Commit Graph
9567 Commits
Author SHA1 Message Date
Henrik Rydgard 554ca84556 Revert "More alpha hackery. This is starting to get embarrassing, really need to fix those tests."
This reverts commit 97a6921000.
2013-08-25 13:24:52 +02:00
Henrik Rydgard 97a6921000 More alpha hackery. This is starting to get embarrassing, really need to fix those tests. 2013-08-25 13:12:31 +02:00
Henrik Rydgård 2d89323fc2 Merge pull request #3357 from raven02/patch-15
Regession fix character shadow stretch in FF Crisis core
2013-08-25 03:01:58 -07:00
Henrik Rydgård 29426dc175 Merge pull request #3381 from raven02/patch-18
Mipmapping only enable when texture scaling disabled
2013-08-25 01:00:35 -07:00
Henrik Rydgård 3d0ad08dd2 Merge pull request #3375 from thedax/master
Fix hang in Project Diva 2nd in single-threaded mode.
2013-08-25 01:00:17 -07:00
raven02 0ea10d96b1 Attempt to use scissor to render correct shadowing in Mortal Kombat/FF CC 2013-08-25 14:52:18 +08:00
raven02 284a3a7b44 Mipmapping only enable when texture scaling disabled 2013-08-25 14:43:03 +08:00
The Dax 4d9eb24f29 Fix hang in Project Diva 2nd in single-threaded mode. Doesn't seem to affect other games, but I don't have every game in existence, so there could be one or two out there that might break from this. 2013-08-24 21:13:34 -04:00
Henrik Rydgård 99c1ab38d7 Merge pull request #3224 from raven02/patch-5
softgpu : Fix depth issue in FF Type-0
2013-08-24 16:10:33 -07:00
Unknown W. Brackets 6e8d318322 Bugger typo. 2013-08-24 11:36:01 -07:00
Unknown W. Brackets 8dbcf6572e Add some additional reporting. 2013-08-24 11:34:38 -07:00
Unknown W. Brackets cd70250d8c Use more accessors, simplify softgpu colortest. 2013-08-24 11:34:38 -07:00
Unknown W. Brackets 5ab04a3076 Centralize CLUT handling form gstate values. 2013-08-24 11:34:37 -07:00
Unknown W. Brackets 7f6cf3ec29 Add a few gstate accessors for texture type stuff. 2013-08-24 11:34:37 -07:00
Unknown W. Brackets 0a217a1254 Use accessors better for block transfers. 2013-08-24 11:34:36 -07:00
Unknown W. Brackets 6227fe0754 Add some reporting of spline issues. 2013-08-24 11:34:36 -07:00
Unknown W. Brackets c141e94fe9 Use gstate.* accessors in a few more places. 2013-08-24 11:34:35 -07:00
Unknown W. Brackets 55e02369a5 Workaround an ICE in some versions of gcc. 2013-08-24 11:33:49 -07:00
Unknown W. Brackets 10f344db2d Fix bad filter. 2013-08-24 09:51:45 -07:00
Henrik Rydgard 955ad2a6e4 swap_control_tear doesn't seem to work out for our timing or something. Let's do regular vsync. 2013-08-24 11:56:41 +02:00
Henrik Rydgard edb6e5a54c Fix fallthough bugs in isAlphaTestTriviallyTrue 2013-08-24 11:56:39 +02:00
Henrik Rydgård 06a2d94fd2 Need to flush on FINISH/SIGNAL apparently.. 2013-08-23 16:31:03 +02:00
raven02 7eefbf21f2 Fix Spline drawing for Metal Gear Solid Portable Ops 2013-08-23 21:35:02 +08:00
Henrik Rydgard fc313b1ac9 Use the EXECUTE flag to avoid calling ExecuteOp when possible. Minor speedup. 2013-08-23 14:27:48 +02:00
Henrik Rydgard a3fa3c9c2d Combine and sort the GPU command tables by purpose, make it flags for future flexibility.
Fix a couple of bugs while at it (logic ops were not flushing, if viewport was partially changed, it might not take).
