Commit Graph
14759 Commits
Author SHA1 Message Date
Unknown W. Brackets 417ce893dc Darn, sorry, missed a typo. 2013-03-31 23:56:21 -07:00
Unknown W. Brackets eeafcaff52 Typo in restricted ISO reading. 2013-03-31 23:50:10 -07:00
Henrik Rydgård 53cdfbef86 Merge pull request #1145 from unknownbrackets/perf
Speed up ISO reading for the gameinfocache
2013-03-31 23:44:50 -07:00
Henrik Rydgård 1485a78273 Merge pull request #1146 from unknownbrackets/kernel-uids
Avoid reusing uids for kernel objects.
2013-03-31 23:41:40 -07:00
Henrik Rydgård 67c7a47c25 Merge pull request #1144 from unknownbrackets/ui-tweaks
Minor tweaks for the new UI on Windows
2013-03-31 23:40:42 -07:00
Henrik Rydgård c4f629ec1f Merge pull request #1142 from unknownbrackets/mpeg-fix
Don't wipe all streams in sceMpegFlushAllStreams()
2013-03-31 23:37:58 -07:00
Unknown W. Brackets 0547d291e3 Avoid reusing uids for kernel objects.
This makes logs easier to read: a uid is an X is an X.  Usually.
Still sequential, and if it runs out, falls back.
2013-03-31 22:29:44 -07:00
Unknown W. Brackets d11a5debcb Add a way to restrict ISO reading to a single path.
This is for GameInfoCache.
2013-03-31 21:36:12 -07:00
Unknown W. Brackets 20bb55e1cb Speed up reading multiple isos in a row. 2013-03-31 20:58:24 -07:00
Unknown W. Brackets c8fb03327e Make the new UI more usable at 1x zoom.
It's no longer the default, but still an option.
Not super legible is better than broken.
2013-03-31 19:15:59 -07:00
Unknown W. Brackets 7bc4b47b85 Don't wipe all streams in sceMpegFlushAllStreams().
Patapon and Patapon 2 didn't like it, sitll works in Crisis Core.
2013-03-31 17:09:33 -07:00
Unknown W. Brackets 25f1001db3 Priority-based msgpipes never woke anyone.
Really need to write tests for this and get into it, I guess...

Fixes Final Fantasy Tactics.
2013-03-31 16:58:15 -07:00
Unknown W. Brackets 2eb1160272 Add some more debug logging for alarms. 2013-03-31 16:56:02 -07:00
Henrik Rydgård 086fd24edb Merge pull request #1138 from unknownbrackets/scheduling
Fix scheduling when starting a thread + potential crash
2013-03-31 13:27:53 -07:00
Unknown W. Brackets 7b608b6946 Fix logging typo. 2013-03-31 12:35:14 -07:00
Unknown W. Brackets 6b9930d4f2 When no packets to decode, return no data more. 2013-03-31 12:35:13 -07:00
Unknown W. Brackets d03eaab774 Implement sceMpegFlushAllStream(). Fixes FF7CC. 2013-03-31 12:35:13 -07:00
Unknown W. Brackets 72921e0a3c If the mipscall id doesn't match, don't create.
Fixes a crash when savestating.
2013-03-31 12:09:59 -07:00
Unknown W. Brackets 2a9c640739 When starting a thread, put old thread at end.
This matters so the right thread is run later when scheduling switches
back.
2013-03-31 09:45:41 -07:00
Henrik Rydgard 3bd5146fbf iOS: Try to fix analog stick getting stuck. Blind fix :) 2013-03-31 14:21:53 +02:00
Henrik Rydgård 94e6e1b47c Merge pull request #1101 from raven02/patch-4
Improve few sceKernel clock functions
2013-03-31 03:11:50 -07:00
raven02 bd413d4caf Revert sceKernelSysClock2USec() 2013-03-31 18:09:27 +08:00
Henrik Rydgard 2301ad0b7c X360 controller: Left thumb speedup, right thumb menu, keyboard still works 2013-03-31 11:30:50 +02:00
Unknown W. Brackets 0fd3dfb160 Fix psmf typo in debug log output. 2013-03-31 01:01:41 -07:00
Sacha 21e8a88297 Buildfix. Recently changed. 2013-03-31 17:02:15 +10:00
Sacha 7282a1c6a3 Support loading assets from QRC (inbuilt in binary). Some Qt fixes. Mobile UI compiles. Qt still has issues. 2013-03-31 16:55:48 +10:00
Henrik Rydgård 29b71d6153 Merge pull request #1119 from unknownbrackets/savedata
More sceUtility* changes
2013-03-30 23:37:16 -07:00
Henrik Rydgård 824d637989 Merge pull request #1114 from unknownbrackets/perf
Read structs directly from PSP ram on little endian
2013-03-30 23:34:58 -07:00
Unknown W. Brackets 1f2de11dbe Add a basic impl of sceUtilityMsgDialogAbort().
