Files
ppsspp/GPU
Unknown W. Brackets 9aa1b15569 softgpu: Fix black objects with bilinear filtering.
Dividing by 256 gives us a range of 0-253, and incorrectly gets zero for
some components (guessing alpha, primarily?) in some games.

Dividing by 255 has a speed hit, so a slight bias to the top left seems
like a decent performance compromise (and it's a very slight bias.)
2013-12-15 11:59:25 -08:00
..
2013-12-10 20:48:20 +08:00
2013-11-26 14:12:14 +01:00
2013-09-12 09:53:48 +02:00
2013-09-12 09:53:48 +02:00