henrik Rydgård
f2e315b9a6
More shadergen work
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Buildfix
2020-11-08 11:32:53 +01:00
Henrik Rydgård
19b4febbbf
More reinterpret shader gen and test work.
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More work on reinterpret
Buildsystem fixes
2020-11-08 10:41:20 +01:00
Henrik Rydgård and GitHub
614540aa6e
Merge pull request #13634 from hrydgard/device-lost-improvements
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Device lost improvements, unify BindFramebufferAsColorTexture
2020-11-07 19:47:35 +01:00
Henrik Rydgård
106fc70a75
Forgot a line in caa960ee8e
2020-11-07 11:25:05 +01:00
Henrik Rydgård
c23ed09a32
Unify FramebufferManager::BindFramebufferAsColorTexture
2020-11-07 11:10:54 +01:00
Henrik Rydgård
a24f4e3e70
Start unifying BindFramebufferAsColorTexture
2020-11-07 11:03:53 +01:00
Henrik Rydgård
d9ee06a60d
Reorganize the DeviceLost code a little. FramebufferManagerCommon now sees it.
2020-11-07 10:51:54 +01:00
Henrik Rydgård
e37468700d
Remove some accidentally added lines
2020-11-07 00:57:26 +01:00