Unknown W. Brackets
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4b4be0f34f
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Mp3: Always keep sample rate from original mp3.
Our codec context is updated with the source sample rate, so this makes us
not resample at all.
Converting to stereo still seems correct.
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2021-01-26 23:50:54 -08:00 |
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Unknown W. Brackets
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463fc3c792
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Mp3: Allow decode without pcm pointer.
Just like other audio decoding, you're allowed to skip audio.
Also prevents a crash if the mp3 is not yet inited.
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2021-01-25 23:51:55 -08:00 |
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Unknown W. Brackets
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de5488d4df
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Mp3: Correct error handling for newer sdk versions.
The 6.xx behavior might be important if a game relies on it to add data.
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2021-01-25 20:57:34 -08:00 |
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 Henrik RydgårdandGitHub
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1b843ef8cc
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Merge pull request #13974 from unknownbrackets/crc-simple
Reporting: Expose CRC queue methods for other uses
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2021-01-25 15:01:58 +01:00 |
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 AdamNandGitHub
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1df5202cfb
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Merge pull request #13976 from ANR2ME/adhoc
[Adhoc] Fix a possible return value issue on PtpOpen when using ForcedFirstConnect hack.
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2021-01-25 19:38:17 +07:00 |
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sum2012
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e7e36ca21a
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Add header information
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2021-01-25 20:27:56 +08:00 |
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sum2012
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72cc39f929
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sceMp3Init:Add layerBits and versionBits information
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2021-01-25 20:14:02 +08:00 |
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ANR2ME
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3d813aec73
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Don't allow ForcedFirstConnect hack when using PtpConnect within PtpOpen to prevent returning result from blocking PtpConnect instead of result of PtpOpen.
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2021-01-25 18:40:20 +07:00 |
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Unknown W. Brackets
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acbe0573fa
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Reporting: Expose CRC queue methods for other uses.
This way UI can expose the CRC if needed.
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2021-01-24 19:53:47 -08:00 |
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 Henrik RydgårdandGitHub
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db76f61172
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Merge pull request #13969 from unknownbrackets/io-async
Io: Don't allow async close while async busy
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2021-01-24 22:58:14 +01:00 |
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Unknown W. Brackets
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cfb52bf69e
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Umd: Disallow waiting on status that can't occur.
Per tests, CHANGED is not waitable.
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2021-01-24 13:21:25 -08:00 |
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Unknown W. Brackets
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871a0f9492
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Umd: Wake waiting threads on eject/insert.
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2021-01-24 12:11:42 -08:00 |
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Unknown W. Brackets
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f81250660a
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Umd: Delay common wait drive stat funcs.
These are sometimes used in loading or loops, and take time. This should
reduce spin looping.
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2021-01-24 11:49:25 -08:00 |
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Unknown W. Brackets
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c7bf68c991
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Io: Don't allow async close while async busy.
See #6582.
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2021-01-24 11:22:41 -08:00 |
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ANR2ME
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6b110af3e6
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Fix returned error code on PtpSend and PtpRecv when socket is not connected yet.
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2021-01-24 18:48:00 +07:00 |
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ANR2ME
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964b8bf331
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Do PtpConnect internally during PtpOpen, since some games (ie. The Warriors) seems to do PtpSend immediately after PtpOpen without trying to PtpConnect first.
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2021-01-24 18:47:58 +07:00 |
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 Henrik RydgårdandGitHub
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a8a60d3e17
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Merge pull request #13959 from sum2012/mp3_minor
Resample mp3 in 32000Hz
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2021-01-24 09:21:57 +01:00 |
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sum2012
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25a09288e9
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Resample only in 32000Hz
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2021-01-24 04:51:26 +08:00 |
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 Henrik RydgårdandGitHub
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938d75272a
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Merge pull request #13963 from unknownbrackets/plugins-config
Plugins: Enable by default
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2021-01-23 21:15:18 +01:00 |
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Unknown W. Brackets
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510aaa1263
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Plugins: Enable by default.
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2021-01-23 10:26:06 -08:00 |
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 Henrik RydgårdandGitHub
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b856b5c23c
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Merge pull request #13962 from unknownbrackets/ppge-shrink
PPGe: Scale down by worst of window/internal res
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2021-01-23 18:38:44 +01:00 |
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Unknown W. Brackets
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0b666d0dac
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PPGe: Scale down by worst of window/internal res.
See #13958.
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2021-01-23 09:04:58 -08:00 |
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sum2012
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8a1b0bd210
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build fix
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2021-01-23 21:51:18 +08:00 |
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sum2012
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64a51e1658
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Resample all mp3
Fix #5213
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2021-01-22 21:12:07 +08:00 |
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 Henrik RydgårdandGitHub
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4595fcd83b
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Merge pull request #13946 from unknownbrackets/debugger-input
Add debugger APIs for buttons and analogs
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2021-01-19 09:32:17 +01:00 |
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 Henrik RydgårdandGitHub
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9a94031c8a
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Merge pull request #13947 from unknownbrackets/kernel-timing
Kernel: Adjust sceKernelGetThreadExitStatus timing
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2021-01-19 07:56:08 +01:00 |
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Unknown W. Brackets
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dd2bd55bcb
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Kernel: Adjust sceKernelGetThreadExitStatus timing.
