Unknown W. Brackets
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57770dbd95
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Delay GPU signals and waits to simulate cycles.
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2013-04-07 17:05:11 -07:00 |
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Henrik Rydgard
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7900a6d807
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Don't use PPGe for debug overlays. Fixes fps counter in games where it didn't work before.
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2013-04-07 22:43:59 +02:00 |
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Unknown W. Brackets
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5e14cab945
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Don't save vregs for threads that don't use them.
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2013-04-07 11:47:00 -07:00 |
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Unknown W. Brackets
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c7020d4872
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Optimize resched with a running thread.
Esp. if it would go back to itself.
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2013-04-07 11:47:00 -07:00 |
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Henrik Rydgård
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7a435824dd
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Merge pull request #1200 from unknownbrackets/threadqueue-perf
Improve threadqueue performance
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2013-04-07 10:59:35 -07:00 |
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Unknown W. Brackets
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68f5596dee
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Fix crash if queue is empty during savestate.
On load it would then crash.
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2013-04-07 10:32:39 -07:00 |
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Unknown W. Brackets
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da2d5f0692
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Dynamically size the thread queue, explicitly alloc.
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2013-04-07 10:27:29 -07:00 |
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raven02
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ed27e7c25d
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Show upto 8 recent item for Android/iOS
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2013-04-07 21:38:08 +08:00 |
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Unknown W. Brackets
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2ee611de09
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Replace the thread ready queue with non-STL.
It seems much faster.
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2013-04-07 03:10:14 -07:00 |
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Unknown W. Brackets
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4cd260a2fc
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Centralize the thread ready queue logic.
This makes it slower for now, but should make it easier to optimize correctly.
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2013-04-07 03:09:23 -07:00 |
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Henrik Rydgård
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1d64e2fbc7
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Merge pull request #1196 from unknownbrackets/ui-tweaks
Minor adjustments to the menu screen
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2013-04-07 02:03:21 -07:00 |
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Unknown W. Brackets
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c93aa872ca
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Show up to 12 items in recent on Windows.
It's a tiny bit cluttered, and I know more is coming, but it's pretty
convenient for now...
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2013-04-06 17:48:36 -07:00 |
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Unknown W. Brackets
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65ac7389d7
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Don't get stuck on idle when interrupts run.
This was happening when the dispatch thread was disabled.
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2013-04-06 17:04:20 -07:00 |
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Unknown W. Brackets
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57963a3de3
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sceIoRead/Write doesn't work without dispatch.
Except stdout/etc.
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2013-04-06 17:04:19 -07:00 |
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Unknown W. Brackets
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2a9354dc1a
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IO waits don't work without dispatch enabled.
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2013-04-06 17:04:19 -07:00 |
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Unknown W. Brackets
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f380075e2a
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Only OpenAsync works with dispatch disabled.
And it even re-enables dispatch.
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2013-04-06 17:04:18 -07:00 |
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Unknown W. Brackets
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2367c17735
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Don't suspend/resume dispatch while interrupts off.
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2013-04-06 17:04:18 -07:00 |
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Unknown W. Brackets
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0595e5099e
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Don't allow wait in event flags without dispatch.
But this happens after other param checks.
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2013-04-06 17:04:17 -07:00 |
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Unknown W. Brackets
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e6f3c7991c
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Don't wait on LwMutexes with dispatch disabled.
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2013-04-06 17:04:17 -07:00 |
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Unknown W. Brackets
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8f17cef95b
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Stop threadend timeout when the thread ends.
Fixes threads waking up early in tests.
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2013-04-06 17:04:16 -07:00 |
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Unknown W. Brackets
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0ca4e5f0a7
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Implement the jump, call, and ret signals.
Still buggy, but more things show...
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2013-04-06 11:03:43 -07:00 |
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Unknown W. Brackets
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376ad80d76
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Implement sync signal in display lists.
Makes dialogs show up in 3rd Birthday.
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2013-04-06 10:12:41 -07:00 |
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Unknown W. Brackets
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dac448dfae
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Implement the pause signal a bit better.
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2013-04-06 09:59:24 -07:00 |
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Unknown W. Brackets
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77311a121d
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Don't listsync until after the signal handler.
