Commit Graph
3315 Commits
Author SHA1 Message Date
Henrik RydgårdandGitHub b78c7ad470 Merge pull request #18545 from GermanAizek/const-ref-params
Objects in function parameters have been replaced with constant references
2023-12-14 13:49:33 +01:00
Herman Semenov 08070e7f31 [Common Data/Core Dialog HLE/GPU Common Vulkan] Optimize create smart pointer using C++17 std::make_* 2023-12-14 15:44:16 +03:00
Herman Semenov 3d422b11c0 [GPU Common Vulkan/UI/Windows Debugger] Added const reference for function params 2023-12-14 14:23:31 +03:00
Henrik Rydgård a8b8e44de1 Increase texture size limit to 1024. It's actually used by FF3. 2023-12-13 22:18:54 +01:00
Henrik RydgårdandGitHub 0795f6b9e8 Merge pull request #18539 from hrydgard/speedhack-readback-multi-choice
Add multiple choices to the speedhack "Disable GPU readback"
2023-12-13 18:18:44 +01:00
Herman SemenovandHenrik Rydgård 315340fc62 Using const reference for C++17 range-based loop and freq used objects 2023-12-13 17:33:01 +01:00
Henrik Rydgård e62614498e Buildfix mac (name collision with NO...) 2023-12-13 16:48:07 +01:00
Henrik Rydgård caec201c4d Make "Skip GPU readbacks" a multi-choice option, for easier experimentation by users 2023-12-13 16:18:44 +01:00
Henrik Rydgård 6d3c34ecd5 Eliminate inf values resulting from depth range computation.
Fixes #17981
2023-12-12 18:48:22 +01:00
Herman Semenov de80cc3883 Using reserve if possible 2023-12-12 15:13:43 +03:00
Henrik Rydgård 3902c85f7f Enable texture replacement filtering overrides even if file is missing 2023-12-11 20:20:35 +01:00
Henrik Rydgård 8d8ff5886b Fix issue where nothing had started a render pass when we wanted to clear the screen. 2023-12-11 13:06:15 +01:00
Henrik Rydgård 71aaad23fb Fix issue with zero-vertex draw calls. Though, should maybe just filter them out earlier. 2023-12-10 12:21:07 +01:00
Henrik Rydgård aca3bbc9a0 DrawEngine: Remove the confusing MaxIndex accessor, replace with directly reading numDecodedVerts_ 2023-12-10 11:58:47 +01:00
Henrik Rydgård 904ce4f7e1 Quickfix regression in Outrun 2023-12-09 18:32:26 +01:00
Henrik Rydgård 7e85d3d10a Disable the new culling on RISC-V for now. 2023-12-09 16:49:02 +01:00
Henrik Rydgård 4e2a1bf81c NEON: vcvtq can scale directly, no need for a mul by const. 2023-12-09 16:48:59 +01:00
Henrik Rydgård 99548be8a3 NEON culling: Use mla operations to shave off some more cycles. ARM32 compat. 2023-12-09 16:36:01 +01:00
Henrik Rydgård 6a7ef83f4b NEON-optimize the culling 2023-12-09 15:55:51 +01:00
Henrik Rydgård 5b44e25150 SSE-optimize the frustum culling 2023-12-09 15:55:51 +01:00
Henrik Rydgård 62c936babf Flip the cull plane data around to avoid transforming each vertex multiple times. 2023-12-09 15:55:51 +01:00
Henrik Rydgård a043962447 World space planes 2023-12-09 15:55:51 +01:00
Henrik Rydgård dbf796bb66 Fastcull: SSE/NEON-optimize 16-bit position conversion 2023-12-09 15:55:51 +01:00
Henrik Rydgård 89d8ef87ec Use a less accurate but faster frustum cull for the general draws. 2023-12-09 15:55:51 +01:00
Henrik Rydgård 0905b6a5ad Frustum-cull small draws
Some games do a poor job of culling stuff, and some transparent
sprites can be very expensive if they cause a copy.
Skipping them if outside the viewport makes sense in that case.

One example are the flame sprites in #17797 .

