Files
ppsspp/GPU/Common/VertexDecoderRiscV.cpp
T

605 lines
21 KiB
C++

// Copyright (c) 2023- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include "ppsspp_config.h"
#if PPSSPP_ARCH(RISCV64)
#include "Common/CPUDetect.h"
#include "Common/Log.h"
#include "Common/RiscVEmitter.h"
#include "Core/MIPS/JitCommon/JitCommon.h"
#include "GPU/GPUState.h"
#include "GPU/Common/VertexDecoderCommon.h"
static const float by128 = 1.0f / 128.0f;
static const float by16384 = 1.0f / 16384.0f;
static const float by32768 = 1.0f / 32768.0f;
static const float const65535 = 65535.0f;
using namespace RiscVGen;
static const RiscVReg srcReg = X10;
static const RiscVReg dstReg = X11;
static const RiscVReg counterReg = X12;
static const RiscVReg tempReg1 = X13;
static const RiscVReg tempReg2 = X14;
static const RiscVReg tempReg3 = X15;
static const RiscVReg scratchReg = X16;
static const RiscVReg fullAlphaReg = X17;
static const RiscVReg boundsMinUReg = X28;
static const RiscVReg boundsMinVReg = X29;
static const RiscVReg boundsMaxUReg = X30;
static const RiscVReg boundsMaxVReg = X31;
static const RiscVReg fpScratchReg1 = F10;
static const RiscVReg fpScratchReg2 = F11;
static const RiscVReg fpScratchReg3 = F12;
static const RiscVReg fpSrc[3] = { F13, F14, F15 };
struct UVScaleRegs {
struct {
RiscVReg u;
RiscVReg v;
} scale;
struct {
RiscVReg u;
RiscVReg v;
} offset;
};
static const UVScaleRegs prescaleRegs = { { F0, F1 }, { F2, F3 } };
// TODO: Use vector, where supported.
static const JitLookup jitLookup[] = {
{&VertexDecoder::Step_TcU8ToFloat, &VertexDecoderJitCache::Jit_TcU8ToFloat},
{&VertexDecoder::Step_TcU16ToFloat, &VertexDecoderJitCache::Jit_TcU16ToFloat},
{&VertexDecoder::Step_TcFloat, &VertexDecoderJitCache::Jit_TcFloat},
{&VertexDecoder::Step_TcU16ThroughToFloat, &VertexDecoderJitCache::Jit_TcU16ThroughToFloat},
{&VertexDecoder::Step_TcFloatThrough, &VertexDecoderJitCache::Jit_TcFloatThrough},
{&VertexDecoder::Step_TcU8Prescale, &VertexDecoderJitCache::Jit_TcU8Prescale},
{&VertexDecoder::Step_TcU16Prescale, &VertexDecoderJitCache::Jit_TcU16Prescale},
{&VertexDecoder::Step_TcFloatPrescale, &VertexDecoderJitCache::Jit_TcFloatPrescale},
{&VertexDecoder::Step_NormalS8, &VertexDecoderJitCache::Jit_NormalS8},
{&VertexDecoder::Step_NormalS16, &VertexDecoderJitCache::Jit_NormalS16},
{&VertexDecoder::Step_NormalFloat, &VertexDecoderJitCache::Jit_NormalFloat},
{&VertexDecoder::Step_PosS8, &VertexDecoderJitCache::Jit_PosS8},
{&VertexDecoder::Step_PosS16, &VertexDecoderJitCache::Jit_PosS16},
{&VertexDecoder::Step_PosFloat, &VertexDecoderJitCache::Jit_PosFloat},
{&VertexDecoder::Step_PosS8Through, &VertexDecoderJitCache::Jit_PosS8Through},
{&VertexDecoder::Step_PosS16Through, &VertexDecoderJitCache::Jit_PosS16Through},
{&VertexDecoder::Step_PosFloatThrough, &VertexDecoderJitCache::Jit_PosFloatThrough},
{&VertexDecoder::Step_Color8888, &VertexDecoderJitCache::Jit_Color8888},
{&VertexDecoder::Step_Color4444, &VertexDecoderJitCache::Jit_Color4444},
{&VertexDecoder::Step_Color565, &VertexDecoderJitCache::Jit_Color565},
{&VertexDecoder::Step_Color5551, &VertexDecoderJitCache::Jit_Color5551},
};
JittedVertexDecoder VertexDecoderJitCache::Compile(const VertexDecoder &dec, int32_t *jittedSize) {
dec_ = &dec;
BeginWrite(4096);
const u8 *start = AlignCode16();
SetAutoCompress(true);
bool log = false;
bool prescaleStep = false;
// Look for prescaled texcoord steps
for (int i = 0; i < dec.numSteps_; i++) {
if (dec.steps_[i] == &VertexDecoder::Step_TcU8Prescale ||
dec.steps_[i] == &VertexDecoder::Step_TcU16Prescale ||
dec.steps_[i] == &VertexDecoder::Step_TcFloatPrescale) {
prescaleStep = true;
}
}
// Keep the scale/offset in a few fp registers if we need it.
