Henrik Rydgård
5e6ec70280
Minor stuff
2026-03-01 12:09:43 +01:00
Henrik Rydgård
3a7911407b
Assorted minor cleanups
2026-01-19 15:47:40 +01:00
Henrik Rydgård
67010ff2af
Split the display layout config between landscape and portrait orientations
2025-11-05 12:49:51 +01:00
Henrik Rydgård
52eca29700
Delete an unnecessary warning
2025-05-19 20:50:09 +02:00
Henrik Rydgård
190af89d9f
Plumb in a GPUCommon pointer in the draw engines. (Hopefully can get rid of this later)
2024-12-15 13:53:27 +01:00
Henrik Rydgård
83af54950f
Move more core-related stuff into Core.cpp/h
2024-12-08 11:54:58 +01:00
Henrik Rydgård
96c4a10e8c
Add two new core states, rename RUNNING to RUNNING_CPU and similar for stepping.
2024-12-01 21:04:21 +01:00
Lubos
3154a5fac1
OpenXR - VR camera features on any platform
2024-08-07 09:25:12 +02:00
Henrik Rydgård
e01ca5b057
Logging API change (refactor) ( #19324 )
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* Rename LogType to Log
* Explicitly use the Log:: enum when logging. Allows for autocomplete when editing.
* Mac/ARM64 buildfix
* Do the same with the hle result log macros
* Rename the log names to mixed case while at it.
* iOS buildfix
* Qt buildfix attempt, ARM32 buildfix
2024-07-14 14:42:59 +02:00
Lubos
ffca688f99
OpenXR - Remove multiview
2024-06-24 17:00:56 +02:00
Herman Semenov
0f94ac9189
Cleanup excess redefines and maybe fixed result in HLE sceIo::sceIoGetDevType()
2024-04-02 14:25:26 +03:00
Henrik Rydgård
02eb10649d
Improve checks
2023-12-18 09:12:44 +01:00
Henrik Rydgård
b2729507a1
Assorted debugger-related fixes
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Also fixes issue where the rewind machinery would run even during pause.
2023-12-18 00:21:53 +01:00
Henrik Rydgård
33e48e9675
OpenGL: Fix some confusion between gpu->BeginHostFrame and gpu->BeginFrame, fixing black screen
2023-12-11 23:05:37 +01:00
Henrik Rydgård
fb4a1fb7dd
Simplify disk-cache-load on GLES as well, for the same reasons as #18216
2023-09-30 13:45:13 +02:00
Henrik Rydgård
6e303e8f1d
Vulkan: Simplify GetShaders and DirtyLastShader, making them internally consistent.
2023-09-24 11:55:15 +02:00
Henrik Rydgård
8a6e288fcc
Add checkboxes in developer tools to allow disabling ubershaders.
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Might be helpful to diagnose performance problems on user devices.
Additionally, moves the texture replacement controls to the top. They
should probably be moved somewhere else entirely...
See #17918
2023-08-17 20:16:04 +02:00
Henrik Rydgård
ff6e118fff
Get rid of a lot of ifdefs around presentation mode. Instead, set things dynamically.
2023-08-14 11:02:29 +02:00
Henrik Rydgård
be63ce3a4a
Minor refactor allowing getting the GPU profile string outside games
2023-08-03 16:31:20 +02:00
Henrik Rydgård
eb21a2e6c9
Break out the OSD data holder from Common/System/System.h, into OSD.cpp/h
2023-06-30 17:15:49 +02:00
Henrik Rydgård
7cc8c6cea4
OSD: Add semantics, move the the OSD state to common (while keeping the renderer in the UI).
2023-06-20 14:40:46 +02:00
Henrik Rydgård
7178c0cd42
Restore fragmentshader ID flags double and texalpha. Add a ubershader mode that uses dynamic state.
2023-05-25 10:19:01 +02:00
Henrik Rydgård
05b6bbdc56
Add a trivial profiling tool to the OpenGL backend - meaasure the time it takes to run a frame of commands.
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Accessed from the in-game dev menu just like the Vulkan frame profiler.
With this we can easily see that actually submitting the GL commands is often the bottleneck on old
devices like a Galaxy S3.
