Commit Graph
297 Commits
Author SHA1 Message Date
Henrik Rydgård 9e125eeba7 Remove NotifyUserMessage from Host 2023-03-25 10:32:09 +01:00
Unknown W. Brackets 9fcc1509e4 GPU: Correct depth clip/cull for zero scale. 2023-03-05 08:51:45 -08:00
Henrik Rydgård c74f5b2189 Prepare for unifying more stuff 2023-02-25 16:01:32 +01:00
Henrik RydgårdandGitHub 8b431b39ba Wrap the display globals in a struct (#16998)
* Wrap the display globals in a struct

Makes it easier to search/replace these, for future refactorings.

* Some renaming

* Qt buildfix, also fix the Qt build on Mac (got broken with battery changes)

* Attempt at buildfixing ios

* UWP buildfix
2023-02-25 13:09:44 +01:00
Henrik Rydgård a2c9491a06 Remove a division by 0 that I hadn't noticed before. 2023-02-11 13:27:44 +01:00
Lubos bff0d735e2 OpenXR - Fix HUD in Monster Hunter 3rd 2023-02-05 08:38:43 +01:00
Henrik Rydgård 7635c4447c Oops, apply the alpha fix for D3D9 and OpenGL too.
See #16875
2023-02-03 08:51:35 +01:00
Henrik Rydgård 784e8ab782 Fix a race condition during Vulkan shader cache load.
Could lead to unnecessary pipelines being created.
2023-01-13 10:35:04 +01:00
Henrik Rydgård beed3c06d2 Vulkan: Don't use non-indexed draws for pure tristrips and fans, creates extra pipelines.
Bump shader cache version
2023-01-11 22:57:23 +01:00
Henrik Rydgård 1c8e456c97 Also apply this to OpenGL and D3D9 2023-01-11 19:29:02 +01:00
Henrik Rydgård 3d376b0ab7 Remove the rather redundant DoTexture flag from vshaders.
Slightly reduces the number of unique vertex shaders but doesn't do much
for the pipeline count, as the fragment shader has a tex flag. Still
worth doing for the simplification.
2023-01-11 14:16:46 +01:00
Henrik RydgårdandGitHub 289206fee0 Merge pull request #16782 from unknownbrackets/gl-shader-del
GLES: Delete LinkedShaders after the program
2023-01-11 09:07:30 +01:00
Unknown W. Brackets 5102ef8a31 GLES: Delete LinkedShaders after the program.
The program references the shader, so we have to delete in this order.
Caused problems on useFlag change as well as probably DeviceLost.
2023-01-10 22:13:40 -08:00
Henrik Rydgård 088d0c39dc Remove the FS_TEXTURE_AT_OFFSET fragment shader flag 2023-01-10 12:37:21 +01:00
Henrik Rydgård c7c48abb37 Switch the 2x flag to a uniform 2023-01-10 12:36:28 +01:00
Henrik Rydgård 0a6d226ddc Remove the unused bool utilities 2023-01-10 10:25:41 +01:00
Henrik Rydgård 00c44ea799 Get rid of the bool, not worth it. 2023-01-10 10:23:29 +01:00
Henrik Rydgård d4ce134292 Shader generator: Move FS_TEX_ALPHA to a uniform bool.
Part of #16567
2023-01-10 09:42:54 +01:00
Luboš VonásekandGitHub cd3ed86152 Merge branch 'hrydgard:master' into compat-openxr-3rdbirthday 2023-01-06 16:54:00 +01:00
Lubos 864c26be50 Revert "OpenXR - Disable HUD when it is on max scale"
This reverts commit c77a5d37a7.
2023-01-06 08:26:14 +01:00
Unknown W. Brackets 06045b9459 GLES: Cache equal flag, load from cache. 2023-01-05 18:24:29 -08:00
Lubos cd8d28cc5a OpenXR - Fix postprocess effect in 3rd birthday EU variant 2023-01-05 22:38:50 +01:00
Lubos c77a5d37a7 OpenXR - Disable HUD when it is on max scale 2023-01-05 22:04:20 +01:00
Henrik Rydgård 13d07f6ff4 Bump shader cache version 2023-01-05 13:12:11 +01:00
Henrik Rydgård 06d69e9953 Bump shader cache version 2023-01-04 11:10:38 +01:00
Henrik Rydgård 18d00b0718 Remove lmode flag bit from fragment and geometry shaders 2023-01-04 11:04:23 +01:00
Henrik RydgårdandGitHub 10dee90c83 Merge pull request #16628 from hrydgard/remove-fog-fshader-flag
Make fog-enable driven by uniform instead of fragment shader flag bit
2023-01-04 11:01:19 +01:00
Henrik Rydgård 3dbe69f585 Cache version 2023-01-04 10:17:59 +01:00
Henrik Rydgård 5cae5615ea Use more unusual values as "fog-disabled". 2023-01-04 10:14:12 +01:00
Henrik Rydgård 26c748f959 Make fog-enable driven by uniform instead of fragment shader flag bit 2023-01-04 10:14:11 +01:00
Henrik Rydgård f069de2dd2 Pass the vertex decoder into the vertex shader IDs generator
Instead of just the vertex type.

