Henrik Rydgård
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f842f16fbe
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Inline "DecodeVertexToPushPool" for ease of change.
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2023-10-12 11:58:49 +02:00 |
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Henrik Rydgård
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12a98baf59
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Cleanups, make the various SubmitPrim implementations more similar
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2023-10-12 11:58:48 +02:00 |
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Henrik Rydgård
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f769b2c8a3
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Remove unused functionality from descpool
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2023-10-11 12:29:57 +02:00 |
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Henrik Rydgård
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0ad2827e14
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Vulkan: Fix synchronization when shutting the GPU down in-game.
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2023-10-11 12:27:39 +02:00 |
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Henrik Rydgård
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183d49329a
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Allow writing directly into the packed descriptor buffer, saving a memcpy.
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2023-10-11 11:02:17 +02:00 |
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Henrik Rydgård
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2ac14f555d
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Remove VulkanPushBuffer (keeping our newer replacement VulkanPushPool)
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2023-10-11 09:06:24 +02:00 |
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Henrik Rydgård
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e4ea4831e9
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Delete the vertex cache option from the code.
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2023-10-10 15:43:43 +02:00 |
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Henrik Rydgård
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3d949b080d
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Prepare VulkanDescSetPool for block allocation
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2023-10-10 09:14:10 +02:00 |
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Henrik Rydgård
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9c1c09ff5c
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Remove commented out code
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2023-10-10 09:02:35 +02:00 |
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Henrik Rydgård
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ba4d1668ce
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Don't forget to update descCount in tess mode
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2023-10-10 09:02:35 +02:00 |
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Henrik Rydgård
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af47ad035d
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Also use the new descriptor mechanism for in-game
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2023-10-10 09:00:29 +02:00 |
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Henrik Rydgård
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ced821169e
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Bump shader cache versions
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2023-10-09 19:39:25 +02:00 |
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Henrik Rydgård
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bb38210cfb
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We somehow lost the usage_ counter increment in VulkanDescSetPool, fix that
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2023-10-09 17:01:35 +02:00 |
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Henrik Rydgård
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a780d02c07
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Minor reordering
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2023-10-09 11:54:15 +02:00 |
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Henrik Rydgård
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316bc03ac9
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Move the destroy function for VKRPipelineLayout to VulkanRenderManager
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2023-10-09 11:54:13 +02:00 |
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Henrik Rydgård
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ae58fe3828
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In GL and Vulkan soft-skin, we might not be fully done decoding when we reach flush. Take that into account.
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2023-10-08 16:51:58 +02:00 |
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Henrik Rydgård
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c73e2351de
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Add checks for unused topology values when loading pipeline caches.
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2023-10-08 13:39:04 +02:00 |
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Henrik Rydgård
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28ed12aa93
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Simplify descriptor pool creation
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2023-10-08 12:39:19 +02:00 |
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Henrik Rydgård
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b82a34539d
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Same as last commit, but in DrawEngineVulkan.
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2023-10-08 12:39:19 +02:00 |
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Henrik Rydgård
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dbe395dd00
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Add a wrapper around VKRPipelineLayout / descsetlayout
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2023-10-08 12:39:18 +02:00 |
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Henrik Rydgård
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34fbbf2c2a
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Split out the descriptorset pool from VulkanMemory.cpp/h
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2023-10-08 11:45:00 +02:00 |
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Henrik Rydgård
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10ccbfd68c
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Unify the clearing of variables after a draw call
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2023-10-06 15:39:59 +02:00 |
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Henrik Rydgård
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d4703e9534
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Decoded position format is always the same
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2023-10-06 15:39:58 +02:00 |
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Henrik Rydgård
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e63bb0459c
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Add a new stat, so we can see per game if the optimization has an effect
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2023-10-03 11:01:37 +02:00 |
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Henrik Rydgård
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92ffef2626
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Remove some state from IndexGenerator, fix bugs. Mostly works except vertex cache.
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2023-10-03 11:01:37 +02:00 |
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Henrik Rydgård
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9b411af1f5
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It's running.
