Henrik Rydgård
3ac405ab5d
GLSL vulkan: Specify the precision of function arguments. Works around #14269
2021-03-09 00:09:00 +01:00
Henrik Rydgård
409a2b5e28
Work around crash in texture replacement. See #14252
2021-03-08 00:55:17 +01:00
Henrik Rydgård
f8ad621df5
PipelineManagerVulkan: Log shader source when pipeline creation fails.
2021-03-08 00:12:38 +01:00
Henrik Rydgård
71707b5102
Fix bug in vertex shader generator. See #14260 .
2021-03-05 12:32:06 +01:00
Henrik Rydgård and GitHub
57d4c4f406
Merge pull request #14250 from unknownbrackets/config-defines
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Cleanup ppsspp_config.h usage
2021-03-03 08:58:00 +01:00
Unknown W. Brackets
d010f07529
GPU: Ignore replacements for framebufs.
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Since these don't specify the texture hash/etc. info.
More importantly, prevents a crash.
2021-03-02 23:54:35 -08:00
Unknown W. Brackets
4178f09e57
Build: More consistently avoid _M_ defines.
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We use PPSSPP_ARCH in several places already, this makes it more complete.
2021-03-02 21:49:21 -08:00
Unknown W. Brackets
d9aecffd72
Build: Remove old ARM define.
2021-03-02 21:26:03 -08:00
Unknown W. Brackets
e621aca9ba
Build: Remove MIPS define.
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We shouldn't want to use that anyway, for conflicts...
2021-03-02 21:14:09 -08:00
Unknown W. Brackets
5119d79082
Build: Remove IOS define.
2021-03-02 21:04:03 -08:00
Unknown W. Brackets
13ec384dbe
Build: Explicitly include ppsspp_config.h.
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This adds it to all files that use it. Not all our builds include the
file.
2021-03-02 21:04:03 -08:00
Henrik Rydgård and GitHub
0facd4d4a6
Merge pull request #14230 from unknownbrackets/texreplace
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Support texture replacement filtering overrides
2021-02-28 18:09:38 +01:00
Henrik Rydgård and GitHub
08c917fe7b
Merge pull request #14233 from unknownbrackets/texoffset
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GPU: Dirty texparams when cropping a self-copy
2021-02-28 18:09:02 +01:00
Unknown W. Brackets
7c7b1dafa0
GPU: Dirty texparams when cropping a self-copy.
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If we used UV to limit the blit, we may need to do the blit again next
time, so re-examine texture params.
2021-02-28 08:20:46 -08:00
Unknown W. Brackets
64484a59e6
GPU: Normalize zero consistently in hw transform.
2021-02-28 00:05:10 -08:00
Unknown W. Brackets
2f63f9999d
GPU: Normalize 0 to 1 always in software lighting.
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See #14167 . This seems to be consistent.
2021-02-27 23:51:45 -08:00
Unknown W. Brackets
82a7a26409
GPU: Look up replaced filtering options.
2021-02-27 17:17:21 -08:00
Unknown W. Brackets
fb3ad1df4b
Replacement: Read in texture filtering overrides.
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If you're replacing, you can know more information about linear safety for
tests.
2021-02-27 17:16:16 -08:00
Unknown W. Brackets
579482320d
GPU: Revert stencil discard workaround change.
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This reverts commit 0640ebb22d .
Apparently caused more problems than it solved.
2021-02-23 19:39:01 -08:00
Unknown W. Brackets
0640ebb22d
GPU: Use stencil discard workaround w/o depth test.
2021-02-22 21:40:01 -08:00
Henrik Rydgård and GitHub
2f3bc2d373
Merge pull request #14056 from unknownbrackets/debugger-mem
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Track memory allocations and writes for debug info
2021-02-21 10:18:11 +01:00
Unknown W. Brackets
557bf0d963
TexCache: Check for videos rendered as slices.
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In a few places, we were checking only the start address of the video.
2021-02-20 20:59:04 -08:00
Henrik Rydgård and GitHub
bcbfee6403
Merge pull request #14185 from unknownbrackets/screenshot
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GPU: Rotate screenshot framebuffer per display
2021-02-20 10:23:47 +01:00
Unknown W. Brackets
28a4057115
GPU: Rotate screenshot framebuffer per display.
