The Dax
f5af0bbc54
Fix hang in Pangya, again.
2013-06-17 08:52:38 -04:00
The Dax
8621b0e637
Fix some more styling issues.
2013-06-17 08:43:29 -04:00
The Dax
35f1115191
Fix compilation error.
2013-06-17 08:32:13 -04:00
The Dax
2c2d3e5362
Fix possible crashes and some spacing errors.
2013-06-17 08:15:43 -04:00
The Dax
9bb96a63f5
Implement more sceNetStubs. Should fix most games that hang when messing with WLAN/Adhoc(not infrastructure) stuff. Also make the code style closer to the Dolphin/PPSSPP guidelines.
2013-06-17 08:04:31 -04:00
Unknown W. Brackets
6ff9cf64ca
Measure flips per second.
2013-06-17 00:20:27 -07:00
Unknown W. Brackets
9683e021ea
Fix return on atrac release, fix deinit/reinit.
2013-06-16 22:28:03 -07:00
Unknown W. Brackets
ea299e358d
Oops, dumb typo.
2013-06-16 22:18:17 -07:00
Unknown W. Brackets
d6de868108
Correctly savestate the atrac ids.
2013-06-16 20:03:09 -07:00
Unknown W. Brackets
b4269bce53
Implement sceAtracReinit(), reuse atracIDs.
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The same way tests show the PSP does. Fixes Ridge Racer mini loading
game when you try to play too long.
2013-06-16 19:05:10 -07:00
Unknown W. Brackets
25bba708e1
Make it so createAtrac() can return an error.
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It doesn't yet, but if it's out of IDs, it should.
2013-06-16 18:42:41 -07:00
Unknown W. Brackets
2bc3da5b94
Return fds in the range 0 - 64 like the PSP.
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Some games appear to check ids are valid specifically by checking this
range. Reproduced on a PSP.
2013-06-16 10:07:49 -07:00
Unknown W. Brackets
c1ed09949d
Initial impl of sceIoGetFdList().
2013-06-16 09:11:19 -07:00
Unknown W. Brackets
2d769384e4
sceKernelLoadExec(.../BOOT.BIN) loads EBOOT.BIN.
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Fixes #2289 , crash when pressing R+L+Start+Select in Final Fantasy 3.
2013-06-15 21:30:48 -07:00
Unknown W. Brackets
2ab16f13b1
If __KernelLoadExec() fails, halt emulation.
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Otherwise, we have no current thread, nothing can work.
2013-06-15 21:22:28 -07:00
Henrik Rydgård
22a2a03a9d
Merge pull request #2280 from oioitff/mpeg-fix
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Bug fix for scepsmf.
2013-06-15 12:45:16 -07:00
oioitff
00e6873a30
Bug fix for scepsmf.
2013-06-16 01:35:47 +08:00
Henrik Rydgård
180adb32d3
Merge pull request #2267 from unknownbrackets/thread-funcs
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Return correct errors in sceKernelDeleteThread()
2013-06-15 00:11:19 -07:00
Henrik Rydgård
54140043a2
Merge pull request #2266 from unknownbrackets/atrac-fix
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Ignore/fail on bad seeks for atrac3 audio
2013-06-15 00:10:59 -07:00
Unknown W. Brackets
1e805e7fc8
Return correct errors in sceKernelDeleteThread().
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And also, don't reschedule in sceKernelTerminateDeleteThread(), per tests.
2013-06-15 00:05:21 -07:00
Unknown W. Brackets
7531e50d27
Ignore/fail on bad seeks for atrac3 audio.
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This was happening in Disgaea, and causing it to crash.
2013-06-14 23:26:31 -07:00
oioitff
f2af925015
fix wrong video/audio stream channel.
2013-06-15 01:42:19 +08:00
oioitff
94bc8d0cd6
Implement scePsmfGetNumberOfSpecificStreams.
2013-06-15 01:39:56 +08:00
Unknown W. Brackets
e36da8b49f
Clean up scePsmfPlayer logging.
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Move a bunch of things from errors.
2013-06-13 22:33:59 -07:00
Unknown W. Brackets
1af3ef0880
Clean up scePsmf logging.
2013-06-13 22:21:39 -07:00
Unknown W. Brackets
5b17005e31
Correct result of scePsmfGetVideoInfo().
