Commit Graph
1581 Commits
Author SHA1 Message Date
Henrik Rydgard 02d1648872 Delete pipeline caches asynchronously too 2016-03-20 19:30:11 +01:00
Henrik Rydgard 3284899844 More clearing fixes. Also fix some memory leaks. 2016-03-20 19:30:11 +01:00
Henrik Rydgard 2e998891a4 The settings to the vertex decoder must match the implementation..
Fixes some character scale issues.
2016-03-20 19:30:11 +01:00
Henrik Rydgard 55ef97639a More zero-initialization. Fix scope issue, MSVC's optimizer was aggressive enough that this was a problem. Fixes textures in release mode. 2016-03-20 19:30:11 +01:00
Henrik Rydgard 4c281f16ac Fix mixup with fragment shader ubo variables 2016-03-20 19:30:11 +01:00
Henrik Rydgard 3bf88d7475 Plug the texture memory leak 2016-03-20 19:30:11 +01:00
Henrik Rydgard 29341e53a5 Assorted fixes and cleanups. 2016-03-20 19:30:11 +01:00
Henrik Rydgard 87b743e922 Fix issues with texture replacement 2016-03-20 19:30:11 +01:00
Henrik Rydgard 78d5fff2fe More texture work 2016-03-20 19:30:11 +01:00
Henrik Rydgard dced84c9fc Work on texture support, cube.elf works correctly. Delete unused code. 2016-03-20 19:30:11 +01:00
Henrik Rydgard 7eeba080c7 Fix primitive topology. Crashfix. 2016-03-20 19:30:11 +01:00
Henrik Rydgard 9e34d7d625 Remove remains of FragmentTestCache from Vulkan backend 2016-03-20 19:30:11 +01:00
Henrik Rydgard 4e6a9b8108 Fix indexed through-mode drawing 2016-03-20 19:30:11 +01:00
Henrik Rydgard ec6bc4a5f6 Vertex format fixes. Flip through drawing the right way up. 2016-03-20 19:30:11 +01:00
Henrik Rydgard 6b8c004561 Fix indexed drawing, flip rendering the right side up, enable culling 2016-03-20 19:30:11 +01:00
Henrik Rydgard 6141c3651b Separate uniform updates from shader updates 2016-03-20 19:30:11 +01:00
Henrik Rydgard d67d187b72 Get untextured drawing working! (at least cube.elf) 2016-03-20 19:30:11 +01:00
Henrik Rydgard 28ae840abe Pipelines, samplers, description sets, oh my 2016-03-20 19:30:11 +01:00
Henrik Rydgard 668830365d Begin/End frame fixes 2016-03-20 19:30:11 +01:00
Henrik Rydgard 01e3fbae95 Fix clearing bug, add FIFO_RELAXED flag, etc 2016-03-20 19:30:11 +01:00
Henrik Rydgard ddb36a35a0 Some descriptor binding fixes 2016-03-20 19:30:11 +01:00
Henrik Rydgard 906b259a85 First PSP shaders actually compile 2016-03-20 19:30:11 +01:00
Henrik Rydgard 49f1e702c9 Okay, reached the shader generators 2016-03-20 19:30:11 +01:00
Henrik Rydgard 3701e2eca3 Reaches the first clear 2016-03-20 19:30:11 +01:00
Henrik Rydgard 4063f7e0db Fill out GPU_Vulkan.cpp with what's mostly a copy of GLES_GPU.cpp 2016-03-20 19:30:11 +01:00
Henrik Rydgard cfcfd406fc Start porting TextureCache. Lots of stubbing going on. 2016-03-20 19:30:11 +01:00
Henrik Rydgard 5216a24590 Back to work on the PSP renderer 2016-03-20 19:30:11 +01:00
Henrik Rydgard e89a7f0c67 Update VulkanContext 2016-03-20 19:26:41 +01:00
Henrik Rydgard cfbecf5071 More progress 2016-03-20 19:26:41 +01:00
Henrik Rydgard 129c706cfc Just some work on the shader generators 2016-03-20 19:26:12 +01:00
Henrik Rydgard c64064024d Initial vulkan code.
This was squashed from nine commits but using old versions of Vulkan.
2016-03-20 19:18:35 +01:00