Commit Graph
9567 Commits
Author SHA1 Message Date
raven02 9676f6943f Restore Alpha/ColorDoubling to do before color test 2013-12-25 15:39:37 +08:00
raven02 f97aacce45 Reformat stencilToAlpha a bit 2013-12-24 22:36:57 +08:00
raven02 cf50ace328 bind framebuffer to 0 if framebuffer status is incomplete 2013-12-22 16:03:39 +08:00
raven02 8a9ba716a0 GLES3: uses GL_MIN/MAX as supported 2013-12-22 15:20:04 +08:00
Henrik Rydgard fe472b4255 Update native, setting ATIClampBug on Tegra as it has the same behaviour.
Fixes black screen in GTA on Tegra.
2013-12-21 13:47:49 +01:00
Henrik Rydgard 9e109e16d9 Android buildfix.
Also, this warning flag appears not supported. (4.6?)
2013-12-21 13:06:29 +01:00
raven02 4f81d97624 emnu fix#2 2013-12-21 16:18:38 +08:00
raven02 ad720b31e0 emnu fix#1 2013-12-21 16:17:40 +08:00
Henrik Rydgård b2d0f37d96 Fix crashing on some OpenGL versions 2013-12-18 12:00:23 +01:00
Henrik Rydgard 0a1514161d GLSL 3.0 fix 2013-12-18 11:22:31 +01:00
Henrik Rydgard 832c933cb8 Some shader fixes 2013-12-17 23:38:58 +01:00
Henrik Rydgård 6432451334 Merge pull request #4864 from unknownbrackets/io-minor
Implement some ioctl commands for disc0:/ files
2013-12-17 00:38:04 -08:00
Henrik Rydgard 3ed7c6d48f SoftGPU: Display at correct aspect ratio independent of window size. 2013-12-17 09:02:54 +01:00
Unknown W. Brackets 183b4cb45c Add a static method for creating PSPPointers.
This is still kinda ugly, but the assignment thing was just too ugly, I
couldn't do it anymore.
2013-12-16 23:50:52 -08:00
Henrik Rydgard 38f94ea0bf Minor typo fix 2013-12-17 00:20:40 +01:00
Henrik Rydgard f8312716f3 Only use dual source when actually needed.
Does generate a few more shaders but hopefully isn't a problem, should get rid of most of the slowdown in most games.
2013-12-16 23:44:28 +01:00
Henrik Rydgard a9a15d5196 Don't use dual source when stencil disabled 2013-12-16 23:41:42 +01:00
Henrik Rydgard 068d4f0ee5 Another typo fix 2013-12-16 23:40:30 +01:00
Henrik Rydgard 0d2ec01e83 Switch CanReplaceAlphaWithStencil response to an enum 2013-12-16 23:24:32 +01:00
Henrik Rydgard a8a48013f6 Don't use gl_FragColor when deprecated 2013-12-16 23:18:13 +01:00
Henrik Rydgard 40a0705b50 Typo fix checking the alpha func for src factors 2013-12-16 23:13:33 +01:00
Henrik Rydgård 34f2f5db98 When drawing the displayed FBO to the screen, always use bilinear.
Might want to make this an option in the future.
2013-12-16 16:04:08 +01:00
raven02 71d2ce3731 Replace -ve fogcoef[1] with -10000.0f 2013-12-16 22:45:21 +08:00
Henrik Rydgård 2871633e36 Merge pull request #4750 from unknownbrackets/ui-tweaks
Support pinning paths in the game browser
2013-12-16 06:08:05 -08:00
raven02 8306243b97 Check gstate.isSkinningEnabled() only 2013-12-16 20:44:13 +08:00
raven02 04f31c5e8e Add gstate.isSkinningEnabled() 2013-12-16 20:42:45 +08:00
Henrik Rydgård b6f8038a51 Fragment shader: Remove superfluous precision specifiers.
Also make sure to strip lowp/mediump/highp on desktop even for GL3.0-3.3.
2013-12-16 11:46:59 +01:00
Unknown W. Brackets 3f674f7ef6 Always update framebuffer tex sampling params.
Otherwise they are not always correct and cause glitches.
2013-12-15 18:23:47 -08:00
Unknown W. Brackets b1d78020c4 softgpu: Keep track of frame dirty for frameskip.
But only when frameskip is enabled.  Let's always draw in case of pixel
poking when it's off.