if (prescaleStep) {
LI(tempReg1, &gstate_c.uv);
FL(32, prescaleRegs.scale.u, tempReg1, 0);
FL(32, prescaleRegs.scale.v, tempReg1, 4);
FL(32, prescaleRegs.offset.u, tempReg1, 8);
FL(32, prescaleRegs.offset.v, tempReg1, 12);
if ((dec.VertexType() & GE_VTYPE_TC_MASK) == GE_VTYPE_TC_8BIT) {
LI(scratchReg, by128);
FMV(FMv::W, FMv::X, fpScratchReg1, scratchReg);
FMUL(32, prescaleRegs.scale.u, prescaleRegs.scale.u, fpScratchReg1);
FMUL(32, prescaleRegs.scale.v, prescaleRegs.scale.v, fpScratchReg1);
FMUL(32, prescaleRegs.offset.u, prescaleRegs.offset.u, fpScratchReg1);
FMUL(32, prescaleRegs.offset.v, prescaleRegs.offset.v, fpScratchReg1);
} else if ((dec.VertexType() & GE_VTYPE_TC_MASK) == GE_VTYPE_TC_16BIT) {
LI(scratchReg, by32768);
FMV(FMv::W, FMv::X, fpScratchReg1, scratchReg);
FMUL(32, prescaleRegs.scale.u, prescaleRegs.scale.u, fpScratchReg1);
FMUL(32, prescaleRegs.scale.v, prescaleRegs.scale.v, fpScratchReg1);
FMUL(32, prescaleRegs.offset.u, prescaleRegs.offset.u, fpScratchReg1);
FMUL(32, prescaleRegs.offset.v, prescaleRegs.offset.v, fpScratchReg1);
}
}
if (dec.col) {
// Or LDB and skip the conditional? This is probably cheaper.
LI(fullAlphaReg, 0xFF);
}
if (dec.tc && dec.throughmode) {
// TODO: Smarter, only when doing bounds.
LI(tempReg1, &gstate_c.vertBounds.minU);
LH(boundsMinUReg, tempReg1, offsetof(KnownVertexBounds, minU));
LH(boundsMaxUReg, tempReg1, offsetof(KnownVertexBounds, maxU));
LH(boundsMinVReg, tempReg1, offsetof(KnownVertexBounds, minV));
LH(boundsMaxVReg, tempReg1, offsetof(KnownVertexBounds, maxV));
}
// TODO: Skipping, prescale.
const u8 *loopStart = GetCodePtr();
for (int i = 0; i < dec.numSteps_; i++) {
if (!CompileStep(dec, i)) {
EndWrite();
// Reset the code ptr (effectively undoing what we generated) and return zero to indicate that we failed.
ResetCodePtr(GetOffset(start));
char temp[1024]{};
dec.ToString(temp);
ERROR_LOG(G3D, "Could not compile vertex decoder, failed at step %d: %s", i, temp);
return nullptr;
}
}
ADDI(srcReg, srcReg, dec.VertexSize());
ADDI(dstReg, dstReg, dec.decFmt.stride);
ADDI(counterReg, counterReg, -1);
BLT(R_ZERO, counterReg, loopStart);
if (dec.col) {
LI(tempReg1, &gstate_c.vertexFullAlpha);
FixupBranch skip = BNE(R_ZERO, fullAlphaReg);
SB(fullAlphaReg, tempReg1, 0);
SetJumpTarget(skip);
}
if (dec.tc && dec.throughmode) {
// TODO: Smarter, only when doing bounds.
