Commit Graph
14759 Commits
Author SHA1 Message Date
Unknown W. Brackets 49983fa1e4 Also respect Windows absolute paths. 2013-10-12 16:41:53 -07:00
Unknown W. Brackets 87781736c4 Use ms0:/PSP/flash0/font/ as an override for fonts.
This won't work for games that use flash0:/ directly, but if they just use
the default fonts (which is common), it will work fine.
2013-10-12 16:13:11 -07:00
Unknown W. Brackets af2ccbb9da Rename flashDirectory to flash0Directory. 2013-10-12 16:08:39 -07:00
Unknown W. Brackets c0e3f1523e Respect ini file path on reset settings.
This is the easiest way to force settings to the memstick, but it means
erasing the existing ones.
2013-10-12 16:05:00 -07:00
Unknown W. Brackets 79143b56d2 Allow config files to be placed under the memstick.
This way, they can be configured more easily on Android, etc.
2013-10-12 16:02:03 -07:00
Unknown W. Brackets a79b168acc Make sure the cpu thread ends on Core_Stop().
Sometimes it didn't, which was just a bit confusing.
2013-10-12 10:55:31 -07:00
Unknown W. Brackets 585f86c805 Make sure the io thread doesn't revive itself.
Stupid zombies.  Stay dead.
2013-10-12 10:54:57 -07:00
Unknown W. Brackets bfa4a87e2c Don't run the ingame loop while in the pause menu. 2013-10-12 10:16:28 -07:00
Unknown W. Brackets d6f1320dfd Allow tab to be used in the assembler.
This way we can assemble our disassembly.  Makes it easier.
2013-10-12 10:03:28 -07:00
Unknown W. Brackets ba69eba53c Just log and continue when EI_CLASS is wrong.
Users with emulator-only patches or etc. shouldn't necessarily have to
not be able to play the game anymore, as long as the problem is surfaced.
2013-10-12 10:03:27 -07:00
Unknown W. Brackets 90c49befd4 Fix a possible race on shutdown. 2013-10-12 02:08:00 -07:00
Unknown W. Brackets b0072cd38b Refactor a bit, curly style. 2013-10-12 01:44:12 -07:00
Unknown W. Brackets 21f522746f Cleanup shutdown on Windows to avoid races.
Was still getting crashes sometimes.
2013-10-12 01:40:33 -07:00
Sacha d49b4fad9a Miscellaneous changes for Blackberry. 2013-10-12 17:19:02 +10:00
Henrik Rydgard e0b19decca Add generic "PostShader" functionality, replacing FXAA (it's one of them).
Replaces #4018, sorry DanyalZia :)
2013-10-12 02:05:55 +02:00
szdarkhack b98a073b26 Merge remote-tracking branch 'ppssppUpstream/master' into focus_pause
Conflicts:
	Windows/resource.h
2013-10-11 17:47:43 +03:00
szdarkhack 1116b59910 Implemented a "Pause When Not Focused" menu option (default false). Pause toggle overrides this. 2013-10-11 14:53:25 +03:00
Henrik Rydgård 5721836d44 Add basic haptic feedback to on-screen touch buttons. 2013-10-10 16:44:57 +02:00
Henrik Rydgård db568e4553 Minor CwCheat bugfix contributed by dlanor in issue #4103 2013-10-10 15:58:09 +02:00
Henrik Rydgård 996e468562 Merge pull request #4079 from unknownbrackets/thread-funcs
Fix crash deleting a never started thread w/ clearstack
2013-10-09 00:47:11 -07:00
Unknown W. Brackets 132577a050 Ignore leading spaces on absolute paths.
Weird but true.  Not sure if it will help any game.
2013-10-08 23:55:51 -07:00
Unknown W. Brackets 73d5c42596 Don't allow a new async cmd while one is busy.
Fixes Valhalla Knights 1.  Also some logging tweaks.
2013-10-08 23:49:24 -07:00
Unknown W. Brackets a194006aad Fix crash deleting a never started thread.
Fixes #4069.
2013-10-08 22:39:49 -07:00
Henrik Rydgard 4c2c015774 Expose the experimental "bPrescaleUV" as "Texture Coord Speedhack"
It's actually quite beneficial in some games, can substantially reduce
glUniform4fv calls.

