Unknown W. Brackets
ea5996bf02
Don't restart release on double keyoff.
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Fixes Kingdom Hearts bug, #2066 .
2013-06-09 20:38:54 -07:00
Unknown W. Brackets
1d35cc46a4
Validate parameters in sceSasInit().
2013-06-09 20:32:01 -07:00
Unknown W. Brackets
b7152c2f27
Correct envelope scaling in sas mixing.
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Sound effects seem a bit loud, but this matches what JPCSP does and I've
added comments based on my understanding of it. It makes sense.
This makes all the sounds that never get muted when the envelope hits 0 go
away. Hurray.
Thanks to help from @i1x.
2013-06-09 19:28:21 -07:00
Unknown W. Brackets
1c1293826c
Return correct errors on terminating thread.
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Fixes Final Fantasy 4 hangs when playing videos a second time.
2013-06-09 18:56:36 -07:00
Henrik Rydgard
9e345132b9
Shortcut IdentifyFile (which is now used by GameInfoCache) by trusting the file extensions.
2013-06-09 23:10:26 +02:00
Henrik Rydgård
e5050442be
Merge pull request #2177 from oioitff/mpeg-fix
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Improve mpeg timestamp.
2013-06-09 14:05:03 -07:00
oioitff
32fb534375
Improve mpeg timestamp.
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Read 6 bytes timestamp instead.
2013-06-10 04:21:36 +08:00
Unknown W. Brackets
46227c8473
Don't delay psmf video when the audio has ended.
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Lunar shows logos without any audio, which means the audio pts is always
0. That meant it delayed more each frame...
2013-06-09 10:53:49 -07:00
Henrik Rydgård
2846d3ce61
Merge pull request #2169 from unknownbrackets/rtti
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Add a safety check for non-rtti
2013-06-09 10:39:41 -07:00
Henrik Rydgård
b8f6d6d559
Merge pull request #2170 from oioitff/mpeg-fix
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Improve some functions for scePsmfPlayer.
2013-06-09 10:37:59 -07:00
oioitff
cdebf89584
Improve some functions for scePsmfPlayer.
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Fix video end issue for Mahou Shoujo Nanoha A's Portable: The Gears of
Destiny
2013-06-10 01:07:43 +08:00
Unknown W. Brackets
fe1c26f2b2
Add a safety check for non-rtti.
2013-06-09 08:35:54 -07:00
Sacha
104a3a316b
Revert extra regs allocation. Causes some crashes with ffmpeg.
2013-06-10 00:29:08 +10:00
Henrik Rydgård
35b28150a4
Merge pull request #2167 from oioitff/atrac-fix
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Improve Atrac id generating and fix crash.
2013-06-09 06:21:02 -07:00
Sacha
637d75f47d
Unlock the other 16 regs that are available for NEON.
2013-06-09 23:15:59 +10:00
oioitff
64b73ee51d
Improve Atrac id generating and fix crash.
2013-06-09 21:10:41 +08:00
Sacha
29d1e40c79
Buildfix for Blackberry, Linux, Symbian, non-ffmpeg platforms, Meego, ...
2013-06-09 22:53:22 +10:00
Henrik Rydgård
62f8727bca
Merge pull request #2165 from oioitff/atrac-fix
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Implement __sceSasConcatenateATRAC3 and tiny bug fix for sceAtrac.
2013-06-09 04:54:45 -07:00
Henrik Rydgard
04d24012e1
Prevent crashing the emu in stepVideo when things have gone very wrong.
2013-06-09 13:45:48 +02:00
Sacha
583927988c
Armjit Update: Improvements
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Implement vsat0 and vsat1
Introduce VMOV for immediates. Use in MOVI2F where possible by detecting if float val can be encoded.
Combine some vneg ops in ApplyPrefixST.
2013-06-09 21:27:16 +10:00
oioitff
c98adee757
Implement __sceSasConcatenateATRAC3.
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.
2013-06-09 19:07:02 +08:00
oioitff
406a6adf6d
Improve _AtracGenarateContext.
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Fix tiny bug for savestate.
2013-06-09 19:06:24 +08:00
Henrik Rydgard
2afbc94734
Turn off RTTI, simulate it where needed.
2013-06-09 13:02:16 +02:00
Henrik Rydgard
645e8a7705
More NewUI, bugfix in ParamSFO where strings were created to include the trailing zero.
2013-06-09 12:41:12 +02:00
Henrik Rydgård
2513e52279
Merge pull request #2162 from unknownbrackets/scheduling
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Don't allow the game to force wake from HLE delays
2013-06-09 00:46:25 -07:00
Unknown W. Brackets
2aae25026d
Forget blocking audio threads that die/release.
