Commit Graph
3004 Commits
Author SHA1 Message Date
Unknown W. Brackets dfc2449f35 interp: Match actual vdiv prefix handling. 2019-03-31 13:41:48 -07:00
Unknown W. Brackets af3ed69144 interp: Mask moves to vfpu ctrl.
These bits of the registers can't be written.
2019-03-31 10:37:07 -07:00
Unknown W. Brackets 2a5d4e577d interp: Handle NAN more correctly in vscmp. 2019-03-31 10:37:07 -07:00
Unknown W. Brackets db28c61272 interp: Handle flush prefixes slightly better. 2019-03-31 10:37:07 -07:00
Unknown W. Brackets d40ac043d4 interp: Handle prefixes for Vmmov/Vmmul/Vmscl.
I doubt any actual code uses this, but we have some tricky VFPU bugs left,
so just trying for maximum accuracy in the interpreter.
2019-03-31 10:37:07 -07:00
Unknown W. Brackets 26b1368f7b interp: Handle vrot prefixes mostly correctly.
Still some issues with 1/2 results and negate on swizzle.
2019-03-31 10:37:07 -07:00
Unknown W. Brackets 8fd8dce185 interp: Use a helper to generate prefix consts.
This makes more logical sense that using the VFPU_SWIZZLE and VFPU_ABS
macros to select the constant, although that's how the bits work.
2019-03-31 10:33:26 -07:00
Unknown W. Brackets b86a6af364 interp: Properly apply mask on single lane ops.
When using something like vadd.s, we should still be applying the mask.
Mainly should only matter if masks are set in a conditional, or if games
nop out instructions.
2019-03-31 10:13:28 -07:00
Unknown W. Brackets 1936e8c4d1 interp: Generate constants using prefixes.
This way they properly respect negate in the S prefix.
2019-03-31 10:13:28 -07:00
Unknown W. Brackets 0be3213151 interp: Correct vscl prefix handling. 2019-03-31 10:13:28 -07:00
Unknown W. Brackets ec1dae57eb interp: Fix vbfy prefix handling. 2019-03-31 10:09:18 -07:00
Unknown W. Brackets d5273f589a interp: Mask value in vpfxd.
The actual register ends up with only the lower 12 bits, which makes sense
since those are the only ones that do anything.
2019-03-31 08:23:36 -07:00
Unknown W. Brackets 9d1d4473e8 interp: Confirm vi2f/vf2i prefix handling. 2019-03-31 08:22:52 -07:00
Unknown W. Brackets 30223cb17f interp: Apply T prefix to D in vcmov. 2019-03-31 08:22:15 -07:00
Unknown W. Brackets fef8e71b8f interp: Correct behavior for matrixes with size=1.
Games don't (shouldn't?) actually use 1x1 matrices, but they seem to have
predictable behavior in matrix ops.
2019-03-31 08:21:29 -07:00
Unknown W. Brackets cfab70f149 interp: Handle abs/neg on nan values better.
`fabsf` was altering other bits.
2019-03-31 08:18:49 -07:00
Unknown W. Brackets 7dc775e54f IR: Use interp for unhandled prefix cases.
The interpreter is not changed yet, so in theory this shouldn't change
behavior.
2019-03-31 08:17:11 -07:00
Unknown W. Brackets 4c3aa841d3 IR: Correct vmmul optimizations.
It's a bit confusing since it's not D = S*T, but rather D = S'*T.
2019-03-23 15:31:10 -07:00
Unknown W. Brackets aff1d8e8b2 interp: Implement vsbz and vlgb.
Not sure any games actually use them, but good to have the remaining vfpu
ops all implemented.
2019-02-23 15:08:49 -08:00
Unknown W. Brackets 520f850e09 Jit: Correct VFPU prefix eating flags.
Verified by tests.  Also, confirmed that the old vxbz encoding had no
output, but the new position (as used by gas) does.
2019-02-23 15:08:49 -08:00
Unknown W. Brackets 179ec61815 interp: Correctly handle vsocp prefixes.
Very similar to vsop, just with a bit more fixed values.
2019-02-23 10:05:13 -08:00
Unknown W. Brackets 6178a1fb33 Jit: Correct vocp prefix handling.
See #5549.  Matches tests for various prefix settings.
2019-02-23 09:15:26 -08:00
Henrik Rydgård c80dd44da8 ARM/ARM64: Ignore invalid immediate addresses in delay slots, which may be conditional.
Should do something in x86's safe mem too, but leaving for later.

