Henrik Rydgård
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1b3413945b
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Some header include cleanup
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2020-09-16 09:20:41 +02:00 |
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Henrik Rydgård
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7f1e35e761
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Add missing asserts after some VK resource creation functions
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2020-09-16 01:03:56 +02:00 |
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Henrik Rydgård
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59098a9a56
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Sneak in a fix for a limited memory leak in Vulkan vertex cache
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2020-09-16 01:03:56 +02:00 |
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Henrik Rydgård
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7630fae4b9
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Fix bug in new framebuffer code, reducing unnecessary texture invalidations.
Improves the performance issue in #13431
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2020-09-16 01:03:56 +02:00 |
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Henrik Rydgård
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a222b2017e
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Switch to a returned value and rename these functions.
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2020-09-14 00:04:39 +02:00 |
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Henrik Rydgård
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5190f85c8e
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Unify/centralize SetFramebufferSamplingParams. Some include cleanup.
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2020-09-14 00:04:39 +02:00 |
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Henrik Rydgård
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46b3fb0821
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Workarounds for D3D9's very limited mip level control.
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2020-09-14 00:04:39 +02:00 |
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Henrik Rydgård
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9ea295093b
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TextureCacheGLES: Also share the same sampler calculation for GLES.
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2020-09-14 00:04:39 +02:00 |
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Henrik Rydgård
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a4c071261b
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TextureCacheCommon::UpdateSamplingParams no longer takes a TexCacheEntry
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2020-09-13 16:40:37 +02:00 |
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Henrik Rydgård
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3dff9781fc
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Fix GetCurrentTextureDebug
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2020-09-13 09:33:06 +02:00 |
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Henrik Rydgård
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f6db1c2b01
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Show how many times we evaluate framebuffers per frame in debug statistics.
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2020-09-12 15:37:03 +02:00 |
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Henrik Rydgård
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41eee6a1a4
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Decouple framebuffers from texcache entries entirely.
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2020-09-12 14:25:50 +02:00 |
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Unknown W. Brackets
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cbeeb8fdf1
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GPU: Allow culling in through mode.
It works per tests and is used in Soul Caliber. Fixes #13400.
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2020-09-08 15:52:01 -07:00 |
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Henrik Rydgård
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a1e5f1b052
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When going the other way, there can be multiple textures that need updating.
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2020-09-01 22:54:36 +02:00 |
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Henrik Rydgård
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a22181df1c
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Partially fix Katamari (flicker due to choice of the wrong depth buffer still happening).
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2020-09-01 22:54:36 +02:00 |
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 Henrik RydgårdandGitHub
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cb3ed8f4a1
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Merge pull request #13343 from unknownbrackets/xxhash
Switch to XXH3
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2020-08-28 12:20:26 +02:00 |
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Unknown W. Brackets
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e32524c544
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GPU: Remove ReliableHash aliases.
Let's just use XXH32/XXH64 directly in texture replacements, clearer
anyway.
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2020-08-28 01:15:22 -07:00 |
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Unknown W. Brackets
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7f812a5d9a
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GPU: Hash CLUT using XXH3 with replacements off.
It's faster, but if texture replacements are enabled, we want the hash to
stay the same.
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2020-08-27 20:46:39 -07:00 |
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Unknown W. Brackets
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15c25be42b
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GPU: Switch vertex/lookup hashes to XXH3.
This is faster pretty much everywhere.
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2020-08-27 20:37:49 -07:00 |
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Henrik Rydgård
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6e9d5ffbd7
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VulkanRenderManager: Improve logging. LogSteps output is much better.
More logging improvements
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2020-08-27 21:50:05 +02:00 |
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Henrik Rydgård
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d465ce5123
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Quick Vulkan crashfix
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2020-08-22 10:50:39 +02:00 |
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Unknown W. Brackets
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3055deeba6
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GPU: Fix some case warnings.
Better to avoid the warnings.
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2020-08-19 21:18:44 -07:00 |
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Henrik Rydgård
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5d64fc5ff1
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Switch to PPSSPP's assert functions (don't use the system's)
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2020-08-16 10:01:10 +02:00 |
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Henrik Rydgård
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ccc0331279
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Move timeutil to Common. (Experiment to see how much work it is to move these).
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2020-08-15 20:53:08 +02:00 |
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 Henrik RydgårdandGitHub
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7115c28c29
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Merge pull request #13287 from hrydgard/log-cleanup
Log system cleanup
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2020-08-15 20:32:01 +02:00 |
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Unknown W. Brackets
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1e2f87a6d2
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Vulkan: Fix tex upscaling 4444 swizzling.
