Commit Graph
14759 Commits
Author SHA1 Message Date
Henrik Rydgard ce2c18d2fe Remove redundant vmov instructions (seen in wipeout) 2013-06-15 00:19:48 +02:00
oioitff f2af925015 fix wrong video/audio stream channel. 2013-06-15 01:42:19 +08:00
oioitff 94bc8d0cd6 Implement scePsmfGetNumberOfSpecificStreams. 2013-06-15 01:39:56 +08:00
oioitffandUnknown W. Brackets 23cefa03c6 Delay video decode until we have enough packets. 2013-06-14 01:16:59 -07:00
Unknown W. Brackets 6192feb27a Don't return less than ffmpeg wants 'til the end.
Fixes #2223 (at least for the games I have.)
2013-06-14 01:14:40 -07:00
Unknown W. Brackets e36da8b49f Clean up scePsmfPlayer logging.
Move a bunch of things from errors.
2013-06-13 22:33:59 -07:00
Unknown W. Brackets 1af3ef0880 Clean up scePsmf logging. 2013-06-13 22:21:39 -07:00
Unknown W. Brackets 5b17005e31 Correct result of scePsmfGetVideoInfo(). 2013-06-13 22:12:16 -07:00
raven02 9b164958a2 Change to DEBUG_LOG 2013-06-14 07:19:52 +08:00
raven02 0bb7462e2d Implement scePsmfVerifyPsmf 2013-06-14 07:15:57 +08:00
oioitff 09d5a404e2 Both video/audio timestamp seem to start from firstTimeStamp in sceMpeg.
Fix video playback for Castlevania Dracula X Chronicles.
2013-06-13 21:03:17 +08:00
Unknown W. Brackets 16b0a99e5f Adjust some default values for SAS audio. 2013-06-12 08:02:56 -07:00
Unknown W. Brackets 8b4b4a6b8c Use the 1 bit in sceSasRevVON() and cleanup.
Not used yet anyway.
2013-06-12 07:59:54 -07:00
Unknown W. Brackets 8e7c5be2e0 Don't return errors in sceSasSetPause().
-1 is perfectly valid, we just need to not infinite loop in that case by
using a logical shift not an arithmetic one.
2013-06-12 07:56:53 -07:00
Henrik Rydgård 486f88e390 Merge pull request #2230 from oioitff/atrac-fix
Use a hack method to release already finished atrac3 voice.
2013-06-12 06:47:21 -07:00
oioitff 1e00e0f519 Use a hack method to release already finished atrac3 voice. 2013-06-12 20:55:40 +08:00
The Dax 242007057f Further refinement/cleanup. 2013-06-12 05:22:26 -04:00
The Dax 03526eb874 Refine the sceUtilityScreenshot* stubs with a proper placeholder dialog. Same results, but cleaner code. 2013-06-12 05:20:08 -04:00
The Dax fcc071d960 Fix more logging. 2013-06-12 04:50:40 -04:00
The Dax d246690252 Fix logging; forgot to remove those. :P 2013-06-12 04:48:21 -04:00
The Dax 4017550e41 Implement some missing syscalls and "fix" one, which fixes a Project Diva 2nd hang, and possibly other games that rely on sceUtilityScreenshotGetStatus to return success, since they tend to wait forever for the dialog to finish. I'd like to implement the dialog and functionality someday, but for now, this works fine.
Also implement stub for sceRtcSetAlarmTick, though Diva 2nd doesn't care if it's implemented or not.
2013-06-12 04:46:06 -04:00
Sacha 5aba914a42 Build fix for non-ffmpeg and non-gcc non-++11. 2013-06-12 10:51:30 +10:00
Henrik Rydgard e809e39681 Mips interpreter: Use unions instead of ugly casts. Strict-aliasing builds now work, but needs more testing so I don't enable it yet. Also some aliasing fixes for TransformPipeline. 2013-06-11 21:44:37 +02:00
Henrik Rydgard b60a2fb819 x360 temporary right stick hard bind now configurable in ini file. 2013-06-11 21:29:55 +02:00
Henrik Rydgard b8959b956b sceMpegGetUserDataAu: return ERROR_MPEG_NO_DATA. Add some notes for later implementing mpeg user data. Fixes part of #2172. Thanks to [unknown] 2013-06-11 19:27:02 +02:00
Henrik Rydgård 6b84743082 Merge pull request #2217 from oioitff/mpeg-fix
Add support for multiple video/audio stream.
