Unknown W. Brackets
d1357e5bc8
Fix another mistake in color test masking.
2014-06-16 02:12:08 -07:00
Unknown W. Brackets
a28354f072
Fix dumb typo.
2014-06-16 01:42:19 -07:00
Unknown W. Brackets
9b67594a1d
Linux buildfix.
2014-06-16 01:04:53 -07:00
Henrik Rydgård
f061cb4c0f
Merge pull request #6341 from unknownbrackets/gpu-minor
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Support alpha and color test masks on desktop/gles3
2014-06-16 10:02:20 +02:00
Unknown W. Brackets
982f0416a2
Pre-mask alphatest value as a small optimization.
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Might cause small behavior difference on gles2 (without bitwise ops.)
2014-06-16 00:35:30 -07:00
Unknown W. Brackets
2038bc5527
Support alpha / color test masks on desktop/gles3.
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Won't work on GLES 2, though...
2014-06-16 00:33:48 -07:00
Unknown W. Brackets
3fea3e1293
Respect "nearest" filtering setting for fbs.
2014-06-15 19:42:24 -07:00
Unknown W. Brackets
107df3b838
Reuse existing buffer matching for MotoGP hack.
2014-06-15 19:34:57 -07:00
Unknown W. Brackets
a54cefc138
Only download width bytes, not stride bytes.
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Fixes #6330 , MotoGP not rendering properly with simulate block transfers.
2014-06-15 19:33:32 -07:00
Henrik Rydgård
43bddd8067
Merge pull request #6336 from unknownbrackets/texcache
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Separate framebuffer sampling params from tex
2014-06-16 00:52:20 +02:00
Unknown W. Brackets
e762689ea8
Update vsync on resize, and before first FBO.
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May take care of #4440 .
2014-06-15 15:19:49 -07:00
Unknown W. Brackets
fdd759909b
Auto-disable shader blending after 48 per frame.
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Should prevent possible massive slowdowns from log reporting.
2014-06-15 13:48:06 -07:00
Unknown W. Brackets
40f13d51e7
Separate framebuffer sampling params from tex.
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This way we don't need to reset params on the texture or worry about
things like that. We always force on the framebuffer anyway, so this is
simpler.
Also don't enable mipmaps when using a framebuffer, since they don't make
sense currently.
2014-06-15 13:34:58 -07:00
Unknown W. Brackets
f6649794df
Respect max texture level in GE debugger preview.
2014-06-15 10:31:16 -07:00
Unknown W. Brackets
eaf3288304
Add debug interface for non-L0 texture preview.
2014-06-15 09:30:37 -07:00
Unknown W. Brackets
c6c48aef42
softgpu: Align spline patches, keep buffer.
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Fixes misalignment warning on 32-bit.
2014-06-15 09:00:49 -07:00
Henrik Rydgård
9503603f5f
Merge pull request #6326 from unknownbrackets/gpu-minor
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Support render-to-offset within a framebuffer
2014-06-15 09:13:03 +02:00
Unknown W. Brackets
030b562eb9
Support render-to-offset within a framebuffer.
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Fixes #6324 .
2014-06-14 17:08:41 -07:00
Henrik Rydgard
ab61255018
Allow only a small number of "InvalidateAll" operations per frame on the texture cache.
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Reduces stutter in FF:Type0 tutorial end scene a bit more.
2014-06-15 00:40:08 +02:00
Unknown W. Brackets
651d8a4a7d
Support inter-buffer memcpy transfer.
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Seeing some games using it like 3rd Birthday uses block transfers, to copy
a frame to the other buffer.
2014-06-14 13:22:00 -07:00
Unknown W. Brackets
d06a0520ae
Consistently mark vfb dirty after drawing to it.
2014-06-14 13:19:27 -07:00
Henrik Rydgård
59bef47035
Merge pull request #6321 from unknownbrackets/texscaling
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Reduce some texture scaling limits to rely on texels instead
2014-06-14 20:08:39 +02:00
Unknown W. Brackets
6ebdf2be29
Skip memcpy fb download when already downloaded.
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Fixes Final Fantasy Tactics lag, discussion in #6308 .
2014-06-14 11:04:17 -07:00
Unknown W. Brackets
b1396d51b2
Log more info about skipped subarea renders.
2014-06-14 11:04:17 -07:00
Unknown W. Brackets
ec7942fc8a
Report decoding a texture from a VRAM mirror.
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Might mainly be depth textures?
2014-06-14 11:04:16 -07:00
Unknown W. Brackets
0b9db176e9
Centralize render-to-tex logic, support mirrors.
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Now everything is decided in AttachFramebuffer().
