Henrik Rydgård
c037f6731d
Better (but not great) workaround for key bindings that pop up dialogs.
2023-05-02 21:36:17 +02:00
Bashar Astifan
9b0577351f
Review's changes, more fixes and better structure
2023-05-02 00:09:22 +04:00
Henrik Rydgård
a43bdd8169
ReadSFO: Fix memory safety issues
2023-05-01 13:52:16 +02:00
Henrik Rydgård
2c35c351f2
Lock around plugin key data, don't set it unless a plugin is enabled
2023-05-01 12:56:27 +02:00
Henrik Rydgård
15a0474d40
NativeKey: Only update the HLEPlugins key map if any plugins are active.
2023-05-01 12:16:45 +02:00
Henrik Rydgård
c1ede07a14
Add missing JNI context to reporting thread
2023-05-01 12:02:41 +02:00
psykose
ea0d5a2abc
FileSystem: add missing <cstdint> header
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needed for sized intXX_t types, fixes the build against gcc13
2023-05-01 04:26:42 +02:00
Henrik Rydgård
3800e88ecb
Fix wrong "game is running slow" warning on high-refresh-rate devices.
2023-04-30 11:01:09 +02:00
Bashar Astifan
05776ee6af
Major update
2023-04-30 08:54:54 +04:00
Unknown W. Brackets
07d2b77c2a
Debugger: Add a simple way to exclude from hashmap.
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Sometimes funcs have common patterns, this is a quick way to avoid
poisoning the hashmap.
2023-04-29 10:59:32 -07:00
Unknown W. Brackets
5b1235537f
Debugger: Make disasm more thread safe.
2023-04-29 09:56:17 -07:00
Unknown W. Brackets
6da10463f9
Debugger: Make reg names safer, stop using v000.
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Better to use S000, etc. as that's more clear throughout.
2023-04-29 09:48:33 -07:00
Unknown W. Brackets
3a21941f0b
Debugger: Make disassembly parsing safer.
2023-04-29 09:23:54 -07:00
Unknown W. Brackets
2f3a0ea0b5
Debugger: Simplify expression error handling.
2023-04-29 09:15:14 -07:00
Unknown W. Brackets
46101581c0
Core: Cleanup disasm buffer usage.
2023-04-29 09:07:25 -07:00
Henrik Rydgård
7723aebb9b
Buildfixes
2023-04-28 21:56:39 +02:00
Bashar Astifan
d0b6935592
UWP Improved Support
2023-04-28 23:22:17 +04:00
Henrik Rydgård
6945deec01
Replace a LOT of sprintf with snprintf, and a few strcpy with truncate_cpy
2023-04-28 21:04:05 +02:00
Henrik Rydgård
ab37b8dea9
Rename a couple of types to avoid clashes with a Mac header, sigh.
2023-04-28 13:38:16 +02:00
Henrik Rydgård
c19b22d894
Default to OpenGL on Intel Macs for safety
2023-04-27 13:38:17 +02:00
Henrik Rydgård and GitHub
26d0128896
Merge pull request #17332 from hrydgard/socom-texcoord-issue
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Fix texcoord issue with SOCOM post effect
2023-04-27 08:41:28 +02:00
Henrik Rydgård
42ce619705
Vulkan fastforward: Check the current presentation mode instead of the Vsync setting.
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After 1.15, I'm gonna clean up the presentation mode/vsync management
across the code base. This works around #17308 for now.
2023-04-26 12:02:42 +02:00
Henrik Rydgård
484f2c5954
Fix texcoord issue with SOCOM post effect
2023-04-25 23:02:12 +02:00
Henrik Rydgård
4a2a9830a6
PSPOskDialog: Add sanity check.
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Also shrinks some arrays.
Fixes #17313
(We really should somehow get rid of marking this file as binary in
.gitattributes).
2023-04-21 09:12:06 +02:00
Henrik Rydgård
4bb7c05132
Remove some unnecessary state clearing
2023-04-20 11:00:19 +02:00
Henrik Rydgård
7594ae8785
Resurrect and refactor the AxisSwap feature. Fixes #17292
2023-04-20 10:53:11 +02:00
Henrik Rydgård and GitHub
a20c620e16
Merge pull request #17297 from hrydgard/socom-clut-trickery
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Workaround for some SOCOM games' misuse of CLUT8 to texture from framebuffer
2023-04-18 10:11:20 +02:00
Henrik Rydgård
b1f8830bd8
Don't try to present from little temp framebuffers used by Godfather to draw text.