2013-06-11 07:42:19 -07:00
oioitff 77a17cacc5 Add support for multiple video/audio stream. 2013-06-11 19:04:14 +08:00
aquanull e52ac677c0 Quick Save Dialog workaround. 2013-06-11 18:21:48 +08:00
Henrik Rydgard 96a15b893c Workaroud for homebrew loading modules from flash0:/kd/ 2013-06-11 11:48:45 +02:00
Henrik Rydgard a581e0d180 Avoid division by zero in audio envelope processing. Fixes sound FX on android in some games. 2013-06-11 11:05:34 +02:00
Henrik Rydgård cf7fafc15c Merge pull request #2191 from aquanull/PSPDialog
Psp dialog improvements
2013-06-11 01:49:34 -07:00
aquanull 96f9bfd792 Now the icon is missing. 2013-06-11 16:37:50 +08:00
Unknown W. Brackets 28729fc116 sceSasInit() ignores maxVoices and always does 32.
Weird, I can't find anything that parameter does except generate errors.
Most games call with 32 anyway...

Affects only sceSasGetEndFlag() and sceSasGetPauseFlag() really.
2013-06-11 00:43:52 -07:00
Unknown W. Brackets b5ac7eead1 Cleanup some SAS constructors. 2013-06-11 00:37:29 -07:00
Unknown W. Brackets 2ce4cd245f Allow a video end a couple packets from end.
Fixes #2206, Patapon 3.  Possibly we don't even need this check at all,
but I'm not sure.
2013-06-10 23:18:36 -07:00
Unknown W. Brackets 4cbd44a6ca Add fixes to sceMpegAvcDecodeYCbCr().
It seems a lot like sceMpegAvcDecode(), these are just copy/paste.
2013-06-10 23:18:08 -07:00
Henrik Rydgard e115ed4187 Work-around crash in sceMpeg with bad ringbuffer address.
Add reminder on first run to access the ingame menu with ESC on windows.
2013-06-11 00:51:10 +02:00
Henrik Rydgard 4bc25c91d8 Add option to have PPSSPP stay on top of other windows. Fixes #2199 2013-06-10 23:45:12 +02:00
Henrik Rydgard 43af3d81d1 Add STATE_SUSTAIN code similar to JPCSP, should fix sound fx again in some games.
Please comment in the github commit if this breaks anything. Fixes #2189
2013-06-10 22:18:50 +02:00
Henrik Rydgard 84a9209285 More new-ui - a toggle, for example. 2013-06-10 22:06:51 +02:00
evilcorn ffd2211925 Use Button X to Confirm option also changes osk select and delete buttons 2013-06-10 13:50:26 -06:00
aquanull b5440ecb65 Unify some common elements of dialogs. 2013-06-10 21:24:49 +08:00
aquanull 3c140106be Auto-height the "borders" of the message text area.
More dialog tweaks.
2013-06-10 21:24:48 +08:00
aquanull ddc85988ab Improve PSP system dialogs' looks.
Format date according to configurations.
Swap positions of button tips.
Fix text wrapping with non-top-left text alignment.
2013-06-10 21:24:48 +08:00
Sacha 2450c0d28d We can't use S2 or D1. Use alternative means. 2013-06-10 19:28:53 +10:00
Unknown W. Brackets f8d6bda678 Add a better signal for VRAM copies in the GPU. 2013-06-09 23:55:32 -07:00
Henrik Rydgård 3185594d3c Merge pull request #2186 from unknownbrackets/sas-minor2
Add some error handling in sceSas, delay sceSasCore()
2013-06-09 23:48:25 -07:00
Henrik Rydgård 1998dcb468 Merge pull request #2185 from unknownbrackets/sas-minor
Correct envelope scaling in sas mixing
2013-06-09 23:47:59 -07:00
Unknown W. Brackets 3aaabfb987 Revert #1974, the other fixes are better.
This is no longer needed for games I have, and it breaks Final Fantasy
Tactics' sound effects.

Looking at JPCSP for insight, I saw that it re-enables loops if you set a
voice even with a different address (I think?) but that seems strange.
2013-06-09 22:47:01 -07:00
Unknown W. Brackets b7d494f34e Delay in sceSasCore per tests.
Not sure if this fixes anything, but scheduling issues can be tricky.
2013-06-09 20:56:09 -07:00