Commit Graph
685 Commits
Author SHA1 Message Date
Unknown W. Brackets 285ec1fad5 armjit: Implement mult/multu for immediates.
Uncommon, but may reduce instructions a bit.
2013-11-10 14:38:09 -08:00
Unknown W. Brackets 9bec82873c armjit: inline byteswaps of imm values. 2013-11-10 14:38:08 -08:00
Unknown W. Brackets 06c8cb9174 armjit: Do shifts with imms as much as possible.
This may even make an imm operand2 safe that wasn't before.
2013-11-10 14:38:08 -08:00
Unknown W. Brackets b2c2a87511 Fix omitted CC_AL reset, fixes #4498.
Was breaking non-fastmem lwl/lwr/etc.
2013-11-10 09:24:40 -08:00
Unknown W. Brackets b310edc5f8 Fix typo in ARM debug build. 2013-11-09 15:58:27 -08:00
Henrik Rydgard d1c012d75e ARM: Open up all 32 accessible VFP registers if NEON is available. 2013-11-09 20:18:20 +01:00
Henrik Rydgard 0a844ce98d Delete functions for vsge and vslt, these have been rolled into VecDo3 2013-11-09 19:29:52 +01:00
Unknown W. Brackets a3a061a69f armjit: Optimize a division by a power of two.
These really happen.
2013-11-09 08:43:53 -08:00
Unknown W. Brackets 1776c85882 armjit: Implement a software divide for divu.
It's not actually that much code.
2013-11-09 08:43:52 -08:00
Unknown W. Brackets b2a240d105 armjit: Implement msub/msubu. 2013-11-09 08:43:52 -08:00
Unknown W. Brackets 3aa8706ae7 armjit: Optimize lwl/lwr against an imm address. 2013-11-09 08:43:48 -08:00
Unknown W. Brackets 4026944b02 armjit: Handle lwl/lwr (not pretty, though.) 2013-11-09 08:42:30 -08:00
Unknown W. Brackets 54168b173e armjit: Clean up some magic numbers. 2013-11-09 08:25:08 -08:00
Unknown W. Brackets 6038d96b46 armjit: Flush regs using STMIA where possible. 2013-11-09 08:25:07 -08:00
Unknown W. Brackets e686ff59bf armjit: Allocate regs in preferred slots.
This may allow better flushing.  Not sure if these are the best regs,
but if they aren't it shouldn't really hurt.
2013-11-09 08:25:07 -08:00
Unknown W. Brackets cb3bb73148 armjit: Improve GPR typesafety. 2013-11-09 08:24:15 -08:00
Unknown W. Brackets 945b8bf5c5 armjit: optimize reverse subtract, avoid temp imms.
If we have a non-op2 imm, get rid of it asap.  If we have a op2 friendly
imm, keep it.
2013-11-09 08:18:43 -08:00
Unknown W. Brackets 415f22ecac armjit: Preserve imms on min/max as well. 2013-11-09 08:18:43 -08:00
Henrik Rydgard 502f772856 Add experimental mode to cache pointers in the arm jit.
Turned off for now as it needs more work but seems quite promising already.
2013-11-09 17:15:30 +01:00
Henrik Rydgard 58c39a38ee ARM regcache: Add mechanism to keep registers converted to pointers around 2013-11-09 16:57:29 +01:00
Henrik Rydgard d26692ef92 Fix bug from a couple of commits ago in ARMJit 2013-11-09 15:22:39 +01:00
Henrik Rydgard 04451623b9 This variant didn't seem to make much difference either (see prev commit) 2013-11-09 13:06:10 +01:00
Henrik Rydgard 15bc5a8db7 Add small ARM perf experiment. Did not help on ARMv7 so turned it off.
xsacha might want to try it on ARMv6.
2013-11-09 12:57:07 +01:00
Unknown W. Brackets 5d46a82f43 armjit: Use a MOV for add/or with 0.
Might skip the ALU, so might be faster.