2013-08-23 13:36:55 +02:00
Henrik Rydgård 09dc4ac09b Merge pull request #3339 from raven02/patch-12
Add glstate.colorLogicOp.disable();
2013-08-23 02:43:05 -07:00
Henrik Rydgard 520453a5bd Fix gpu cycle call level counting, of course halving the numbers I mentioned in the previous commit comment. 2013-08-23 11:42:15 +02:00
raven02 6113709f3d Add glstate.colorLogicOp.disable(); 2013-08-23 17:32:10 +08:00
Henrik Rydgard dfb91d4532 Track number of GPU commands executed per call level.
This is to get an idea if it would be beneficial to compile and cache display lists. Looks like it would be for some games, for example in GTA it's often 20k/80k/20k commands per frame - that is 100k executed commands per frame that could potentially just be executed instead of interpreted. Likewise in Wipeout. Of course, this means yet another cache with invalidation issues etc..
2013-08-23 11:29:55 +02:00
Henrik Rydgård 89e476d9f2 Merge pull request #3333 from unknownbrackets/reporting
Add a bunch of HLE funcs + fix bad reloc masking and warnings
2013-08-23 01:41:00 -07:00
raven02 73e92cd2d4 age is int and should be age == 0 2013-08-23 15:32:16 +08:00
Unknown W. Brackets 1ed8edb0d3 Avoid some dangerous hex constant widths. 2013-08-22 23:23:48 -07:00
Henrik Rydgard 772f9cc585 Adapt the basic spline code from the softgpu to the GL code.
Fixes (but not perfectly) games that make simple use of splines like LocoRoco.
(The locos are a little jagged)
2013-08-23 00:33:18 +02:00
Henrik Rydgard 416f0c56e8 Experiment: Use glBlendFuncSeparate to not change dest alpha when blending.
Fixes Persona blending issues.
2013-08-22 19:14:04 +02:00
raven02 a3cd8743ba Scisscor small fix 2013-08-22 22:21:03 +08:00
raven02 7245164604 Change to AttachFramebufferValid() for suboffset textures 2013-08-22 11:31:39 +08:00
Henrik Rydgard 3cd80e1c51 GLES: Discard "AA" lines, we can't do anything that makes sense with them anyway.
Should fix the "wireframe look" in one game, I can't test it though.
2013-08-21 20:45:22 +02:00
Unknown W. Brackets a217cefa11 Tone down some less needed reporting. 2013-08-21 08:40:29 -07:00
Henrik Rydgård 07a41e3432 Merge pull request #3287 from unknownbrackets/fbo-minor
Compare the right fb address for suboffset textures
2013-08-21 00:38:29 -07:00
Unknown W. Brackets 5b5bee86dd Compare the right fb address for suboffset textures.
If that case is changed to AttachFramebufferValid(), fixes Valkyrie Profile's graphics mostly.

Still seems to hang somewhat into the game...
2013-08-21 00:34:47 -07:00
Henrik Rydgard d9cd0d1fe9 Been meaning to rename DisplayListInterpreter->GLES_GPU forever 2013-08-20 22:34:47 +02:00
raven02 9931e5c5cc Fragment : Set doTextureAlpha = gstate.isTextureAlphaUsed(); 2013-08-20 21:32:07 +08:00
raven02 282d072793 Add isTextureAlphaUsed() 2013-08-20 21:28:16 +08:00
Henrik Rydgård d9897719b7 Merge pull request #3260 from raven02/patch-8
Treat light type 3 as GE_LIGHTTYPE_SPOT
2013-08-20 05:13:26 -07:00
raven02 4899f67fa1 Missing one case type == GE_LIGHTTYPE_UNKNOWN 2013-08-20 19:43:26 +08:00
Henrik Rydgård 6bf448bcee Merge pull request #3261 from raven02/patch-9
Use GETexProjMapMode constants for GE_TEXMAP_TEXTURE_MATRIX
2013-08-20 00:33:32 -07:00
Unknown W. Brackets 5461d63889 Backpeddle a bit on tex bufw alignment.
Maybe they're just minimums?
2013-08-19 23:57:29 -07:00
raven02 77090143a0 SW : use GETexProjMapMod constants 2013-08-20 11:58:34 +08:00
raven02 a328bc968c HW: Use GETexProjMapMode constants 2013-08-20 11:56:43 +08:00
raven02 1981195c5b SW : Treat light type 3 as light type 2 2013-08-20 11:45:09 +08:00