Henrik Rydgard
ce2c18d2fe
Remove redundant vmov instructions (seen in wipeout)
2013-06-15 00:19:48 +02:00
oioitff
f2af925015
fix wrong video/audio stream channel.
2013-06-15 01:42:19 +08:00
oioitff
94bc8d0cd6
Implement scePsmfGetNumberOfSpecificStreams.
2013-06-15 01:39:56 +08:00
oioitff and Unknown W. Brackets
23cefa03c6
Delay video decode until we have enough packets.
2013-06-14 01:16:59 -07:00
Unknown W. Brackets
6192feb27a
Don't return less than ffmpeg wants 'til the end.
...
Fixes #2223 (at least for the games I have.)
2013-06-14 01:14:40 -07:00
Unknown W. Brackets
e36da8b49f
Clean up scePsmfPlayer logging.
...
Move a bunch of things from errors.
2013-06-13 22:33:59 -07:00
Unknown W. Brackets
1af3ef0880
Clean up scePsmf logging.
2013-06-13 22:21:39 -07:00
Unknown W. Brackets
5b17005e31
Correct result of scePsmfGetVideoInfo().
2013-06-13 22:12:16 -07:00
raven02
9b164958a2
Change to DEBUG_LOG
2013-06-14 07:19:52 +08:00
raven02
0bb7462e2d
Implement scePsmfVerifyPsmf
2013-06-14 07:15:57 +08:00
oioitff
09d5a404e2
Both video/audio timestamp seem to start from firstTimeStamp in sceMpeg.
...
Fix video playback for Castlevania Dracula X Chronicles.
2013-06-13 21:03:17 +08:00
Unknown W. Brackets
16b0a99e5f
Adjust some default values for SAS audio.
2013-06-12 08:02:56 -07:00
Unknown W. Brackets
8b4b4a6b8c
Use the 1 bit in sceSasRevVON() and cleanup.
...
Not used yet anyway.
2013-06-12 07:59:54 -07:00
Unknown W. Brackets
8e7c5be2e0
Don't return errors in sceSasSetPause().
...
-1 is perfectly valid, we just need to not infinite loop in that case by
using a logical shift not an arithmetic one.
2013-06-12 07:56:53 -07:00
Henrik Rydgård
486f88e390
Merge pull request #2230 from oioitff/atrac-fix
...
Use a hack method to release already finished atrac3 voice.
2013-06-12 06:47:21 -07:00
oioitff
1e00e0f519
Use a hack method to release already finished atrac3 voice.
2013-06-12 20:55:40 +08:00
The Dax
242007057f
Further refinement/cleanup.
2013-06-12 05:22:26 -04:00
The Dax
03526eb874
Refine the sceUtilityScreenshot* stubs with a proper placeholder dialog. Same results, but cleaner code.
2013-06-12 05:20:08 -04:00
The Dax
fcc071d960
Fix more logging.
2013-06-12 04:50:40 -04:00
The Dax
d246690252
Fix logging; forgot to remove those. :P
2013-06-12 04:48:21 -04:00
The Dax
4017550e41
Implement some missing syscalls and "fix" one, which fixes a Project Diva 2nd hang, and possibly other games that rely on sceUtilityScreenshotGetStatus to return success, since they tend to wait forever for the dialog to finish. I'd like to implement the dialog and functionality someday, but for now, this works fine.
...
Also implement stub for sceRtcSetAlarmTick, though Diva 2nd doesn't care if it's implemented or not.
2013-06-12 04:46:06 -04:00
Sacha
5aba914a42
Build fix for non-ffmpeg and non-gcc non-++11.
2013-06-12 10:51:30 +10:00
Henrik Rydgard
e809e39681
Mips interpreter: Use unions instead of ugly casts. Strict-aliasing builds now work, but needs more testing so I don't enable it yet. Also some aliasing fixes for TransformPipeline.
2013-06-11 21:44:37 +02:00
Henrik Rydgard
b60a2fb819
x360 temporary right stick hard bind now configurable in ini file.
2013-06-11 21:29:55 +02:00
Henrik Rydgard
b8959b956b
sceMpegGetUserDataAu: return ERROR_MPEG_NO_DATA. Add some notes for later implementing mpeg user data. Fixes part of #2172 . Thanks to [unknown]
2013-06-11 19:27:02 +02:00
Henrik Rydgård
6b84743082
Merge pull request #2217 from oioitff/mpeg-fix
...