LI(tempReg1, &gstate_c.vertBounds.minU);
SH(boundsMinUReg, tempReg1, offsetof(KnownVertexBounds, minU));
SH(boundsMaxUReg, tempReg1, offsetof(KnownVertexBounds, maxU));
SH(boundsMinVReg, tempReg1, offsetof(KnownVertexBounds, minV));
SH(boundsMaxVReg, tempReg1, offsetof(KnownVertexBounds, maxV));
}
RET();
FlushIcache();
if (log) {
char temp[1024]{};
dec.ToString(temp);
INFO_LOG(JIT, "=== %s (%d bytes) ===", temp, (int)(GetCodePtr() - start));
std::vector<std::string> lines = DisassembleRV64(start, (int)(GetCodePtr() - start));
for (auto line : lines) {
INFO_LOG(JIT, "%s", line.c_str());
}
INFO_LOG(JIT, "==========");
}
*jittedSize = (int)(GetCodePtr() - start);
EndWrite();
return (JittedVertexDecoder)start;
}
bool VertexDecoderJitCache::CompileStep(const VertexDecoder &dec, int step) {
// See if we find a matching JIT function.
for (size_t i = 0; i < ARRAY_SIZE(jitLookup); i++) {
if (dec.steps_[step] == jitLookup[i].func) {
((*this).*jitLookup[i].jitFunc)();
return true;
}
}
return false;
}
void VertexDecoderJitCache::Jit_TcU8ToFloat() {
Jit_AnyU8ToFloat(dec_->tcoff, 16);
FS(32, fpSrc[0], dstReg, dec_->decFmt.uvoff);
FS(32, fpSrc[1], dstReg, dec_->decFmt.uvoff + 4);
}
void VertexDecoderJitCache::Jit_TcU16ToFloat() {
Jit_AnyU16ToFloat(dec_->tcoff, 32);
FS(32, fpSrc[0], dstReg, dec_->decFmt.uvoff);
FS(32, fpSrc[1], dstReg, dec_->decFmt.uvoff + 4);
}
void VertexDecoderJitCache::Jit_TcFloat() {
// Just copy 64 bits. Might be nice if we could detect misaligned load perf.
LW(tempReg1, srcReg, dec_->tcoff);
LW(tempReg2, srcReg, dec_->tcoff + 4);
SW(tempReg1, dstReg, dec_->decFmt.uvoff);
SW(tempReg2, dstReg, dec_->decFmt.uvoff + 4);
}
void VertexDecoderJitCache::Jit_TcU16ThroughToFloat() {
LHU(tempReg1, srcReg, dec_->tcoff + 0);
LHU(tempReg2, srcReg, dec_->tcoff + 2);
if (cpu_info.RiscV_B) {
MINU(boundsMinUReg, boundsMinUReg, tempReg1);
MAXU(boundsMaxUReg, boundsMaxUReg, tempReg1);
MINU(boundsMinVReg, boundsMinVReg, tempReg2);
MAXU(boundsMaxVReg, boundsMaxVReg, tempReg2);
} else {
auto updateSide = [&](RiscVReg src, bool greater, RiscVReg dst) {
FixupBranch skip = BLT(greater ? dst : src, greater ? src : dst);
MV(dst, src);
SetJumpTarget(skip);
};
updateSide(tempReg1, false, boundsMinUReg);
updateSide(tempReg1, true, boundsMaxUReg);
updateSide(tempReg2, false, boundsMinVReg);
updateSide(tempReg2, true, boundsMaxVReg);
}
FCVT(FConv::S, FConv::WU, fpSrc[0], tempReg1, Round::TOZERO);
FCVT(FConv::S, FConv::WU, fpSrc[1], tempReg2, Round::TOZERO);
FS(32, fpSrc[0], dstReg, dec_->decFmt.uvoff);
FS(32, fpSrc[1], dstReg, dec_->decFmt.uvoff + 4);
}
void VertexDecoderJitCache::Jit_TcFloatThrough() {
// Just copy 64 bits. Might be nice if we could detect misaligned load perf.