See #13703.
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2021-01-18 22:09:37 -08:00 |
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Unknown W. Brackets
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1148e6e4ba
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Debugger: Include all press states for convenience.
In case of a multi-button shortcut, which might be common for debugging.
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2021-01-18 18:14:48 -08:00 |
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Unknown W. Brackets
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f97df5d153
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Debugger: Broadcast ctrl input events.
This can be useful to trigger debugging functionality on button press.
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2021-01-18 18:14:48 -08:00 |
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Unknown W. Brackets
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de3277c679
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Debugger: Add API to trigger buttons.
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2021-01-18 16:58:34 -08:00 |
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Unknown W. Brackets
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e42dac2fb4
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Dialog: Simulate volatile memory lock behavior.
Also simply clear to zero, which isn't exactly correct but should be
fairly close. See #8288 (NBA Live 08 hang.)
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2021-01-18 11:07:21 -08:00 |
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Unknown W. Brackets
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8bd32b6009
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Dialog: Manage status only through accessors.
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2021-01-18 10:46:57 -08:00 |
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Unknown W. Brackets
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6db0f5106c
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Power: expose volatile memory lock/unlock funcs.
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2021-01-18 10:37:12 -08:00 |
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Unknown W. Brackets
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70d92139db
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Headless: Simplify executing a ppdmp via headless.
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2021-01-17 18:33:59 -08:00 |
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Unknown W. Brackets
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a964615c41
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Headless: Disable http disk cache.
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2021-01-17 18:33:35 -08:00 |
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Unknown W. Brackets
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53b9a8e48c
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HLE: Hook Worms text render copy func.
This func takes drawn text and replaces stencil with alpha based on the
color intensity to prepare text for blending.
See #12380.
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2021-01-17 12:38:03 -08:00 |
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Unknown W. Brackets
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8fe9bedb78
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Module: Keep the state for each import.
On exports, we iterate modules then imports.
But on imports, we iterate the exports to find the module, so we need to
keep the state around higher up.
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2021-01-16 19:32:37 -08:00 |
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 Henrik RydgårdandGitHub
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720c5b4176
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Merge pull request #13927 from unknownbrackets/unlink
Module: Reverse a single HI16/LO16 pair correctly
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2021-01-16 23:58:51 +01:00 |
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Unknown W. Brackets
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6efd1ae7f4
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Module: Keep HI16/LO16 in a temp state object.
This doesn't need to live any longer than the link or unlink, so let's
just make that abundantly clear.
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2021-01-16 11:57:37 -08:00 |
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Unknown W. Brackets
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17f3de66c5
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Module: Reverse a single HI16/LO16 pair correctly.
If there is only one imported variable as a HI16/LO16, unloading the
module wasn't properly reversing the link. See #13104.
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2021-01-16 10:04:20 -08:00 |
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ANR2ME
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23efd22efb
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Fix Stuck issue on some games (Dissidia 012, Full Auto 2, etc) when Failed to connect to Adhoc Server (faked success)
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2021-01-16 20:55:40 +07:00 |
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Unknown W. Brackets
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5354459476
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irjit: Update clobber flag on inst swap.
Fixes IR in Persona 3.
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2021-01-10 16:41:45 -08:00 |
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Unknown W. Brackets
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9dcb70d502
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irjit: Add disable flag for simplify passes.
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2021-01-10 14:50:32 -08:00 |
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 Henrik RydgårdandGitHub
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291f9fdd70
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Merge pull request #13902 from unknownbrackets/ui-cleanup
UI: Cleanup Windows header in MainScreen.cpp
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2021-01-10 00:24:13 +01:00 |
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Unknown W. Brackets
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b60074f697
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http: Prevent Windows header leak from HTTPClient.
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2021-01-09 14:45:03 -08:00 |
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 Henrik RydgårdandGitHub
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55b5c6f57f
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Merge pull request #13899 from vnctdj/i18nImprovements
Improve some i18n things
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2021-01-09 22:22:39 +01:00 |
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Unknown W. Brackets
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021f4adfad
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irjit: Fix mtv for INF4.
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2021-01-09 12:43:50 -08:00 |
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Unknown W. Brackets
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670334bd0c
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irjit: Correct flags for SetCtrlVFPUReg.
Fixes #13897. Caused the reg to be optimized out.
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2021-01-09 12:33:08 -08:00 |
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Unknown W. Brackets
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d3c06266c5
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jit: Fix conditional disable flags.
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2021-01-09 11:50:32 -08:00 |
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vnctdj
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5dd71db818
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Improve some i18n things
- reuse some translations
- move some strings to a more suitable category
I will adapt the lang .ini files accordingly.
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2021-01-09 18:50:00 +01:00 |
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