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2020-08-15 10:12:34 -07:00 |
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Henrik Rydgård
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b22083e7a6
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Even more base/logging.h removal and fixes
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2020-08-15 19:09:01 +02:00 |
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Henrik Rydgård
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c41f875df4
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Remove base/logging.h in a whole lot more places.
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2020-08-15 19:09:00 +02:00 |
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Henrik Rydgård
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b43698a13d
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Remove most instances of base/logging.h from Common, Core, GPU, more
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2020-08-15 19:08:44 +02:00 |
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Henrik Rydgård
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8835728f87
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Replace base/logging.h in VulkanContext and parts of native
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2020-08-15 19:08:44 +02:00 |
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Henrik Rydgård
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62a8329c33
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Remove sstream from stringutil.h. See #13267
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2020-08-10 14:33:00 +02:00 |
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 Henrik RydgårdandGitHub
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6b6ecf4427
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Merge pull request #13267 from unknownbrackets/headers
Reorganize DoState headers and cut back on common header includes
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2020-08-10 13:45:57 +02:00 |
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Unknown W. Brackets
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b8342fb8ec
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SaveState: Rename ChunkFile files to Serialize.
Makes more sense and less weird than ChunkFileDoMap, etc.
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2020-08-10 08:04:05 +00:00 |
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Unknown W. Brackets
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1dc5ee424b
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SaveState: Split out Do types to reduce headers.
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2020-08-10 08:03:44 +00:00 |
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Henrik Rydgård
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ba0d04a142
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Vulkan: Implement depth texturing through depal.
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2020-08-09 20:31:04 +02:00 |
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Henrik Rydgård
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fbf6008a03
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Set debug names for more framebuffers and textures
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2020-08-09 09:36:54 +02:00 |
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Henrik Rydgård
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eadd3c5785
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Remove the LARGE_VIEWPORTS separate path. The fewer paths the better, all need to work anyway.
Required fixing a bug in ShaderUniforms.cpp (used by D3D11 and Vulkan,
the two backends that previously exposed LARGE_VIEWPORTS).
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2020-08-05 19:03:08 +02:00 |
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Henrik Rydgård
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58ef0c8e80
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Texture from framebuffer: Logging improvements
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2020-08-04 14:45:14 +02:00 |
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Henrik Rydgård
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882cc6295e
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Rename FramebufferVulkan.cpp/h to FramebufferManagerVulkan.cpp/h
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2020-08-03 23:22:11 +02:00 |
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Henrik Rydgård
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d57edfbdac
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Rename FramebufferCommon.cpp/h to FramebufferManagerCommon.cpp/h for consistency
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2020-08-03 23:17:22 +02:00 |
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Henrik Rydgård
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de178d617b
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Move a line to a better place
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2020-08-03 23:14:27 +02:00 |
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iota97
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ce2fc7d986
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Fix texture upscaling and per game setting fix/cleanup
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2020-08-03 16:04:23 +02:00 |
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Unknown W. Brackets
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d99e67a061
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Vulkan: Allow custom texture upscaling shaders.
Let's not just hardcode.
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2020-08-01 22:00:04 -07:00 |
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BreadFish64
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b0a073b4bb
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Fix alpha channel handling in xBRZ texture filter shader
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2020-07-29 16:29:31 -05:00 |
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Henrik Rydgård
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c5e0b799d9
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Remove category from _assert_msg_ functions. We don't filter these by category anyway.
Fixes the inconsistency where we _assert_ didn't take a category but
_assert_msg_ did.
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2020-07-19 20:33:25 +02:00 |
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 Henrik RydgårdandGitHub
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bb6219e402
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Merge pull request #12921 from unknownbrackets/postshader
Use less FBOs for chained post-processing shaders
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2020-07-13 18:52:53 +02:00 |
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 Henrik RydgårdandGitHub
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6009bf7b74
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Merge pull request #12952 from unknownbrackets/vulkan-safesize
Vulkan: Match safe size behavior on all backends
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2020-07-13 15:59:09 +02:00 |
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Henrik Rydgård
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f9cef5b6b2
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Partly clean up SDL resize code, should help #11974
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2020-06-24 01:06:01 +02:00 |
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Unknown W. Brackets
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9ef521d945
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GPU: Avoid immediate postshader FBO recreate.
Before, we created things at the wrong size, then recreated at the right.
Now we just start at the correct size once.
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2020-06-12 12:35:35 -07:00 |
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Henrik Rydgård
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0c489e2d0d
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We need to check for renderpass change and dirty here too. What a mess..
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2020-06-02 11:18:42 +02:00 |
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