LW(tempReg1, srcReg, dec_->tcoff);
LW(tempReg2, srcReg, dec_->tcoff + 4);
SW(tempReg1, dstReg, dec_->decFmt.uvoff);
SW(tempReg2, dstReg, dec_->decFmt.uvoff + 4);
}
void VertexDecoderJitCache::Jit_TcU8Prescale() {
LBU(tempReg1, srcReg, dec_->tcoff + 0);
LBU(tempReg2, srcReg, dec_->tcoff + 1);
FCVT(FConv::S, FConv::WU, fpSrc[0], tempReg1, Round::TOZERO);
FCVT(FConv::S, FConv::WU, fpSrc[1], tempReg2, Round::TOZERO);
FMADD(32, fpSrc[0], fpSrc[0], prescaleRegs.scale.u, prescaleRegs.offset.u);
FMADD(32, fpSrc[1], fpSrc[1], prescaleRegs.scale.v, prescaleRegs.offset.v);
FS(32, fpSrc[0], dstReg, dec_->decFmt.uvoff);
FS(32, fpSrc[1], dstReg, dec_->decFmt.uvoff + 4);
}
void VertexDecoderJitCache::Jit_TcU16Prescale() {
LHU(tempReg1, srcReg, dec_->tcoff + 0);
LHU(tempReg2, srcReg, dec_->tcoff + 2);
FCVT(FConv::S, FConv::WU, fpSrc[0], tempReg1, Round::TOZERO);
FCVT(FConv::S, FConv::WU, fpSrc[1], tempReg2, Round::TOZERO);
FMADD(32, fpSrc[0], fpSrc[0], prescaleRegs.scale.u, prescaleRegs.offset.u);
FMADD(32, fpSrc[1], fpSrc[1], prescaleRegs.scale.v, prescaleRegs.offset.v);
FS(32, fpSrc[0], dstReg, dec_->decFmt.uvoff);
FS(32, fpSrc[1], dstReg, dec_->decFmt.uvoff + 4);
}
void VertexDecoderJitCache::Jit_TcFloatPrescale() {
FL(32, fpSrc[0], srcReg, dec_->tcoff + 0);
FL(32, fpSrc[1], srcReg, dec_->tcoff + 4);
FMADD(32, fpSrc[0], fpSrc[0], prescaleRegs.scale.u, prescaleRegs.offset.u);
FMADD(32, fpSrc[1], fpSrc[1], prescaleRegs.scale.v, prescaleRegs.offset.v);
FS(32, fpSrc[0], dstReg, dec_->decFmt.uvoff);
FS(32, fpSrc[1], dstReg, dec_->decFmt.uvoff + 4);
}
void VertexDecoderJitCache::Jit_NormalS8() {
LB(tempReg1, srcReg, dec_->nrmoff);
LB(tempReg2, srcReg, dec_->nrmoff + 1);
LB(tempReg3, srcReg, dec_->nrmoff + 2);
SB(tempReg1, dstReg, dec_->decFmt.nrmoff);
SB(tempReg2, dstReg, dec_->decFmt.nrmoff + 1);
SB(tempReg3, dstReg, dec_->decFmt.nrmoff + 2);
SB(R_ZERO, dstReg, dec_->decFmt.nrmoff + 3);
}
void VertexDecoderJitCache::Jit_NormalS16() {
LH(tempReg1, srcReg, dec_->nrmoff);
LH(tempReg2, srcReg, dec_->nrmoff + 2);
LH(tempReg3, srcReg, dec_->nrmoff + 4);
SH(tempReg1, dstReg, dec_->decFmt.nrmoff);
SH(tempReg2, dstReg, dec_->decFmt.nrmoff + 2);
SH(tempReg3, dstReg, dec_->decFmt.nrmoff + 4);
SH(R_ZERO, dstReg, dec_->decFmt.nrmoff + 6);
}
void VertexDecoderJitCache::Jit_NormalFloat() {
// Just copy 12 bytes, play with over read/write later.
LW(tempReg1, srcReg, dec_->nrmoff);
LW(tempReg2, srcReg, dec_->nrmoff + 4);
LW(tempReg3, srcReg, dec_->nrmoff + 8);
SW(tempReg1, dstReg, dec_->decFmt.nrmoff);
SW(tempReg2, dstReg, dec_->decFmt.nrmoff + 4);
SW(tempReg3, dstReg, dec_->decFmt.nrmoff + 8);
}
void VertexDecoderJitCache::Jit_PosS8() {
Jit_AnyS8ToFloat(dec_->posoff);
FS(32, fpSrc[0], dstReg, dec_->decFmt.posoff);
FS(32, fpSrc[1], dstReg, dec_->decFmt.posoff + 4);
FS(32, fpSrc[2], dstReg, dec_->decFmt.posoff + 8);
}
void VertexDecoderJitCache::Jit_PosS16() {
Jit_AnyS16ToFloat(dec_->posoff);
FS(32, fpSrc[0], dstReg, dec_->decFmt.posoff);
FS(32, fpSrc[1], dstReg, dec_->decFmt.posoff + 4);
FS(32, fpSrc[2], dstReg, dec_->decFmt.posoff + 8);
}
void VertexDecoderJitCache::Jit_PosFloat() {
// Just copy 12 bytes, play with over read/write later.