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The framebuffer does contain the top of the video frame at the present
time though, so things have partially gone well. However the rest of the
frame lies after it in VRAM. What we probably technically should do when
we see this is to assemble an image from both the framebuffer we find
and VRAM contents exceeding the range of that image, but seems kinda
impractical.
This works, but there seems to be some other issue with how the text is
rendered or copied. Could be a color precision issue confusing the game
I suppose.
2023-04-17 12:24:31 +02:00
Henrik Rydgård
9a3ff69091
Workaround for some SOCOM game's misuse of CLUT8 textures.
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Emulating this correctly would be possible too but would only work at 1x
rendering resolution.
2023-04-17 09:34:26 +02:00
Unknown W. Brackets
e7ebb03103
Module: Save ELFs by name and fix when compressed.
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Causes confusion for people using this feature.
2023-04-16 19:28:15 -07:00
Unknown W. Brackets
1faa4031e6
HLE: Log longer string args.
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Sometimes was hiding useful parts of filenames, etc.
2023-04-16 19:17:45 -07:00
Unknown W. Brackets
129700596f
x86jit: Correct wrong PC after bad mem access.
2023-04-16 19:11:20 -07:00
Unknown W. Brackets
1676f18dd3
UI: Fix PC display on fast mem crash.
2023-04-16 19:10:20 -07:00
Henrik Rydgård
237c3ce128
Apply the fix to avoid jit clearing for rewind savestates to all platforms
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Silly oversight made in commit 718cb9e .
2023-04-16 00:02:16 +02:00
Henrik Rydgård
9612bff2ac
Properly fix the analog limiter feature ("lightly").
2023-04-15 19:56:27 +02:00
Henrik Rydgård
471941cca7
Fix the analog limiter deadzone setting.
2023-04-15 10:14:19 +02:00
Henrik Rydgård
23c940370e
abs->fabsf. Might fix #17284
2023-04-15 10:13:57 +02:00
Henrik Rydgård and GitHub
39d7651866
Merge pull request #17270 from unknownbrackets/debugger-cond
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Debugger: Add memory breakpoint conditions
2023-04-12 23:13:26 +02:00
Henrik Rydgård and GitHub
178fe27263
Merge pull request #17269 from unknownbrackets/debugger-minor
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Debugger: Avoid unaligned reads in expressions
2023-04-12 10:38:08 +02:00
Unknown W. Brackets
6998b188f3
Debugger: Fix disasm at start of kernel RAM.
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We ended up with an unaligned start address for our window.
2023-04-12 01:14:30 -07:00
Unknown W. Brackets
9cebfc31b3
Debugger: Avoid unaligned reads in expressions.
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Potentially, a watch or break condition could crash if it was unaligned
between mirrors. This might happen if it's not the condition you wanted,
especially. Play it safe.
2023-04-12 01:14:30 -07:00
Unknown W. Brackets
069ff3e58c
Debugger: Add memory bp conditions to websockets.
2023-04-12 01:07:56 -07:00
Unknown W. Brackets
c47e88529d
Debugger: Add memory check conditions.
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Currently, this isn't exposed anywhere.
2023-04-12 01:07:56 -07:00
Unknown W. Brackets
0f5859510e
x86jit: Simplify memcheck handling.
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Now it's mostly the same as the other jits.
2023-04-12 01:07:48 -07:00
Nemoumbra
5bf22c15d0
sceKernelPrintf improvement, QOL adjustments
2023-04-11 15:47:50 +03:00
Unknown W. Brackets
a37f0c256d
Debugger: Correct stack walk at start of func.
2023-04-09 16:05:47 -07:00
Henrik Rydgård and GitHub
7f60acf898
Merge pull request #17259 from unknownbrackets/debugger-minor
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A few more debugger things
2023-04-09 22:25:04 +02:00
Unknown W. Brackets
8a74d95eb2
Debugger: Fix format for 32-bit OS.
2023-04-09 12:07:41 -07:00
Unknown W. Brackets
1fc74b1980
Debugger: Format vfpu offsets as hex.
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Let's be consistent across FP and VFPU, it's confusing otherwise.
2023-04-09 10:44:19 -07:00
Unknown W. Brackets
f6640cf5e5
Debugger: Fix viim disassembly.
2023-04-09 10:36:51 -07:00