shenweip
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290efbc349
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Check whether there may be more than one save file names by mode.
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2020-09-15 21:48:55 +08:00 |
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iota97
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fe86f257b5
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Cache 60 FPS requirement
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2020-09-15 07:49:01 +02:00 |
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ANR2ME
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e690dc62dc
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Fix an issue of major performance drops when using accepted PTP Sockets.
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2020-09-15 01:53:18 +07:00 |
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ANR2ME
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2808903663
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Making sure the are no compiler warnings on adhoc code on android
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2020-09-14 03:38:20 +07:00 |
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ANR2ME
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8d68e917b7
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Prevent Client side from forever re-trying to connect to Exited Host on Shin Sangoku Musou Multi Raid 2
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2020-09-14 03:38:20 +07:00 |
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iota97
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0c885db052
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User chain support
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2020-09-13 21:48:00 +02:00 |
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Henrik Rydgård
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72df3fd339
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Try unknown's workaround for clang code gen bug. See #13187.
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2020-09-13 09:13:47 +02:00 |
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Unknown W. Brackets
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37d7096703
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SaveState: Update to latest Snappy v1.1.8.
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2020-09-12 18:16:27 -07:00 |
|
 Henrik RydgårdandGitHub
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9753e317f3
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Merge pull request #13415 from ANR2ME/adhocctl_fix
Avoid getting Fatal signal 6 (SIGABRT) on linux/android
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2020-09-12 16:30:05 +02:00 |
|
 Henrik RydgårdandGitHub
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fb4a23af60
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Merge pull request #13419 from shenweip/symList
Debugger:Update symbol list of disassembly window when loadexec.
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2020-09-12 15:00:35 +02:00 |
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shenweip
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fbea8f438d
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Update symbol list of disassembly window when loadexec.
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2020-09-12 19:45:25 +08:00 |
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shenweip
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766bd8e6bb
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Don't read data more than data size of pgd files.
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2020-09-12 19:00:03 +08:00 |
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ANR2ME
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3b38062a47
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Fix Failed to Bind already used port issue on Android (and probably linux too). This should fix Dynasty Warrior Strikeforce and Shin Sangoku Musou Multi Raid 2
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2020-09-12 09:08:50 +07:00 |
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ANR2ME
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2b109f4640
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Avoid getting Fatal signal 6 (SIGABRT) on linux/android when losing connectivity to the Adhoc Server.
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2020-09-12 06:14:28 +07:00 |
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ANR2ME
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210413cba7
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Allows reusing the same port for PtpListen and PtpOpen. This fixes Shin Sangoku Musou Multi Raid 2, and probably other games with similar issue (ie. Dynasty Warrior Strikeforce)
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2020-09-11 20:29:49 +07:00 |
|
 Henrik RydgårdandGitHub
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8d72abb605
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Merge pull request #13413 from ANR2ME/adhocmatching_fix
AdhocMatching - Clients shouldn't try to detects other clients disconnection by them self.
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2020-09-11 13:06:02 +02:00 |
|
 Henrik RydgårdandGitHub
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2a51f081a2
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Merge pull request #13408 from ANR2ME/adhocctl_fix
Stop waiting for connection on Exit to Menu to prevent causing lags.
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2020-09-11 13:05:29 +02:00 |
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ANR2ME
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3eeb48bb40
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Clients shouldn't try to detects timeout of other clients, because most of the time the client side doesn't have timeout information given, better wait for the host to tells them if a client got disconnected.
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2020-09-11 13:44:09 +07:00 |
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ANR2ME
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1e6593f791
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Sleep a bit longer, especially when PPSSPP paused.
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2020-09-11 13:24:45 +07:00 |
|
 Unknown W. BracketsandGitHub
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e3dd3e597c
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Merge pull request #13411 from hrydgard/clear-speedhack-option
Add option for the clear-fb-on-first-use speedhack.
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2020-09-10 22:59:04 -04:00 |
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ANR2ME
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2e9952cf6e
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Prevent spamming the log too much on some games
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2020-09-11 07:19:03 +07:00 |
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ANR2ME
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c57d81cc3e
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Fixed sceNetAdhocMatchingGetMembers error return value
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2020-09-11 07:19:03 +07:00 |
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Henrik Rydgård
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406fed7914
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Add option for the clear-fb-on-first-use speedhack. See #13295
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2020-09-10 23:52:35 +02:00 |
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ANR2ME
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82a064adcf
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Resolve Adhoc Server DNS early and cache it so we don't need to resolve it again later.
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2020-09-10 12:00:30 +07:00 |
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ANR2ME
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2affbb850c
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Stop waiting for connection on Exit to Menu to prevent causing lags.