2021-02-19 22:57:34 -08:00
Henrik Rydgård
aec37e8bb4
Only consider the actual PPGe texture in kernel ram reliable.
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It seems some Chinese patches like to allocate kernel space for
textures.
(On that note, we should probably allocate our texture elsewhere... in
case it takes up too much space).
2021-02-19 09:53:55 +01:00
Unknown W. Brackets
277691746d
GPU: Correct more vertex/index endian swaps.
2021-02-18 22:28:41 -08:00
aliaspider and Unknown W. Brackets
9a3e5879bb
Global: Correct many endian types and casts.
2021-02-18 22:25:24 -08:00
Unknown W. Brackets
229d684214
GPU: Prevent memory fault when no framebuf yet.
2021-02-16 19:29:37 -08:00
Unknown W. Brackets
e08e0cba33
GPU: Remove clear framebuf on first use speedhack.
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Wasn't helping much.
2021-02-15 23:12:24 -08:00
Unknown W. Brackets
cc1b4e695d
Debugger: Correct crash with no alloc tag.
2021-02-15 15:01:23 -08:00
Unknown W. Brackets
a590671e8c
GPU: Cleanup comment.
2021-02-15 15:01:23 -08:00
Unknown W. Brackets
10a77d29ab
Debugger: Track texture usage too.
2021-02-15 15:01:23 -08:00
Unknown W. Brackets
76ae1b4d28
Debugger: Mark framebuffers as VRAM allocations.
2021-02-15 15:01:23 -08:00
Unknown W. Brackets
88e2b9b740
Debugger: Notate memset tags directly.
2021-02-15 15:01:23 -08:00
Unknown W. Brackets
f7740edc6d
Debugger: Add more metadata for memory usage.
2021-02-15 15:01:21 -08:00
Unknown W. Brackets
ae474f5f18
GPU: Correct some field shadowing.
2021-02-15 12:00:29 -08:00
Unknown W. Brackets
e85a8b0f5b
Global: Cleanup class init order warnings.
2021-02-15 11:59:45 -08:00
Unknown W. Brackets
f32f89dd90
Global: Remove some unused variables.
2021-02-15 11:59:45 -08:00
Henrik Rydgård and GitHub
e8ab06e66d
Merge pull request #14026 from hrydgard/vertex-minihash-align
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Vertex cache minihash: Round up the starting address to a multiple of 4.
2021-02-15 15:26:47 +01:00
Kingcom and Unknown W. Brackets
5109fd7cdc
CMake: Correct build on Windows.
2021-02-15 06:09:12 -08:00
Henrik Rydgård and GitHub
6df37b86bc
Merge pull request #14076 from unknownbrackets/zhp-map
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GPU: Force texture invalidation for ZHP minimap
2021-02-15 11:33:32 +01:00
Unknown W. Brackets
abfeacef61
GPU: Fix a type comparison warning.
2021-02-14 10:30:10 -08:00
Unknown W. Brackets
da2e722794
Windows: Fix some format warnings.
2021-02-14 10:30:10 -08:00
Unknown W. Brackets
6247e4d0ee
Windows: Add some missing override specifiers.
2021-02-14 10:30:10 -08:00
Unknown W. Brackets
2c165c9b6d
Windows: Fix improper case or missing includes.
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As per mingw errors/warnings.
2021-02-14 10:30:10 -08:00
Henrik Rydgård and GitHub
d23bef1525
Merge pull request #14129 from unknownbrackets/gpu-copyimage
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GPU: Force reinterpret off without copy image
2021-02-13 07:38:52 +01:00
Unknown W. Brackets
5aa3e3180f
GPU: Force reinterpret off without copy image.
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Also, assert we have it when using it, since there's ifs.
2021-02-12 20:40:21 -08:00
Henrik Rydgård
2864ff16c0
Some GLSL compilers are very particular about the sign of shift operands..
2021-02-12 15:06:44 +01:00
Henrik Rydgård
252160b5e2
GL: Call CreateDeviceObjects *after* updating render_.
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Also remove a redundant call to fetch render_ in the constructor, it's
already passed in.
2021-02-09 09:53:03 +01:00
Unknown W. Brackets
ec3bfe08ae
GPU: Force texture invalidation for ZHP minimap.
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See #14069 , our texture hash misses this change.
2021-02-07 09:02:28 -08:00