LW(tempReg1, srcReg, dec_->posoff);
LW(tempReg2, srcReg, dec_->posoff + 4);
LW(tempReg3, srcReg, dec_->posoff + 8);
SW(tempReg1, dstReg, dec_->decFmt.posoff);
SW(tempReg2, dstReg, dec_->decFmt.posoff + 4);
SW(tempReg3, dstReg, dec_->decFmt.posoff + 8);
}
void VertexDecoderJitCache::Jit_PosS8Through() {
// 8-bit positions in throughmode always decode to 0, depth included.
SW(R_ZERO, dstReg, dec_->decFmt.posoff);
SW(R_ZERO, dstReg, dec_->decFmt.posoff + 4);
SW(R_ZERO, dstReg, dec_->decFmt.posoff + 8);
}
void VertexDecoderJitCache::Jit_PosS16Through() {
// Start with X and Y (which are signed.)
LH(tempReg1, srcReg, dec_->posoff + 0);
LH(tempReg2, srcReg, dec_->posoff + 2);
// This one, Z, has to be unsigned.
LHU(tempReg3, srcReg, dec_->posoff + 4);
FCVT(FConv::S, FConv::WU, fpSrc[0], tempReg1, Round::TOZERO);
FCVT(FConv::S, FConv::WU, fpSrc[1], tempReg2, Round::TOZERO);
FCVT(FConv::S, FConv::WU, fpSrc[2], tempReg3, Round::TOZERO);
FS(32, fpSrc[0], dstReg, dec_->decFmt.posoff);
FS(32, fpSrc[1], dstReg, dec_->decFmt.posoff + 4);
FS(32, fpSrc[2], dstReg, dec_->decFmt.posoff + 8);
}
void VertexDecoderJitCache::Jit_PosFloatThrough() {
// Start by copying 8 bytes, then handle Z separately to clamp it.
LW(tempReg1, srcReg, dec_->posoff);
LW(tempReg2, srcReg, dec_->posoff + 4);
FL(32, fpSrc[2], srcReg, dec_->posoff + 8);
SW(tempReg1, dstReg, dec_->decFmt.posoff);
SW(tempReg2, dstReg, dec_->decFmt.posoff + 4);
// Load the constants to clamp. Maybe could static alloc this constant in a reg.
LI(scratchReg, const65535);
FMV(FMv::W, FMv::X, fpScratchReg1, R_ZERO);
FMV(FMv::W, FMv::X, fpScratchReg2, scratchReg);
FMAX(32, fpSrc[2], fpSrc[2], fpScratchReg1);
FMIN(32, fpSrc[2], fpSrc[2], fpScratchReg2);
FS(32, fpSrc[2], dstReg, dec_->decFmt.posoff + 8);
}
void VertexDecoderJitCache::Jit_Color8888() {
LW(tempReg1, srcReg, dec_->coloff);
// Set tempReg2=-1 if full alpha, 0 otherwise.
SRLI(tempReg2, tempReg1, 24);
SLTIU(tempReg2, tempReg2, 0xFF);
ADDI(tempReg2, tempReg2, -1);
// Now use that as a mask to clear fullAlpha.
AND(fullAlphaReg, fullAlphaReg, tempReg2);
SW(tempReg1, dstReg, dec_->decFmt.c0off);
}
void VertexDecoderJitCache::Jit_Color4444() {
LHU(tempReg1, srcReg, dec_->coloff);
// Red...
ANDI(tempReg2, tempReg1, 0x0F);
// Move green left to position 8.
ANDI(tempReg3, tempReg1, 0xF0);
SLLI(tempReg3, tempReg3, 4);
OR(tempReg2, tempReg2, tempReg3);
// For blue, we modify tempReg1 since immediates are sign extended after 11 bits.
SRLI(tempReg1, tempReg1, 8);
ANDI(tempReg3, tempReg1, 0x0F);
SLLI(tempReg3, tempReg3, 16);
OR(tempReg2, tempReg2, tempReg3);
// And now alpha, moves 20 to get to 24.