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2023-10-03 11:01:37 +02:00 |
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Henrik Rydgård
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fb4a1fb7dd
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Simplify disk-cache-load on GLES as well, for the same reasons as #18216
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2023-09-30 13:45:13 +02:00 |
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Henrik Rydgård
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abbd1c83bd
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Revert "Merge pull request #18184 from hrydgard/expand-lines-mem-fix"
This reverts commit 65b995ac6c, reversing
changes made to 01c3c3638f.
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2023-09-27 20:04:37 +02:00 |
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Henrik Rydgård
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48d3efc473
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Bump shader cache versions again, just because.
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2023-09-27 17:38:15 +02:00 |
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Henrik Rydgård
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f2cfbe1bcf
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Vulkan: Add the same shutdown logic to stop async shader compiles to DeviceLost
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2023-09-26 01:28:59 +02:00 |
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Henrik Rydgård
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01035f48a4
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Fix for crash when changing backends in-game
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2023-09-26 00:13:53 +02:00 |
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Henrik Rydgård
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6e303e8f1d
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Vulkan: Simplify GetShaders and DirtyLastShader, making them internally consistent.
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2023-09-24 11:55:15 +02:00 |
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Henrik Rydgård
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d31ba393af
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Don't load the shader cache on a separate thread - all it does is already async
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2023-09-24 10:53:23 +02:00 |
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Henrik Rydgård
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964f606a9c
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Fix some issues around geometry shaders - like, loading them from shader cache while disabled
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2023-09-24 01:29:38 +02:00 |
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Henrik Rydgård
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dbd3045f87
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Join the shader cache load thread on exit
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2023-09-24 01:07:08 +02:00 |
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Henrik Rydgård
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9a515c851f
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Vulkan: Extend the cacheLock usage in GetShaders (was unsafe, though mildly)
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2023-09-24 00:58:45 +02:00 |
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Henrik Rydgård
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6a8f65b566
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Some assert paranoia, remove unused "failed_" variable
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2023-09-23 10:09:32 +02:00 |
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Henrik Rydgård
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1aab1c4b09
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Be a bit smarter when loading the shader cache, avoid duplicating work
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2023-09-21 10:44:04 +02:00 |
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Henrik Rydgård
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2e171b22ec
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Vulkan: Remove an assert that didn't give much actionable information. Replace with reporting.
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2023-09-20 22:50:38 +02:00 |
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Henrik Rydgård
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65b995ac6c
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Merge pull request #18184 from hrydgard/expand-lines-mem-fix
Add memory bounds-check when expanding points, rects and lines to triangles
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2023-09-20 20:39:16 +02:00 |
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Henrik Rydgård
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966144fa64
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Bounds check writing to the index buffer when expanding lines/rects/points
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2023-09-20 19:26:36 +02:00 |
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Henrik Rydgård
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3f2ef508c9
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Make it easier to reason about space in the inds buffer by moving an offset instead of the pointer.
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2023-09-20 19:23:24 +02:00 |
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Henrik Rydgård
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3783afd855
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Fix a really bad race condition during game shutdown.
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2023-09-20 18:47:32 +02:00 |
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Henrik Rydgård
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5c94b41dde
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Vulkan: If a createimageview failed, don't leak the image. Probably very rare.
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2023-09-20 18:47:32 +02:00 |
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Henrik Rydgård
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0bfd166200
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Try to prevent a weird shutdown race condition that I'm not sure can happen - but crash logs show it
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2023-09-18 16:45:07 +02:00 |
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Henrik Rydgård
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f4b0cddda3
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ShaderId: Safer way to check for backend.
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2023-09-18 16:25:00 +02:00 |
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Henrik Rydgård
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b7d28cd10a
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Remove redundant fail state. Bail from shader cache load if a fragment shader fails to generate, too.
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2023-09-18 14:38:22 +02:00 |
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Henrik Rydgård
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447b28d277
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Vulkan DrawEngine: Reset bound secondary texture on clear.
Fixes a validation error hit in Beats
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2023-09-12 17:15:26 +02:00 |
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Henrik Rydgård
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97404354ef
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More asserts and checks in pipeline manager
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2023-09-11 17:38:17 +02:00 |
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Henrik Rydgård
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052747aa30
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Add reporting of GLSL shader gen errors
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2023-09-11 15:37:35 +02:00 |
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