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2020-09-10 12:00:30 +07:00 |
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ANR2ME
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97e5a1f447
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Combining PDP and PTP socket's array into a union array. Fixes Hot Shots Tennis that doesn't works well with socketId > 255
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2020-09-09 14:21:32 +07:00 |
|
 Henrik RydgårdandGitHub
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cf43f2d57f
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Merge pull request #13335 from unknownbrackets/plugins2
Support for loading game-specific plugins
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2020-09-08 20:10:45 +02:00 |
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Unknown W. Brackets
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ac7522b0dd
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Plugins: Schedule plugins before game thread.
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2020-09-08 09:31:09 -07:00 |
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Unknown W. Brackets
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2f4945aad8
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Plugins: Oops, typo.
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2020-09-08 09:12:19 -07:00 |
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Unknown W. Brackets
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e383b0279f
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Plugins: Support for loading game-specific plugins.
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2020-09-08 09:12:19 -07:00 |
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Unknown W. Brackets
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8c80a97807
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Module: Split out module start to use externally.
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2020-09-08 09:12:19 -07:00 |
|
 Henrik RydgårdandGitHub
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40272ff403
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Merge pull request #13405 from ANR2ME/net_blocking
Allow blocking socket simulation on multiple threads simultaneously
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2020-09-08 17:19:52 +02:00 |
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ANR2ME
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57584343a2
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Simulate blocking PtpFlush
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2020-09-08 19:16:44 +07:00 |
|
 Henrik RydgårdandGitHub
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10520470d1
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Merge pull request #13387 from sum2012/kernel_minor
Imp sceKernelFindModuleByName
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2020-09-08 09:10:27 +02:00 |
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ANR2ME
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871707c6a7
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Allows blocking socket simulation on multiple threads simultaneously
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2020-09-08 13:17:52 +07:00 |
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ANR2ME
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d8d2fd8107
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Making use Adhoc SocketAlert Flags to stop/abort blocking sockets
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2020-09-08 13:17:52 +07:00 |
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ANR2ME
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20ad57a511
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Fixed return value when using Automatic Wlan Channel. Fixes Ridge Racer 2 and Warriors Orochi 2
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2020-09-08 10:33:20 +07:00 |
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ANR2ME
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87965ca89b
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Changing default Wlan Channel to 11 on Automatic to be the same with real PSP
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2020-09-08 10:33:20 +07:00 |
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ANR2ME
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824beb7232
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Prevent sceNetGetMallocStat from spamming Info Logs
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2020-09-08 10:33:20 +07:00 |
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Unknown W. Brackets
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fcaef648ec
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Net: Fix memory corruption on save old state.
Can't restore these if they're not inited either.
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2020-09-07 07:23:13 -07:00 |
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Unknown W. Brackets
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b5712efdfb
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Net: Correct save state from old loaded state.
Fixes #13395.
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2020-09-07 07:11:33 -07:00 |
|
 Unknown W. BracketsandGitHub
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0e98bd46e8
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Merge pull request #13394 from unknownbrackets/debugger
Debugger: Add formats to breakpoint logging
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2020-09-07 09:58:17 -04:00 |
|
 Henrik RydgårdandGitHub
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9f18489fd9
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Merge pull request #13396 from unknownbrackets/ge-debugger
GE Debugger: Include game ID inside dump file
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2020-09-07 09:12:58 +02:00 |
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Unknown W. Brackets
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815580533c
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GE Debugger: Include game ID inside dump file.
Just so we're not relying on filename parsing. It's useful information.
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2020-09-06 14:38:56 -07:00 |
|
 Henrik RydgårdandGitHub
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55ca5ab1d7
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Merge pull request #13393 from ANR2ME/adhocctl_fix
Adhocctl fix - Fix SceNetAdhocctlParameter structure
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2020-09-06 23:24:44 +02:00 |
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Unknown W. Brackets
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b92fab88b6
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Debugger: Add formats to breakpoint logging.
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2020-09-06 13:56:18 -07:00 |
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ANR2ME
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6a2de8647f
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Fixed SceNetAdhocctlParameter structure
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2020-09-07 03:38:47 +07:00 |
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ANR2ME
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b1d6f6aa48
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Added some more info in Debug Log to help debugging
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2020-09-07 03:38:45 +07:00 |
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ANR2ME
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69b3c788eb
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Ignore SIGPIPE error on certain system (ie. Linux)
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2020-09-07 02:38:45 +07:00 |
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ANR2ME
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c2a4d56430
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An attempt to implement AdhocSocketAlert
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2020-09-06 11:12:04 +07:00 |
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