Replaces #11824
2019-02-23 10:15:09 +01:00
Unknown W. Brackets d7f40afd9d interp: Correct vocp prefix handling.
Also, guess that vsocp also applies prefixes.  See #5549.
2019-02-21 19:02:16 -08:00
Henrik Rydgard a802adb1f6 Add simple UI for JIT feature disable flags 2019-02-04 13:00:08 +01:00
Unknown W. Brackets 419c1fbd73 Jit: Respect flags for jit types and features.
Left some free space for more.
2019-02-03 14:57:08 -08:00
Unknown W. Brackets 46649a218e Core: Add flags to disable jit features.
Not actually disabling yet, just setup.
2019-02-03 13:58:24 -08:00
pent0 4a53853f79 Update UWP port 2018-12-10 20:55:07 +07:00
Unknown W. Brackets 8506da14f0 Debugger: Prevent invalid address on syscall. 2018-11-17 08:54:29 -08:00
Unknown W. Brackets 8ae157e27f Debugger: Update to latest armips. 2018-06-30 14:18:26 -07:00
Unknown W. Brackets b4496f1975 Core: Move config enums to separate file.
These are a bit strewn about and there are constants that aren't
consistently used, which just adds confusion.
2018-06-23 10:59:18 -07:00
Unknown W. Brackets b114656321 Debugger: Allow conditions on threadID/moduleID.
And now step over/out/into can tie to the correct thread.
2018-06-08 06:59:18 -07:00
Unknown W. Brackets b2cc4a0965 Debugger: Add memory breakpoint management. 2018-06-08 06:59:18 -07:00
Unknown W. Brackets 22940f0393 Debugger: Avoid asserts in disassembly. 2018-06-08 06:59:18 -07:00
Unknown W. Brackets 98cddad73a Debugger: Minor cleanup in MIPSDebugInterface. 2018-06-08 06:59:16 -07:00
Unknown W. Brackets 4c3fe47372 jit: Remove unused breakpoint code. 2018-06-06 17:31:56 -07:00
Unknown W. Brackets 5510a69d41 armjit: Enable breakpoints. 2018-06-06 17:31:56 -07:00
Unknown W. Brackets eb4b59b530 arm64jit: Enable breakpoints.
Memory breakpoints not yet really tested.
2018-06-06 17:31:56 -07:00
Henrik RydgårdandGitHub f9cfb05895 Merge pull request #10987 from unknownbrackets/debugger-core
Improve debugger threadsafety and consistency
2018-06-06 21:10:14 +02:00
Unknown W. Brackets e21753bc93 Debugger: Add assembler to build. 2018-06-06 05:59:24 -07:00
Unknown W. Brackets 0f84c2e995 Debugger: Consistently handle invalid addresses. 2018-06-06 05:58:49 -07:00
Henrik Rydgård a3ed87bca5 Some comment fixes and cleanup.
Not much point warning for those MIPS instructions - if games use them,
they use them carefully because games can't catch that exception anyway.
2018-04-12 12:00:19 +02:00
Henrik Rydgård b4721fbc44 Temporary workaround for another IR interpreter crash. See #10897 2018-04-11 11:55:12 +02:00
Henrik Rydgård 3322adbc22 IR Interpreter: Add some missing instruction metadata. May help part of #10897 2018-04-11 11:16:41 +02:00
Unknown W. Brackets da0173f40c Module: Fix function hashing typo.
May help #10895.
2018-04-09 19:12:23 -07:00
Unknown W. Brackets 4861cadb79 arm64jit: Fix reg size in jr delay slot path.
Can't use the 64-bit reg.
2018-04-04 06:58:12 -07:00
Unknown W. Brackets ab809bd19e jit: Apply hasSetRounding at compile time.
Otherwise, the block will be executed with the wrong rounding mode the
first time rounding is set.  This could be important if it was set for a
single operation.

This is only a problem the first time it's set.
2018-04-01 10:36:16 -07:00
Unknown W. Brackets 09e307b097 arm64jit: Update rounding mode on thread switch.
Since fcr31 is per-thread, we must update jit state when it changes.
This also fixes the rounding mode on load state and jit/interp switch.
2018-04-01 10:12:32 -07:00
Unknown W. Brackets 7d3fac2b4b arm64jit: Fix a case of R() on unmapped.
But this probably means a game crash anyway...

Attempting to fix #10843.
2018-03-31 22:34:05 -07:00
Unknown W. Brackets 4fbb68d505 arm64jit: Update some comments. 2018-03-31 21:03:23 -07:00