Also throw in a second shot at glDrawRangeElements.
2013-10-08 22:59:40 +02:00
Henrik Rydgard e08ac100ce Update native with workaround for #4078 and add some comments 2013-10-08 20:11:01 +02:00
Henrik Rydgård ef2d188a68 Merge pull request #4035 from shenweip/patch-12
Implemented sceJpegDecodeMJpegYCbCr and sceJpegMJpegCsc.
2013-10-08 02:52:42 -07:00
Henrik Rydgård 0eee21dbc7 Merge pull request #4074 from tpunix/scePauth_support
add scePauth support
2013-10-08 01:32:27 -07:00
tpu 99913b1b08 add scePauth support 2013-10-08 15:54:28 +08:00
Henrik Rydgard fc8aa7bd8f Crashfix dumping display lists that start at the start of VRAM (seems to hit this in GTA).
Add a couple of comments.
2013-10-07 22:58:46 +02:00
Henrik Rydgard 8f620c30ab x86 jit: Implement vs2i (similar to vh2f but simpler) 2013-10-07 21:59:33 +02:00
Henrik Rydgard 367a1e21b2 Revert "Merge pull request #4021 from bollu/master"
This reverts commit c84a9daa40, reversing
changes made to da5b52ce1f.
2013-10-07 20:26:10 +02:00
Henrik Rydgard f938b95925 Revert "Merge pull request #4068 from bollu/AudioArtefactFix"
This reverts commit e4c6ba9b01, reversing
changes made to 061efd35db.
2013-10-07 20:25:35 +02:00
Henrik Rydgård e4c6ba9b01 Merge pull request #4068 from bollu/AudioArtefactFix
Audio artefact fix
2013-10-07 10:05:59 -07:00
Siddharth f5ab5b77f3 silly mistakes 2013-10-07 22:07:10 +05:30
Siddharth e6ae3ef9b1 forgot to add this 2013-10-07 22:06:16 +05:30
Siddharth 1708febac1 sets audio samples to 0 if audio was not mixed. 2013-10-07 22:03:14 +05:30
Unknown W. Brackets 0c8cc25eb4 Always register the cheat event, for savestates.
This way, if you savestate with cheats on or off, it'll load fine.
2013-10-07 07:46:18 -07:00
Unknown W. Brackets ff2012d37b Minor warning. 2013-10-06 22:10:38 -07:00
Unknown W. Brackets d3e566935a Avoid load state crash if kernel objects fail. 2013-10-06 22:09:50 -07:00
Henrik Rydgård ed5ae855e9 Merge pull request #4057 from shenweip/patch-13
Use sfo file to set the date in list savedata mode.
2013-10-06 12:50:53 -07:00
Unknown W. Brackets 5be30fb857 Add support for the clear stack thread attr. 2013-10-06 12:16:58 -07:00
Unknown W. Brackets f1bfbe6216 Oops, fix a logging typo. 2013-10-06 12:16:42 -07:00
shenweip 6812ddf8e4 Fallback to validDir if sfo file doesn't exist. 2013-10-07 02:32:03 +08:00
shenweip 561cbab5c5 Use sfo file to set savedata'date when mode is 11. 2013-10-06 22:17:05 +08:00
Lioncash a7836af14c Move variable temp into the if statement in function Update in PSPGamedataInstallDialog.cpp. It's only used in this branch statement. 2013-10-05 18:30:00 -04:00
Lioncash dc9f839583 Fix a null check in sceHeap.cpp 2013-10-05 18:22:13 -04:00
Lioncash 3c90b489fa Merge branch 'master' of https://github.com/hrydgard/ppsspp 2013-10-05 17:44:09 -04:00
Henrik Rydgård 4bde70f670 Merge pull request #4017 from shenweip/patch-10
Implemented some functions for sceHeap.
2013-10-05 13:34:00 -07:00
Henrik Rydgård c84a9daa40 Merge pull request #4021 from bollu/master
Audio Processor now uses atomics rather than mutex
2013-10-05 13:33:11 -07:00
Henrik Rydgård fec5110dfc Merge pull request #4045 from unknownbrackets/warnings
Warning fixes
2013-10-05 13:31:34 -07:00