Unknown W. Brackets
5f65c075e2
PPGe: Correct double spacing in some save text.
2020-03-11 06:37:18 -07:00
Unknown W. Brackets
f214b7d422
Camera: Simplify an expression.
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Make this readable by breaking it up. Like one would sentences.
2020-03-10 22:48:10 -07:00
Unknown W. Brackets
51b94a9c9c
Core: Quiet some warnings.
2020-03-10 22:19:59 -07:00
Unknown W. Brackets
9c9ace6e1a
Android: Delay TextDrawer init in PPGe.
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We need it to init on the correct thread.
2020-03-10 21:40:47 -07:00
Unknown W. Brackets
08a6047768
PPGe: Show ellipsis for overly long lines.
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To match PPGE_LINE_USE_ELLIPSIS when using TextDrawer.
2020-03-10 21:30:53 -07:00
Unknown W. Brackets
6652fe261f
PPGe: Use TextDrawer for save UI if available.
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This should result in better spacing for non-Latin characters, and less
missing letters. Basically the same benefits as for the UI.
2020-03-10 21:30:53 -07:00
Unknown W. Brackets
f2c88d6626
PPGe: Make some of the API internal only.
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We don't use these externally and probably won't.
2020-03-10 21:30:53 -07:00
Unknown W. Brackets
998f95786a
Android: Enable native keyboard for OSK.
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And make Windows/Qt follow the same async behavior for input boxes.
2020-03-09 18:59:53 -07:00
Henrik Rydgård
e97e3c4218
THe proposed Hive Sweeper fix in #11025 looks right, let's just commit it.
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Probably helps #11025 .
2020-03-10 00:01:28 +01:00
Henrik Rydgård and GitHub
4501045224
Merge pull request #12691 from unknownbrackets/inputbox
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Android: Process input prompts more clearly
2020-03-09 20:28:25 +01:00
Henrik Rydgård and GitHub
94524f7893
Merge pull request #12694 from unknownbrackets/osk-limit
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Osk: Prevent adding highlighted char past limit
2020-03-09 14:46:09 +01:00
Unknown W. Brackets
bc07a0529c
Osk: Prevent adding highlighted char past limit.
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The display would correctly show the number of characters allowed, but you
could still end up going one past. This caused glitches in some games,
see #9821 .
2020-03-09 06:40:30 -07:00
Henrik Rydgård and GitHub
c9c060fcdb
Merge pull request #12692 from unknownbrackets/warnings
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Correct some error handling for OpenFile()
2020-03-09 07:47:13 +01:00
Unknown W. Brackets
ab38c387ad
Io: Correct some error handling for OpenFile().
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See #12433 .
2020-03-08 21:22:21 -07:00
Unknown W. Brackets
efceb031ce
UI: Make System_InputBox API asynchronous.
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Doing this as a precursor to cleaning up the Android madness.
2020-03-08 18:59:17 -07:00
Henrik Rydgård
2eaa1db046
Vulkan: Track down another one of those minor resource leaks.
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Also no need to zero, queue for delete does it already.
2020-03-09 00:48:00 +01:00
Henrik Rydgård and GitHub
ec8e153962
Merge pull request #12690 from unknownbrackets/module-crash
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Module: Reinit gpu only on runtime module load
2020-03-09 00:21:37 +01:00
Unknown W. Brackets
2e0eade993
Module: Reinit gpu only on runtime module load.
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During initial loading, we load the module in a thread. It's not
deterministic if the gpu will load before or after the ELF, which can
cause a crash.
There's no real reason to Reinitialize() it there, though. We already
Reinitialize() on gpu start.
2020-03-08 15:35:21 -07:00
Unknown W. Brackets
9d7dc97c3e
Android: Reload game config on storage permission.
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Before, we were saving out the global values on top of the game config
while loading them.
We seem to get the storage permission event twice sometimes, which is what
causes this to happen after we've already loaded the game config.
2020-03-08 15:26:44 -07:00
Unknown W. Brackets
fc8306dde1
Android: Ensure we forget the shortcut on next run.
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Prevents an issue where we would use the shortcut param again when
starting the app directly.
2020-03-08 14:58:42 -07:00
Henrik Rydgård
3e6050beac
Minor cleanups
2020-03-08 14:35:25 +01:00
Henrik Rydgård
8f2a52ccab
Merge branch 'rechat' of https://github.com/ANR2ME/ppsspp into ANR2ME-rechat
2020-03-08 14:28:10 +01:00
Henrik Rydgård and GitHub
bf7ed398a5
Merge pull request #12676 from unknownbrackets/switch-minor
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Core: Bring over some file IO related Switch changes
2020-03-04 09:56:22 +01:00
Unknown W. Brackets
cb1b7b1e43
Core: Bring over some file related Switch changes.
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Reducing the distance from the Switch port code.