This will allow things like the vertex decoder supplying defaults, in
order to reduce the number of unique vertex shaders at the cost of
slightly larger vertex data.

This doesn't actually do that yet though, it's just a refactor that can
be done separately.

Part of #16567
2022-12-30 22:57:05 +01:00
Unknown W. Brackets 49f6c461ad Reporting: Fix some header includes.
Particularly in Common, avoid including Core/Reporting.h.
2022-12-27 14:58:20 -08:00
Lubos 992d4c5147 OpenXR - Final Fantasy rendering fixed 2022-12-17 17:52:04 +01:00
Lubos 3de2ba1e9f OpenXR - 3rd Birthday rendering fixed 2022-12-17 16:51:05 +01:00
Henrik Rydgård ee19db091f Add accessor for UseFlags 2022-12-13 18:27:45 +01:00
Henrik Rydgård ad1cd40ff7 Bump shader cache versions before release, just to be safe. 2022-12-13 08:45:20 +01:00
Henrik Rydgård b7a3cf56cc OpenGL: Fix lifetime issue with uniform/sampler "locs" for thin3d pipelines 2022-12-09 20:52:19 +01:00
Unknown W. Brackets 77e510bd90 GPU: Use accurate depth for depth range hack.
This should be easier to ensure stays well tested.
2022-12-04 19:27:23 -08:00
Henrik RydgårdandGitHub 02b8bf33fb Merge pull request #16458 from hrydgard/desktop-friendly-msaa
Implement MSAA support for desktop GPUs in Vulkan
2022-12-03 11:22:41 +01:00
Lubos 39c399df47 OpenXR - GTA Chinatown wars rendering fixed 2022-12-02 17:53:03 +01:00
Lubos 769b1d7342 OpenXR - Assasins Creed rendering fixed 2022-12-02 17:45:29 +01:00
Lubos 66cbe55ffc OpenXR - Tony Hawk HUD fixed 2022-12-02 16:47:26 +01:00
Lubos 1e2cf07c6b OpenXR - Monster Hunter HUD fixed 2022-12-02 15:16:41 +01:00
Henrik Rydgård cd0acec3f0 Crashfix the other backends 2022-12-02 13:49:28 +01:00
Lubos de78007e66 OpenXR - Enable HUD in a few more games 2022-11-29 22:17:12 +01:00
Lubos 812c7d13aa OpenXR - HUD disappearing in Flatout fixed 2022-11-29 21:25:13 +01:00
Lubos aa66b93124 MOve VR heuristics into a standalone method 2022-11-25 16:05:30 +01:00
Lubos b2d809f4cd typos fixed 2022-11-25 15:58:51 +01:00
Lubos 1ef036d07c OpenXR - Farplane distance limit adjusted 2022-11-25 13:33:53 +01:00
Lubos 390ee28cd9 OpenXR - HUD fixes 2022-11-25 12:01:51 +01:00