Makes Enigmo work anyway.  Doesn't seem like a popular function.
2013-03-30 22:55:48 -07:00
Unknown W. Brackets 74302a9ecf Savedata doesn't always resched, add some errcodes. 2013-03-30 22:48:29 -07:00
Unknown W. Brackets 8aeaedc597 Don't allow sceUtility dialogs to overlap.
PSP doesn't allow this, and apparently some games depend on it
or else they start getting confused.
2013-03-30 22:48:17 -07:00
Unknown W. Brackets ba131f7ffb Oops, fix potential shutdown hang. 2013-03-30 22:36:28 -07:00
Unknown W. Brackets 8f911a0ebe Add a setting to autosave the symbol map.
And move it into system, needs to be after the coreParameter too.
2013-03-30 22:28:55 -07:00
Unknown W. Brackets 1cfdaa9349 Read structs directly from PSP ram on LE.
On BE, which doesn't even really work atm, this can be an auto class.
2013-03-30 20:12:22 -07:00
Henrik Rydgård 3301fd5119 Merge pull request #1103 from raven02/patch-5
Improve sceMpegAvcDecode/YCbCr
2013-03-30 16:48:07 -07:00
Henrik Rydgård 7f16f33cd1 Merge pull request #1110 from unknownbrackets/callbacks
Improve callbacks with waits
2013-03-30 16:47:40 -07:00
Henrik Rydgard 634e324975 More work on control 2013-03-31 00:39:58 +01:00
Unknown W. Brackets 52a8997006 These are actually okay, happen on the second cb. 2013-03-30 16:12:40 -07:00
Unknown W. Brackets 2ecc3157de Fix waits within waits for lwmutexes.
Also, it turns out sceKernelLockMutexCB() doesn't call callbacks on lock.
2013-03-30 16:12:39 -07:00
Unknown W. Brackets fe60677f75 Make mutexes handle callbacks better + before.
Mutex and semaphores (but NOT lwmutexes) call callbacks before attempting
the lock, but only if it would not generate errors.

Have not yet tested other wait types.
2013-03-30 16:12:38 -07:00
Unknown W. Brackets eace0e75c1 sceKernelWaitSemaCB() should run callbacks first.
Patapon 2 gets back to the menu with this.
2013-03-30 16:12:38 -07:00
Unknown W. Brackets 63bde2cb59 Handle waits inside semaphore waits properly. 2013-03-30 16:12:38 -07:00
Unknown W. Brackets d2abdf17be Add a waittype registry to handle callbacks right. 2013-03-30 16:12:37 -07:00
Henrik Rydgard afa21588d7 Some work towards better control handling, includes stickyfix from native 2013-03-30 23:55:28 +01:00
Henrik Rydgard c23631a8fc Some experimental (disabled) code to have images in gamelist. Too slow, needs work. 2013-03-30 20:10:32 +01:00
raven02 d540ff816c Improve sceMpegAvcDecode/YCbCr 2013-03-31 03:10:29 +08:00
Henrik Rydgard 51a798989b Let's not play noise when paused on Windows. 2013-03-30 18:54:10 +01:00
raven02 7b01828ef0 Quick fix 2013-03-31 01:08:23 +08:00
raven02 c6087ea3db Improve few sceKernel clock functions 2013-03-31 00:51:34 +08:00
Henrik Rydgard e78193b907 win32: Save/restore window position 2013-03-30 17:49:02 +01:00