2013-06-08 23:42:59 -07:00
Unknown W. Brackets
0c41d4e952
Don't allow release wait for HLE delays.
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Although, presumably the thread would stop waiting, I guess the HLE func
in most cases probably checks and re-waits?
Fixes breakage in Jeanne d' Arc, which constantly releases from wait the
main thread, but calls things like sceMpegCreate which do block.
2013-06-08 23:39:49 -07:00
Unknown W. Brackets
4c730a60c9
Eat cycles in devctl 0x02425823, fix params.
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I can't seem to reproduce a way to change its return value, though...
Significant performance improvement for Star Ocean, especially in intro.
2013-06-08 18:03:28 -07:00
Henrik Rydgard
533541615f
Merge branch 'master' of github.com:hrydgard/ppsspp
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Conflicts:
UI/GameInfoCache.h
2013-06-08 23:01:49 +02:00
Henrik Rydgard
51daa1f878
Delete the "Use Media Engine" option.
2013-06-08 22:53:36 +02:00
Henrik Rydgård
928ef3782e
Merge pull request #2152 from oioitff/atrac-fix
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Scale volume in sceP3daBridgeCore and avoid overflow.
2013-06-08 13:43:34 -07:00
Unknown W. Brackets
f0cdc230d0
Savestate the context thing properly.
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Just to make sure we don't leak kernel memory on load state.
2013-06-08 12:30:40 -07:00
oioitff
bfb66cc2ab
Scale volume in sceP3daBridgeCore and avoid overflow.
2013-06-09 02:27:30 +08:00
Henrik Rydgård
00d589e1af
Merge pull request #2150 from oioitff/atrac-fix
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Partly implement _sceAtracGetContextAddress and __sceSasSetVoiceATRAC3.
2013-06-08 11:00:11 -07:00
oioitff
883d60fad3
Use a pointer for sampleQueue in SasAtrac3.
2013-06-09 01:58:06 +08:00
oioitff
3c13b574e3
Partly implement __sceSasSetVoiceATRAC3.
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Fix Sol Trigger hang up issue.
2013-06-09 01:34:38 +08:00
oioitff
cac9b89823
Basically implement _sceAtracGetContextAddress.
2013-06-09 01:31:45 +08:00
oioitff
6fb2abd0fb
Add sceAudiocodec stuff
2013-06-09 01:28:58 +08:00
Henrik Rydgard
3b07090682
Give GameInfo some new powers, like deleting savedata (no UI yet) and computing file sizes. Recognize directories with EBOOT.PBP in them as "games" in their own right, makes things a little cleaner.
2013-06-08 17:52:51 +02:00
Henrik Rydgard
f3224a60e1
Return "libat3plusdecoder.so" as at3plus decoder filename on non-Win/android platforms
2013-06-08 17:44:18 +02:00
Unknown W. Brackets
14034fd9c1
PSP can decode directly to vram, so detect that.
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Not sure if any games do this but I did it in a test.
2013-06-08 04:52:37 -07:00
Unknown W. Brackets
dbb2dfdcff
Invalidate FBOs when it's obvious they should be.
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This fixes videos not being visible in for example Star Ocean.
Most likely any games doing a copy directly from the mpeg decode.
2013-06-08 04:51:57 -07:00
Unknown W. Brackets
f628b4319f
Invalidate GPU cache in sceDmacMemcpy().
2013-06-08 04:51:57 -07:00
Unknown W. Brackets
4de27773d2
Detect audio end separately from video end.
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Fixes Crisis Core, broken by Wipeout Pure fix.
2013-06-08 03:00:50 -07:00
Unknown W. Brackets
1a987dda26
Fix crash in sceKernelGetThreadmanIdType().
2013-06-08 03:00:50 -07:00
Unknown W. Brackets
be7fd47fc2
Calculate packets left based on decode, not read.
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This seems to be more correct. Fixes #2039 .
2013-06-08 03:00:49 -07:00
Unknown W. Brackets
0852d8734a
Try to handle video end more correctly.
2013-06-08 03:00:49 -07:00
Unknown W. Brackets
073282217c
Cut down on void *'s for easier debugging.
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Nice to be able to see inside structs with the debugger.
2013-06-08 03:00:49 -07:00
Unknown W. Brackets
36eb90293e
Don't use m_pFrame->pkt_duration directly.
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Docs say you're supposed to call this func instead.
2013-06-08 03:00:48 -07:00
Unknown W. Brackets
6f9a879aad
Set video end only when we run out of frames.
2013-06-08 03:00:48 -07:00