2013-11-08 11:41:57 -08:00
Unknown W. Brackets b8e126e7ce armjit: Preserve imms in slt/sltu as possible. 2013-11-08 11:41:57 -08:00
Unknown W. Brackets 8393d4aaae armjit: Preserve immediates more in nor. 2013-11-08 11:41:56 -08:00
Unknown W. Brackets d7e42b26a3 armjit: Avoid flushing imm on add t0, imm, imm. 2013-11-08 11:41:56 -08:00
Unknown W. Brackets a435c9dd13 armjit: Optimize movz/movn with immediates. 2013-11-08 11:41:55 -08:00
Unknown W. Brackets 376918c408 armjit: Reverse add t0, N, t1 to preserve imm. 2013-11-08 11:41:55 -08:00
Unknown W. Brackets 02dd250354 armjit: Optimize out a few immediate logic cases. 2013-11-08 11:39:24 -08:00
Henrik Rydgard 58db79672f Fix vmtvc on ARM, fixing issues with our prefix check. Add some logging.
Also improve vcmp on ARM.
2013-11-08 19:59:11 +01:00
Henrik Rydgard 309f904c0c Extract JitState into its own header (arm/x86) 2013-11-08 18:51:52 +01:00
Henrik Rydgard f57f8170d3 ARMjit: Optimize mfv, mtv 2013-11-08 12:43:48 +01:00
Henrik Rydgard dff0c431aa ARMjit: Optimize mfc1, mtc1 2013-11-08 12:43:48 +01:00
Henrik Rydgard 5a95e267fb Add an optimization to discard registers at the end of functions when possible.
Works in some games but crashes many so hiding it for now. Do not add UI.
2013-11-08 12:43:48 +01:00
Sacha 803148b8ca ARMv6: Fix offsets > 4096 for litpool. More aggressive check.
Somehow Scooby Doo gets to offsets of ~4200 unless i drop the threshold down to ~3200. Not sure why the offset can jump by so much in one instruction.
Makes Scooby Doo playable now instead of showing a blue screen in the main game. Likely affects other games.
2013-11-08 16:07:05 +10:00
Henrik Rydgard 6eb7f94065 Implement vsgn in x86/x64 and ARM jit 2013-11-07 15:29:13 +01:00
Henrik Rydgard 32c95af820 ARM: Some zero-register fixes 2013-11-07 15:29:13 +01:00
Henrik Rydgard 91393093bc Re-enable the "nice delay slot" optimization on ARM 2013-11-07 15:29:12 +01:00
Henrik Rydgård 1e158fa652 ARM vtx dec: Preserving our FP scratch register appears to improve
stability.

Also added some logging.
2013-11-06 11:47:26 +01:00
Henrik Rydgård 9be3f8fc0a Use ANDI2R instead of a BIC with a too large parameter 2013-11-06 10:50:30 +01:00
Sacha 81d3df0841 ARMJIT: Minor optimisations for armv6 and armv7. 2013-11-06 15:28:26 +10:00
Henrik Rydgard 6483c0c2cd Two minor armjit optimizations 2013-11-05 16:25:01 +01:00
Sacha a5011e3ff0 Improve swap usage in MIPS. ARMv6 can use REV/REV16. Intepreter can use existing swap functions. 2013-11-06 01:20:35 +10:00
Unknown W. Brackets 732ae13ebb Fast path CallSyscall where possible.
It seems we're spending a decent amount of time there, which isn't
entirely unexpected.  We can eliminate some things easily.
2013-11-04 07:59:37 -08:00
Sacha 5613b86864 Use NEON texture decoder on Blackberry and iOS. Use ARMV7 defines. 2013-11-03 15:59:10 +10:00
Unknown W. Brackets 9a707f6c00 Fix typo, ARM build. 2013-10-17 15:28:50 -07:00
Unknown W. Brackets 2e8ef3027f Write the retaddr to rd, not always ra, in jalr.
Thanks go entirely to @Kingcom for pointing this out.

Don't know of any games not using RA as the rd.
2013-10-17 07:39:33 -07:00
Henrik Rydgard aa3cf34fc1 Jit: Fix valgrind warnings.
The first time PrefixStart was entered with startDefaultPrefix = true, it would
call EatPrefix, which checks the so far entirely uninitialized prefixXFlags.
2013-10-16 22:33:48 +02:00
Sacha 18b7503dd5 Fix rounding errors in armjit. 2013-10-14 19:24:13 +10:00