2023-05-17 14:38:11 +02:00
Henrik Rydgård
ee6234ecb6
I18N: Switch to getting categories by index instead of by string lookup
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Also gets rid of the shared_ptr usage, and generally makes things nicer.
Needed for later config refactorings, good to get in early.
2023-04-07 10:35:01 +02:00
Henrik Rydgård
d586ec0d5e
Don't create Host objects except in headless/unittest
2023-03-25 10:47:01 +01:00
Henrik Rydgård
9e125eeba7
Remove NotifyUserMessage from Host
2023-03-25 10:32:09 +01:00
Henrik Rydgård
72bed6f2b5
Some DeviceLost/DeviceRestore cleanup
2023-02-26 11:05:52 +01:00
Henrik Rydgård
4c45f8a4b0
Pass in draw directly in GPUCommon::DeviceRestore, instead of awkwardly fetching it
2023-02-25 23:04:27 +01:00
Henrik Rydgård
8fb75e0c12
Unify most of the DebugGetShader* functions
2023-02-25 16:42:09 +01:00
Henrik Rydgård
92ee6e6a75
Remove more redundant functions
2023-02-25 16:33:09 +01:00
Henrik Rydgård
c2c479b217
Remove function InitClear. Was only implemented for DX9, and only barely meaningful in non-buffered.
2023-02-25 16:32:50 +01:00
Henrik Rydgård
8ba665e258
More unification work
2023-02-25 16:12:24 +01:00
Henrik Rydgård
c74f5b2189
Prepare for unifying more stuff
2023-02-25 16:01:32 +01:00
Henrik Rydgård
285ffbaa52
Unify CopyDisplayToOutput
2023-02-25 14:42:15 +01:00
Henrik Rydgård
18999c3687
Create the GPUCommonHW class.
2023-02-25 14:42:10 +01:00
Henrik Rydgård
0d57f3beee
Unify GPUCommon::DoState.
2023-02-25 12:21:03 +01:00
Henrik Rydgård
609a8f6d36
Unify ExecuteOp between the accelerated backends
2023-02-25 12:21:03 +01:00
Henrik Rydgård
ed03348c65
Unify PreExecuteOp, keep the soft GPU as a special case
2023-02-25 12:21:03 +01:00
Henrik Rydgård
da561aa9de
Unify CheckFlushOp
2023-02-25 12:21:03 +01:00
Henrik Rydgård
d426ce5118
Clear depth buffers after changing depth rounding mode.
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And thus change of depth buffer scale/offset.
Previously, old depth buffers with values that now are out of range
could stick around, causing #16941 . This clears them to the expected 0
value, which helps Outrun. Ideally we should convert depth buffers to
the new format, but if we can get away without that, that's also nice.
This is enough for #16941 .
2023-02-10 10:03:14 +01:00
Henrik Rydgård
b62572a78f
Refactor the framedata/GPU thread management.
2023-01-30 11:49:31 +01:00
Unknown W. Brackets
06045b9459
GLES: Cache equal flag, load from cache.
2023-01-05 18:24:29 -08:00
Unknown W. Brackets
5749b5a825
GPU: Clear shaders on use flag change.
2023-01-05 18:24:29 -08:00
Unknown W. Brackets
0b6635c2dc
GLES: Avoid switch-case on older glsl.
2023-01-02 14:57:06 -08:00
Unknown W. Brackets
86d748fa0c
GLES: Use uint for uint shift amounts.
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This seems to cause trouble for some Adreno drivers as well.
2023-01-02 14:37:38 -08:00
Unknown W. Brackets
5180486ded
GLES: Force frag test cache on for Intel.
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Seeing drivers report errors trying to shift the alpha value in the test.
Only seeing these errors in fragment shaders, though.
2023-01-02 13:21:47 -08:00
Unknown W. Brackets
fdf5fefa91
GPU: Normalize CopyDisplayToOutput across backends.
2022-12-30 12:33:02 -08:00
Unknown W. Brackets
0496ca32ff
Global: Cleanup some minor includes and typos.
2022-12-27 08:33:07 -08:00
Henrik Rydgård
11366a2ded
Don't refer directly to g_Config.iMultiSampleLevel, it can contain unsupported modes.
2022-12-14 16:43:37 +01:00
Henrik Rydgård
ee19db091f
Add accessor for UseFlags
2022-12-13 18:27:45 +01:00