ANDI(tempReg3, tempReg1, 0xF0);
SLLI(tempReg3, tempReg3, 20);
OR(tempReg2, tempReg2, tempReg3);
// Now we swizzle.
SLLI(tempReg3, tempReg2, 4);
OR(tempReg2, tempReg2, tempReg3);
// Color is down, now let's say the fullAlphaReg flag from tempReg1 (still has alpha.)
// Set tempReg1=-1 if full alpha, 0 otherwise.
SLTIU(tempReg1, tempReg1, 0xF0);
ADDI(tempReg1, tempReg1, -1);
// Now use that as a mask to clear fullAlpha.
AND(fullAlphaReg, fullAlphaReg, tempReg1);
SW(tempReg2, dstReg, dec_->decFmt.c0off);
}
void VertexDecoderJitCache::Jit_Color565() {
LHU(tempReg1, srcReg, dec_->coloff);
// Start by extracting green.
SRLI(tempReg2, tempReg1, 5);
ANDI(tempReg2, tempReg2, 0x3F);
// And now swizzle 6 -> 8, using a wall to clear bits.
SRLI(tempReg3, tempReg2, 4);
SLLI(tempReg3, tempReg3, 8);
SLLI(tempReg2, tempReg2, 2 + 8);
OR(tempReg2, tempReg2, tempReg3);
// Now pull blue out using a wall to isolate it.
SRLI(tempReg3, tempReg1, 11);
// And now isolate red and combine them.
ANDI(tempReg1, tempReg1, 0x1F);
SLLI(tempReg3, tempReg3, 16);
OR(tempReg1, tempReg1, tempReg3);
// Now we swizzle them together.
SRLI(tempReg3, tempReg1, 2);
SLLI(tempReg1, tempReg1, 3);
OR(tempReg1, tempReg1, tempReg3);
// But we have to clear the bits now which is annoying.
LI(tempReg3, 0x00FF00FF);
AND(tempReg1, tempReg1, tempReg3);
// Now add green back in, and then make an alpha FF and add it too.
OR(tempReg1, tempReg1, tempReg2);
LI(tempReg3, (s32)0xFF000000);
OR(tempReg1, tempReg1, tempReg3);
SW(tempReg1, dstReg, dec_->decFmt.c0off);
}
void VertexDecoderJitCache::Jit_Color5551() {
LHU(tempReg1, srcReg, dec_->coloff);
// Separate each color.
SRLI(tempReg2, tempReg1, 5);
SRLI(tempReg3, tempReg1, 10);
// Set tempReg3 to -1 if the alpha bit is set.
SLLIW(scratchReg, tempReg1, 16);
SRAIW(scratchReg, scratchReg, 31);
// Now we can mask the flag.
AND(fullAlphaReg, fullAlphaReg, scratchReg);
// Let's move alpha into position.
SLLI(scratchReg, scratchReg, 24);
// Mask each.
ANDI(tempReg1, tempReg1, 0x1F);
ANDI(tempReg2, tempReg2, 0x1F);
ANDI(tempReg3, tempReg3, 0x1F);
// And shift into position.
SLLI(tempReg2, tempReg2, 8);
SLLI(tempReg3, tempReg3, 16);
// Combine RGB together.
OR(tempReg1, tempReg1, tempReg2);
OR(tempReg1, tempReg1, tempReg3);
// Swizzle our 5 -> 8
SRLI(tempReg2, tempReg1, 2);
SLLI(tempReg1, tempReg1, 3);
// Mask out the overflow in tempReg2 and combine.
LI(tempReg3, 0x00070707);
AND(tempReg2, tempReg2, tempReg3);
OR(tempReg1, tempReg1, tempReg2);
// Add in alpha and we're done.
OR(tempReg1, tempReg1, scratchReg);
SW(tempReg1, dstReg, dec_->decFmt.c0off);
}
void VertexDecoderJitCache::Jit_AnyS8ToFloat(int srcoff) {
LB(tempReg1, srcReg, srcoff + 0);
LB(tempReg2, srcReg, srcoff + 1);
LB(tempReg3, srcReg, srcoff + 2);
// TODO: Could maybe static alloc?
