Henrik Rydgård
5e16bf907b
VertexDecoder: Improve logging for missing formats. Add missing convert function.
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The missing function is mainly used in D3D11, which can be used on
Windows for ARM64. It's not necesssary for the other backends, which is
why it used to be missing in the ARM64 vertex decoder.
Also fix a minor memory leak in AtracCtx2.
2025-09-24 10:52:09 -06:00
Henrik Rydgård
e01ca5b057
Logging API change (refactor) ( #19324 )
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* Rename LogType to Log
* Explicitly use the Log:: enum when logging. Allows for autocomplete when editing.
* Mac/ARM64 buildfix
* Do the same with the hle result log macros
* Rename the log names to mixed case while at it.
* iOS buildfix
* Qt buildfix attempt, ARM32 buildfix
2024-07-14 14:42:59 +02:00
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d6ce03e1db
Audio: Correct log function name.
2023-12-29 09:42:23 -08:00
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15cb782f85
riscv: Implement Zfa encoding.
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Not yet enabled/detected.
2023-12-29 09:42:23 -08:00
Henrik Rydgård
bca83c0baf
Buildfix
2023-12-19 14:44:21 +01:00
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b041e712de
riscv: Fix signed position bug in vertexjit.
2023-07-23 17:57:08 -07:00
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5cbad1982b
riscv: Correct 565 morph mistake.
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Observed ni Valkyria Chronicles 3.
2023-07-23 17:57:08 -07:00
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f1c90a6014
riscv: Fix skinning decode, morph and not.
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Was transposed and using the wrong matrix when morphing.
2023-07-23 14:35:37 -07:00
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1790964ffe
riscv: Fix vertexjit skinning, oops.
2023-07-23 14:35:37 -07:00
Henrik Rydgård
01cea7f088
Pass uvScale in as an argument to the vertex decoder
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Cleaner than overwriting/restoring gstate_c.uvScale in the decoder
loop. A small cleanup I've been wanting to do for ages.
Expecting a negligble perf boost if any.
2023-06-12 20:25:18 +02:00
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df1bd64662
riscv: Add morph+skin to vertexjit.
2023-02-16 18:45:10 -08:00
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71f4b116fe
riscv: Implement skinning in vertexjit.
2023-02-16 18:32:58 -08:00
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27e60a9f2e
riscv: Sum weighted matrices in vertexjit.
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Not yet doing pos/norm, so not used yet.
2023-02-16 18:32:58 -08:00
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9f43010004
riscv: Reuse some color morphing code.
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Small optimization loss in 5551, but fairly minimal and I think it's worth
it.
2023-02-14 20:46:05 -08:00
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684aa75388
riscv: Include morph in vertexjit.
2023-02-14 20:20:55 -08:00
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ada6aa77e0
riscv: Correct offset prescale in vertexjit.
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Also implement doubling while here.
2023-02-13 17:16:48 -08:00
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e1c391b1c8
riscv: Use vertexjit for hardware skinned verts.
2023-02-13 17:15:49 -08:00
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991c596490
riscv: Set constants once in vertexjit.
2023-02-13 16:57:13 -08:00
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dc4136d547
riscv: Add prescale to vertexjit.
2023-02-12 23:05:35 -08:00
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77b2e63876
riscv: Add colors to vertexjit.
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This don't feel very efficient, but they overall beat non-jit.
2023-02-12 23:05:35 -08:00
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ee10fae04e
riscv: Add basic steps to vertex decode.
2023-02-12 23:05:34 -08:00
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219e0db4e5
riscv: Initial vertexjit.
2023-02-12 14:28:51 -08:00