2020-03-03 22:53:03 -08:00
shenweip
54de07d4ea
Attempt to replace 0 frame width with valid frame width.(sceMpegAvcCsc)
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Fixes #12627 .
2020-03-03 17:15:14 +08:00
Henrik Rydgård and GitHub
358e1cb361
Merge pull request #12668 from unknownbrackets/frame-latency
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GPU: Restart when changing inflight frames setting
2020-03-03 07:57:07 +01:00
Unknown W. Brackets
051a84e9bd
GPU: Restart when changing inflight frames setting.
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We need to keep the push and pull in step, so changing at runtime is
messy.
2020-03-02 19:21:15 -08:00
Henrik Rydgård and GitHub
777facded3
Merge pull request #12646 from iota97/grid-scale
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Resizable game icons
2020-03-03 00:38:09 +01:00
ANR2ME
93b59afed5
Fix building errors
2020-03-03 00:23:12 +07:00
ANR2ME
142e60974c
Merge branch 'rechat' of https://github.com/adenovan/amultios-ppsspp into rechat
2020-03-02 22:25:18 +07:00
Henrik Rydgård and GitHub
fa8968f5c6
Merge pull request #12660 from unknownbrackets/frame-latency
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GPU: Add setting to control inflight frame usage
2020-03-02 00:16:48 +01:00
Unknown W. Brackets
cebcfb1bbd
GPU: Use old frame when presenting a skip.
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If we flip using a skipped frame, we may show an even older frame causing
weird flickering.
2020-03-01 13:55:28 -08:00
Unknown W. Brackets
98df4bbec3
GPU: Allow choosing number of inflight frames.
2020-03-01 08:53:46 -08:00
iota97
7836776337
Squash commit
2020-03-01 17:13:55 +01:00
Unknown W. Brackets
566e46d70c
Vulkan: Allow alt speed above 60 with vsync.
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Enabling frameskip when needed. Also don't enable frameskip when it's not
needed, such as OpenGL on Windows with >100% alt speed.
2020-03-01 07:44:06 -08:00
iota97
e3c130d238
Rebase on master
2020-03-01 15:34:35 +01:00
Unknown W. Brackets
a91e206926
GPU: Add setting to control inflight frame usage.
2020-03-01 06:21:27 -08:00
Henrik Rydgård
4c392c6473
Fix bug in atlas gen.
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(Due to the squash and some reordering, the previous commit already
includes fixed metadata)
2020-03-01 12:06:47 +01:00
Henrik Rydgård
45d94c4877
Switch all images to dynamic lookup in the atlas by string ID.
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SLN fix
It works, but with the wrong images and the wrong characters!
Fix another bug in atlastool's binary output
Get Android building again.
Oops, didn't mean to disable this permanently.
Error checking
Minor cleanup
Gotta tweak my git ignores...
Regenerate metadata
2020-03-01 12:06:47 +01:00
Henrik Rydgård
7e9578e49d
Get rid of atlas tables.
2020-03-01 12:04:51 +01:00
Henrik Rydgård and GitHub
b1e83df521
Merge pull request #12623 from iota97/sticky-combo
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Add toggle flag to combo button
2020-03-01 11:50:14 +01:00
Henrik Rydgård and GitHub
2ec82951a0
Merge pull request #12659 from unknownbrackets/vsync
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Support vsync in all hardware backends, support runtime update
2020-03-01 09:52:14 +01:00
Unknown W. Brackets
2a3fd05651
Vulkan: Present using FIFO for vsync.
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This allows the setting to be changed at runtime in Vulkan too.
Should help #10105 .
2020-02-29 22:48:59 -08:00
Henrik Rydgård and GitHub
558a1011bb
Merge pull request #12647 from shenweip/psmf
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Check whether the audio is actually played in psmf player
2020-02-29 18:54:00 +01:00
Henrik Rydgård
8ddd2b6104
ScanForFunctions: Drastically speed up by only trying to insert the newly found functions into the symbol map.
2020-02-29 01:00:57 +01:00
shenweip
41a53d70bd
Rename func.
2020-02-27 19:21:27 +08:00
shenweip
6eb1d1b742
Check whether the audio is actually played in psmf player
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Fixes #11898 , some audio contained in pmf videos seem not be actually played by the games. current code prevents video from moving forward for waiting auido and sync, similar issue will happen.
2020-02-27 17:35:16 +08:00
iota97
f26cac3aca
Add a option for game ID+version as well
2020-02-23 14:01:15 +01:00
iota97
592d6f902e
Show region on game selection screen
2020-02-23 12:00:26 +01:00
Henrik Rydgård and GitHub
6610cd7663
Merge pull request #12635 from unknownbrackets/thread-status
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Kernel: Delay better in sceKernelReferThreadStatus
2020-02-22 21:05:37 +01:00