LI(scratchReg, by128);
FMV(FMv::W, FMv::X, fpScratchReg1, scratchReg);
FCVT(FConv::S, FConv::W, fpSrc[0], tempReg1, Round::TOZERO);
FCVT(FConv::S, FConv::W, fpSrc[1], tempReg2, Round::TOZERO);
FCVT(FConv::S, FConv::W, fpSrc[2], tempReg3, Round::TOZERO);
FMUL(32, fpSrc[0], fpSrc[0], fpScratchReg1);
FMUL(32, fpSrc[1], fpSrc[1], fpScratchReg1);
FMUL(32, fpSrc[2], fpSrc[2], fpScratchReg1);
}
void VertexDecoderJitCache::Jit_AnyS16ToFloat(int srcoff) {
LH(tempReg1, srcReg, srcoff + 0);
LH(tempReg2, srcReg, srcoff + 2);
LH(tempReg3, srcReg, srcoff + 4);
// TODO: Could maybe static alloc?
LI(scratchReg, by32768);
FMV(FMv::W, FMv::X, fpScratchReg1, scratchReg);
FCVT(FConv::S, FConv::W, fpSrc[0], tempReg1, Round::TOZERO);
FCVT(FConv::S, FConv::W, fpSrc[1], tempReg2, Round::TOZERO);
FCVT(FConv::S, FConv::W, fpSrc[2], tempReg3, Round::TOZERO);
FMUL(32, fpSrc[0], fpSrc[0], fpScratchReg1);
FMUL(32, fpSrc[1], fpSrc[1], fpScratchReg1);
FMUL(32, fpSrc[2], fpSrc[2], fpScratchReg1);
}
void VertexDecoderJitCache::Jit_AnyU8ToFloat(int srcoff, u32 bits) {
_dbg_assert_msg_((bits & ~(16 | 8)) == 0, "Bits must be a multiple of 8.");
_dbg_assert_msg_(bits >= 8 && bits <= 24, "Bits must be a between 8 and 24.");
LBU(tempReg1, srcReg, srcoff + 0);
if (bits >= 16)
LBU(tempReg2, srcReg, srcoff + 1);
if (bits >= 24)
LBU(tempReg3, srcReg, srcoff + 2);
// TODO: Could maybe static alloc?
LI(scratchReg, by128);
FMV(FMv::W, FMv::X, fpScratchReg1, scratchReg);
FCVT(FConv::S, FConv::WU, fpSrc[0], tempReg1, Round::TOZERO);
if (bits >= 16)
FCVT(FConv::S, FConv::WU, fpSrc[1], tempReg2, Round::TOZERO);
if (bits >= 24)
FCVT(FConv::S, FConv::WU, fpSrc[2], tempReg3, Round::TOZERO);
FMUL(32, fpSrc[0], fpSrc[0], fpScratchReg1);
if (bits >= 16)
FMUL(32, fpSrc[1], fpSrc[1], fpScratchReg1);
if (bits >= 24)
FMUL(32, fpSrc[2], fpSrc[2], fpScratchReg1);
}
void VertexDecoderJitCache::Jit_AnyU16ToFloat(int srcoff, u32 bits) {
_dbg_assert_msg_((bits & ~(32 | 16)) == 0, "Bits must be a multiple of 16.");
_dbg_assert_msg_(bits >= 16 && bits <= 48, "Bits must be a between 16 and 48.");
LHU(tempReg1, srcReg, srcoff + 0);
if (bits >= 32)
LHU(tempReg2, srcReg, srcoff + 2);
if (bits >= 48)
LHU(tempReg3, srcReg, srcoff + 4);
// TODO: Could maybe static alloc?
LI(scratchReg, by32768);
FMV(FMv::W, FMv::X, fpScratchReg1, scratchReg);
FCVT(FConv::S, FConv::WU, fpSrc[0], tempReg1, Round::TOZERO);
if (bits >= 32)
FCVT(FConv::S, FConv::WU, fpSrc[1], tempReg2, Round::TOZERO);
if (bits >= 48)
FCVT(FConv::S, FConv::WU, fpSrc[2], tempReg3, Round::TOZERO);
FMUL(32, fpSrc[0], fpSrc[0], fpScratchReg1);
if (bits >= 32)
FMUL(32, fpSrc[1], fpSrc[1], fpScratchReg1);
if (bits >= 48)
FMUL(32, fpSrc[2], fpSrc[2], fpScratchReg1);
}
#endif // PPSSPP_ARCH(RISCV64)