Add support for multiple video/audio stream.
2013-06-11 07:42:19 -07:00
oioitff
77a17cacc5
Add support for multiple video/audio stream.
2013-06-11 19:04:14 +08:00
aquanull
e52ac677c0
Quick Save Dialog workaround.
2013-06-11 18:21:48 +08:00
Henrik Rydgard
96a15b893c
Workaroud for homebrew loading modules from flash0:/kd/
2013-06-11 11:48:45 +02:00
Henrik Rydgard
a581e0d180
Avoid division by zero in audio envelope processing. Fixes sound FX on android in some games.
2013-06-11 11:05:34 +02:00
Henrik Rydgård
cf7fafc15c
Merge pull request #2191 from aquanull/PSPDialog
...
Psp dialog improvements
2013-06-11 01:49:34 -07:00
aquanull
96f9bfd792
Now the icon is missing.
2013-06-11 16:37:50 +08:00
Unknown W. Brackets
28729fc116
sceSasInit() ignores maxVoices and always does 32.
...
Weird, I can't find anything that parameter does except generate errors.
Most games call with 32 anyway...
Affects only sceSasGetEndFlag() and sceSasGetPauseFlag() really.
2013-06-11 00:43:52 -07:00
Unknown W. Brackets
b5ac7eead1
Cleanup some SAS constructors.
2013-06-11 00:37:29 -07:00
Unknown W. Brackets
2ce4cd245f
Allow a video end a couple packets from end.
...
Fixes #2206 , Patapon 3. Possibly we don't even need this check at all,
but I'm not sure.
2013-06-10 23:18:36 -07:00
Unknown W. Brackets
4cbd44a6ca
Add fixes to sceMpegAvcDecodeYCbCr().
...
It seems a lot like sceMpegAvcDecode(), these are just copy/paste.
2013-06-10 23:18:08 -07:00
Henrik Rydgard
e115ed4187
Work-around crash in sceMpeg with bad ringbuffer address.
...
Add reminder on first run to access the ingame menu with ESC on windows.
2013-06-11 00:51:10 +02:00
Henrik Rydgard
4bc25c91d8
Add option to have PPSSPP stay on top of other windows. Fixes #2199
2013-06-10 23:45:12 +02:00
Henrik Rydgard
43af3d81d1
Add STATE_SUSTAIN code similar to JPCSP, should fix sound fx again in some games.
...
Please comment in the github commit if this breaks anything. Fixes #2189
2013-06-10 22:18:50 +02:00
Henrik Rydgard
84a9209285
More new-ui - a toggle, for example.
2013-06-10 22:06:51 +02:00
evilcorn
ffd2211925
Use Button X to Confirm option also changes osk select and delete buttons
2013-06-10 13:50:26 -06:00
aquanull
b5440ecb65
Unify some common elements of dialogs.
2013-06-10 21:24:49 +08:00
aquanull
3c140106be
Auto-height the "borders" of the message text area.
...
More dialog tweaks.
2013-06-10 21:24:48 +08:00
aquanull
ddc85988ab
Improve PSP system dialogs' looks.
...
Format date according to configurations.
Swap positions of button tips.
Fix text wrapping with non-top-left text alignment.
2013-06-10 21:24:48 +08:00
Sacha
2450c0d28d
We can't use S2 or D1. Use alternative means.
2013-06-10 19:28:53 +10:00
Unknown W. Brackets
f8d6bda678
Add a better signal for VRAM copies in the GPU.
2013-06-09 23:55:32 -07:00
Henrik Rydgård
3185594d3c
Merge pull request #2186 from unknownbrackets/sas-minor2
...
Add some error handling in sceSas, delay sceSasCore()
2013-06-09 23:48:25 -07:00
Henrik Rydgård
1998dcb468
Merge pull request #2185 from unknownbrackets/sas-minor
...
Correct envelope scaling in sas mixing
2013-06-09 23:47:59 -07:00
Unknown W. Brackets
3aaabfb987
Revert #1974 , the other fixes are better.
...
This is no longer needed for games I have, and it breaks Final Fantasy
Tactics' sound effects.
Looking at JPCSP for insight, I saw that it re-enables loops if you set a
voice even with a different address (I think?) but that seems strange.
2013-06-09 22:47:01 -07:00
Unknown W. Brackets
b7d494f34e
Delay in sceSasCore per tests.
...
Not sure if this fixes anything, but scheduling issues can be tricky.
2013-06-09 20:56:09 -07:00