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2013-04-06 08:36:03 -07:00 |
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Unknown W. Brackets
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fb26941a27
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Implement sceGeListSync().
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2013-04-06 02:30:38 -07:00 |
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Unknown W. Brackets
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c0f20c2fdd
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If the interrupt is not run, don't flip gpuState.
Technically this is a hack, hopefully can remove it soon.
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2013-04-06 02:30:37 -07:00 |
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Unknown W. Brackets
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c57954a72e
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Implement sceGeDrawSync().
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2013-04-06 02:30:37 -07:00 |
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Henrik Rydgård
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6a8096c0de
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Merge pull request #1187 from raven02/patch-7
Add default ADSR rate/ curvetype and default volume
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2013-04-06 00:46:57 -07:00 |
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raven02
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87b5b195e3
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Add default volume value for left/right channel
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2013-04-06 15:41:49 +08:00 |
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raven02
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e4f3571e05
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Add default ADSR value for rate and curve type
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2013-04-06 15:39:28 +08:00 |
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Unknown W. Brackets
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4974124587
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Fix some small constant-comparison type warnings.
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2013-04-05 20:58:35 -07:00 |
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Unknown W. Brackets
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0918ec8598
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Return negative for UnscheduleEvent().
It usually won't be, but it could be negative.
Also some other minor warnings.
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2013-04-05 20:44:17 -07:00 |
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Unknown W. Brackets
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832edb0a8f
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Fix some x64 type conversion warnings.
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2013-04-05 20:29:20 -07:00 |
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Unknown W. Brackets
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77c828eff8
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Buildfix for Android, Linux, iOS.
Fixes #1184.
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2013-04-05 10:15:14 -07:00 |
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Henrik Rydgård
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3ed41388b7
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Merge pull request #1182 from unknownbrackets/dlist-parts
More of Orphis' dlist rewrite (signal handling)
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2013-04-05 02:41:34 -07:00 |
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JimLee168
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8ebb733a98
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spacing fix
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2013-04-05 17:31:42 +08:00 |
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Unknown W. Brackets
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ef1086413c
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Correct wait signal handling.
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2013-04-05 00:32:35 -07:00 |
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Unknown W. Brackets
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339b444703
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Switch to a fixed size displaylist queue.
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2013-04-05 00:32:34 -07:00 |
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JimLee168
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e686ef46b8
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Added sceZlibDecompress and VS2010 build fix
Fixes ULUS10121 Bomberman
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2013-04-05 13:26:54 +08:00 |
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niepodam
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94c2f0cd9d
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Fix build with gcc 4.8.0
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2013-04-04 19:16:15 +02:00 |
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raven02
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b8b34d76b3
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Gundam vs gundam NP encounter limit = 0
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2013-04-04 17:57:05 +08:00 |
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Unknown W. Brackets
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7738b42b9c
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Implement sceGeBreak()/sceGeContinue().
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2013-04-04 00:36:43 -07:00 |
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Unknown W. Brackets
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15cb005a60
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Always trigger FINISH and SIGNAL from END.
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2013-04-03 08:16:43 -07:00 |
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Henrik Rydgård
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b85810a3d5
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Merge pull request #1166 from unknownbrackets/perf-fix
Clean up restricted ISO reading
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2013-04-03 00:24:52 -07:00 |
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Unknown W. Brackets
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bfaf9d0d6d
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Clean up restricted ISO reading.
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2013-04-03 00:18:51 -07:00 |
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Unknown W. Brackets
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ba264b1df3
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Don't delay results when dispatch is disabled.
Wait won't work so the CoreTiming event will just cause havoc.
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2013-04-03 00:04:17 -07:00 |
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 raven02andunknown
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87e24ea938
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Add option to toggle mipmapping , default false
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2013-04-03 07:38:13 +08:00 |
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Unknown W. Brackets
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b80a3e83c3
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Reset video pts when registering new streams.
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2013-04-01 07:56:43 -07:00 |
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Unknown W. Brackets
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ec009bc299
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Cleanup a few GPU error codes.
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2013-03-31 23:57:03 -07:00 |
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Unknown W. Brackets
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affe91cb3b
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Refactor some GPU methods to return errors.
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2013-03-31 23:57:03 -07:00 |
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