Additionally, we should be able to cull through-mode draws easily, this
one doesn't even try.
2023-12-09 15:55:51 +01:00
Henrik RydgårdandGitHub 8dab823936 Merge pull request #18484 from hrydgard/mlb-fix
Fix frozen pitch meters in MLB series games - we were not hashing enough texture data
2023-12-07 12:12:35 +01:00
Henrik Rydgård 877324c978 Add comment about swizzling to the texture replacer hash 2023-12-07 11:01:51 +01:00
Henrik Rydgård 443a882041 Fix the size calculation when hashing small swizzled textures 2023-12-07 10:45:31 +01:00
Henrik Rydgård 36a2174ac0 Vulkan: Add indicator of swizzle mode to texture debug names 2023-12-07 10:35:04 +01:00
Henrik Rydgård 7bf8023dce Don't do the texture size check for the built-in font texture.
Fixes #18483
Fixes #18479
2023-12-07 09:01:24 +01:00
Henrik RydgårdandGitHub b90b6268ec Merge pull request #18478 from hrydgard/block-transfer-to-depth
Handle block transfers from RAM to depth buffers.
2023-12-06 10:12:31 +01:00
Henrik Rydgård 26a51191b3 Cleaner solution to previous commit 2023-12-06 09:54:03 +01:00
Henrik Rydgård 8588b11a6a Rename MayIntersectFramebuffer to MayInteresectFramebufferColor 2023-12-06 09:42:44 +01:00
Henrik Rydgård 88f2657bb1 Allow block transfers from RAM to depth buffers.
Reuses the existing compat flag BlockTransferDepth.

I do aim to remove that compat flag in the future, it's probably not
even necessary here, it's just that general depth block transfers were
already gated on it.

Fixes #17878
2023-12-06 00:29:09 +01:00
Henrik Rydgård e2480b9fa0 D3D9: Apply a half-pixel offset in 2D shader draws. Makes Tantalus games less broken (but still broken) 2023-12-05 14:09:14 +01:00
Henrik Rydgård 64a810f9bf VertexDecoder: Minor optimization for CPUs not supporting SSE4. 2023-12-05 01:23:09 +01:00
Henrik Rydgård 6b8ec972fb A couple of warning fixes (real issues though small) 2023-12-05 01:12:42 +01:00
Henrik Rydgård 5373b8c5b3 Fix double-free problem in "low-memory" texture fallback (Vulkan) 2023-12-04 19:47:20 +01:00
Henrik Rydgård 7f67a10543 Texture replacement: Prioritize ini file lines over files in the "root".
This reverts back to the old behavior, as mentioned in #18465
2023-12-03 00:18:39 +01:00
Henrik RydgårdandGitHub d584162e06 Merge pull request #18462 from hrydgard/framebuffer-listing-overlay
Framebuffer listing overlay
2023-12-02 18:51:33 +01:00
Henrik Rydgård 6d977b4a12 Remove unnecessary struct FramebufferInfo 2023-12-02 13:56:18 +01:00
Henrik Rydgård 4ef54169af Add a compat.ini setting to allow delayed GPU readbacks, for experimentation. 2023-12-02 11:34:59 +01:00
Henrik Rydgård b636356f36 copy: Reverse the order of the y and seq heuristics 2023-12-01 20:40:12 +01:00
Henrik Rydgård cef17589d2 Move the oversize copy detection to a better location (less false positive) 2023-12-01 00:30:06 +01:00
Henrik Rydgård d9365a6df1 FramebufferCopy: New framebuffer candidate sorting, similar to block transfer detection.
The previous attempt was simply flawed.
2023-12-01 00:10:16 +01:00
Henrik Rydgård 7920e86098 Add heuristic, fixing video flicker in Naruto UNH 2 caused by copy to wrong target. 2023-11-30 22:19:52 +01:00
Henrik Rydgård dae758e5f4 Fix some bugs and mistakes found by Nemoumbra through static analysis 2023-11-26 13:43:11 +01:00
Henrik Rydgård aec0606ba4 Optimize the bounding box code for more vertex formats 2023-11-26 13:40:37 +01:00
Henrik RydgårdandGitHub cb9c6dc661 Merge pull request #18418 from hrydgard/simplify-input-layout
thin3d/backends: Remove code that pretended that we supported multiple vertex streams
2023-11-13 12:51:09 +01:00
Henrik Rydgård d891aaf9cd Remove code that pretended that we supported multiple vertex streams
Don't really see that we'll have much use for this feature, so simplify
it away. Only single vertex stream data is now supported by the thin3d
API.
2023-11-13 01:15:28 +01:00