2014-06-14 11:04:16 -07:00
Unknown W. Brackets
822f936b05
Validate stride when using clut, more reporting.
2014-06-14 11:04:15 -07:00
Unknown W. Brackets
d8eaeab663
Reduce change frequency limit for texscaling.
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Since we have the texels limit now, this should allow more textures to be
scaled safely. Also, it may detect alpha optimizations in more textures,
since we currently skip them for frequently changed textures.
2014-06-14 10:49:13 -07:00
Unknown W. Brackets
0620c6edc7
Forgive freq. changed tex if they mend their ways.
2014-06-14 10:43:22 -07:00
Unknown W. Brackets
99c8319f15
Don't count unscaled frequently changing texels.
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May cause more things to be scaled per frame (especially if first textures
on a frame are frequently changing.)
2014-06-14 10:40:23 -07:00
Unknown W. Brackets
03f86f364f
Skip debug stepping time in list/func time.
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Just makes the debug stats actually useful while stepping. A bit of
overengineering, but it makes it easy to go frame-by-frame looking for
perf issues.
2014-06-14 08:42:18 -07:00
Henrik Rydgård
5f6c083a3e
Merge pull request #6315 from unknownbrackets/framebuf-estimate
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Avoid shrinking buffer w/h in throughmode
2014-06-14 11:06:37 +02:00
Unknown W. Brackets
119edd34e6
Avoid shrinking buffer w/h in throughmode.
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Since they could overdraw and we already scissor.
2014-06-14 01:56:34 -07:00
Henrik Rydgård
036cde7768
Merge pull request #6313 from unknownbrackets/gpu-minor
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Implement in-shader blending on gles2 / gl2
2014-06-14 09:21:30 +02:00
Henrik Rydgård
5fa331bb56
Merge pull request #6310 from hrydgard/deferred-scaling
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Limit the amount of texture scaling done per frame to reduce stutters
2014-06-14 08:59:40 +02:00
Unknown W. Brackets
444128dcdd
Support NEVER alpha/color tests.
2014-06-13 23:44:40 -07:00
Unknown W. Brackets
1d9f7b04fc
Implement in-shader blending on gles2 / gl2.
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I'm sure it'll be slow, though...
2014-06-13 23:42:59 -07:00
Unknown W. Brackets
673e92927a
Avoid an infinite loop on small heights.
2014-06-13 23:37:08 -07:00
Henrik Rydgard
4e81eadc88
Minor cleanup in texcache
2014-06-14 00:18:37 +02:00
Henrik Rydgård
2f86e3e021
Clear STATUS_TO_SCALE at a better place
2014-06-13 23:01:40 +02:00
Henrik Rydgård
ea9f8d8bf3
Comment out the deferred scaling logs.
2014-06-13 22:11:25 +02:00
Henrik Rydgård
c0c058937f
Limit the amount of texture scaling done per frame, to reduce stutters
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Scaling causes really bad stutters in some games on some hardware.
This should also reduce the impact of pathological cases like the first
boss of FF Type-0 to be more bearable.
2014-06-13 22:07:26 +02:00
Unknown W. Brackets
f84650b6be
Report possible textures at subareas > 32.
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For the ones outside the hack 0x04110000 range.
2014-06-13 09:19:51 -07:00
Unknown W. Brackets
ac6cbf3524
Take the nearest fbo for a y-offset memcpy().
2014-06-13 08:45:26 -07:00
Unknown W. Brackets
392897d447
Allow oversized gpu memcpys.
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Seems to happen in Mana Khemia, where it uses h=384, but it looks
legitimate.
2014-06-13 08:42:58 -07:00
Unknown W. Brackets
00651ceea1
Support gpu memcpy/memset line-by-line.
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Fixes some glitches in Final Fantasy Tactics, which uses memset line by
line (at width, not stride.)
Should still be relatively safe, unless a buffer is detected as too tall.
The memcpy() will still happen anyway.
2014-06-13 08:36:02 -07:00
Unknown W. Brackets
dad1bf41f7
Avoid making FBO copies in the debugger.
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When it binds the texture preview. Not needed.
2014-06-13 08:35:12 -07:00
Henrik Rydgård
3da962f585
Merge pull request #6300 from unknownbrackets/gpu-blocktransfer
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Try to handle more block transfer / tex render cases
2014-06-12 20:34:26 +02:00
Unknown W. Brackets
025b92593a
Just don't use render-to-text format mismatches.
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This already excludes CLUTs.
2014-06-12 07:46:56 -07:00
Unknown W. Brackets
1a25456e52
Detach a format mismatch that's not rendering.
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Assume we'd be better off reading ram.
2014-06-12 00:48:21 -07:00