2013-12-15 14:32:04 -08:00
Henrik Rydgård f8282d1dd3 Merge pull request #4847 from unknownbrackets/gpu-minor
Use #version 130 for OpenGL 3.0+ to support out
2013-12-15 14:17:28 -08:00
Unknown W. Brackets 9aa1b15569 softgpu: Fix black objects with bilinear filtering.
Dividing by 256 gives us a range of 0-253, and incorrectly gets zero for
some components (guessing alpha, primarily?) in some games.

Dividing by 255 has a speed hit, so a slight bias to the top left seems
like a decent performance compromise (and it's a very slight bias.)
2013-12-15 11:59:25 -08:00
Unknown W. Brackets 96d6f52a13 softgpu: Retain accuracy in depth for tests.
Fixes intro/menu issues in Phantasy Star Portable 1/2, and text in the
first, both of which now look correct.
2013-12-15 11:59:25 -08:00
Unknown W. Brackets 6ca5662b03 softgpu: Properly swizzle 16 bit textures.
Fixes for example the graphics in Fieldrunners.
2013-12-15 11:59:24 -08:00
Unknown W. Brackets a2d91ee26d softgpu: Don't mask out so much of fb stride.
Seems like anything from 4 is supported in 8888, most likely it just needs
to align to 16 bytes.  Values above 1024 work, but e.g. 2044 seems buggy.

Fixes the map on Hexyz Force (rendered at 80 stride.)
2013-12-15 11:59:24 -08:00
Unknown W. Brackets da1224bb57 softgpu: Use the display, not current, framebuffer.
Fixes blinking in save dialogs and probably other bugs.
2013-12-15 11:59:23 -08:00
Unknown W. Brackets 2f0c8c2877 softgpu: Attempt to implement GE_PROJMAP_UV.
Looks okay, not sure if it's fully correct.
2013-12-15 11:59:22 -08:00
Unknown W. Brackets 0043950770 Use #version 130 for OpenGL 3.0+ to support out.
Otherwise it just gives errors on cards that support dual source blending.
2013-12-15 08:32:22 -08:00
raven02 7f828a6b66 Set float for gstate.getStencilTestRef() * (1.0f / 255.0f); 2013-12-15 21:40:14 +08:00
Henrik Rydgard 214cc01976 Fix bugs in stencil2alpha, fix bugs in glsl 3 support, enable dual source blending where available
The stencil2alpha bug fixes fix some glows in Wipeout, dual source fixes the rest.
2013-12-15 12:49:13 +01:00
Henrik Rydgard 3cde4921ae Have the shader generators generate modern GLSL if available.
This opens up to use other modern features like dual source alpha later.
2013-12-15 11:23:27 +01:00
Unknown W. Brackets 4bc86afd5e Adjust some project filters. 2013-12-14 22:36:41 -08:00
Unknown W. Brackets 11ed3a46d9 Workaround Tactics Ogre block transfer weirdness.
This works around #4833, while keeping videos in Valkyrie Profile (and any
other games programmed the same way) working.
2013-12-14 16:45:29 -08:00
Unknown W. Brackets 13bf4d83fa Add memchecks for common HLE copy operations.
Better to catch some than miss everything.
2013-12-14 14:56:05 -08:00
Unknown W. Brackets 057cad228c Upload block transfers to FBOs when from ram. 2013-12-14 10:10:23 -08:00
raven02 078606a528 enum for GE_TEXFUNC_UNKNOWN1/2/3 = 5/6/7 2013-12-14 06:48:45 +08:00
raven02 affc7f44a6 Add extra GE_TEXFUNC_UNKNOWN1/2/3 which handle same as GE_TEXFUNC_ADD 2013-12-14 06:47:20 +08:00
raven02 5c6dbb8a31 Restore viewport when switching render targets 2013-12-14 04:14:59 +08:00
Henrik Rydgård 1cf3b16b4f Merge pull request #4796 from raven02/patch-3
Render correct fog in 3rd birthday and menu transparency in Kurohyou 2
2013-12-12 00:29:02 -08:00
Henrik Rydgård 6fed4e2683 Revert "Exact : should be applied to all rendering mode"
This reverts commit f170d5ef7b.
2013-12-11 16:59:20 +01:00
raven02 a1fd9eb149 Render correct fog in 3rd birthday and transparency in Kurohyou 2 2013-12-11 23:37:28 +08:00