2013-06-13 22:12:16 -07:00
raven02
9b164958a2
Change to DEBUG_LOG
2013-06-14 07:19:52 +08:00
raven02
0bb7462e2d
Implement scePsmfVerifyPsmf
2013-06-14 07:15:57 +08:00
oioitff
09d5a404e2
Both video/audio timestamp seem to start from firstTimeStamp in sceMpeg.
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Fix video playback for Castlevania Dracula X Chronicles.
2013-06-13 21:03:17 +08:00
Unknown W. Brackets
8b4b4a6b8c
Use the 1 bit in sceSasRevVON() and cleanup.
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Not used yet anyway.
2013-06-12 07:59:54 -07:00
Unknown W. Brackets
8e7c5be2e0
Don't return errors in sceSasSetPause().
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-1 is perfectly valid, we just need to not infinite loop in that case by
using a logical shift not an arithmetic one.
2013-06-12 07:56:53 -07:00
Henrik Rydgård
486f88e390
Merge pull request #2230 from oioitff/atrac-fix
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Use a hack method to release already finished atrac3 voice.
2013-06-12 06:47:21 -07:00
oioitff
1e00e0f519
Use a hack method to release already finished atrac3 voice.
2013-06-12 20:55:40 +08:00
The Dax
242007057f
Further refinement/cleanup.
2013-06-12 05:22:26 -04:00
The Dax
03526eb874
Refine the sceUtilityScreenshot* stubs with a proper placeholder dialog. Same results, but cleaner code.
2013-06-12 05:20:08 -04:00
The Dax
fcc071d960
Fix more logging.
2013-06-12 04:50:40 -04:00
The Dax
d246690252
Fix logging; forgot to remove those. :P
2013-06-12 04:48:21 -04:00
The Dax
4017550e41
Implement some missing syscalls and "fix" one, which fixes a Project Diva 2nd hang, and possibly other games that rely on sceUtilityScreenshotGetStatus to return success, since they tend to wait forever for the dialog to finish. I'd like to implement the dialog and functionality someday, but for now, this works fine.
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Also implement stub for sceRtcSetAlarmTick, though Diva 2nd doesn't care if it's implemented or not.
2013-06-12 04:46:06 -04:00
Henrik Rydgard
b60a2fb819
x360 temporary right stick hard bind now configurable in ini file.
2013-06-11 21:29:55 +02:00
Henrik Rydgard
b8959b956b
sceMpegGetUserDataAu: return ERROR_MPEG_NO_DATA. Add some notes for later implementing mpeg user data. Fixes part of #2172 . Thanks to [unknown]
2013-06-11 19:27:02 +02:00
Henrik Rydgård
6b84743082
Merge pull request #2217 from oioitff/mpeg-fix
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Add support for multiple video/audio stream.
2013-06-11 07:42:19 -07:00
oioitff
77a17cacc5
Add support for multiple video/audio stream.
2013-06-11 19:04:14 +08:00
Henrik Rydgard
96a15b893c
Workaroud for homebrew loading modules from flash0:/kd/
2013-06-11 11:48:45 +02:00
Unknown W. Brackets
28729fc116
sceSasInit() ignores maxVoices and always does 32.
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Weird, I can't find anything that parameter does except generate errors.
Most games call with 32 anyway...
Affects only sceSasGetEndFlag() and sceSasGetPauseFlag() really.
2013-06-11 00:43:52 -07:00
Unknown W. Brackets
4cbd44a6ca
Add fixes to sceMpegAvcDecodeYCbCr().
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It seems a lot like sceMpegAvcDecode(), these are just copy/paste.
2013-06-10 23:18:08 -07:00
Henrik Rydgard
e115ed4187
Work-around crash in sceMpeg with bad ringbuffer address.
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Add reminder on first run to access the ingame menu with ESC on windows.
2013-06-11 00:51:10 +02:00
Unknown W. Brackets
f8d6bda678
Add a better signal for VRAM copies in the GPU.
2013-06-09 23:55:32 -07:00
Henrik Rydgård
3185594d3c
Merge pull request #2186 from unknownbrackets/sas-minor2
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Add some error handling in sceSas, delay sceSasCore()
2013-06-09 23:48:25 -07:00
Unknown W. Brackets
b7d494f34e
Delay in sceSasCore per tests.
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Not sure if this fixes anything, but scheduling issues can be tricky.
2013-06-09 20:56:09 -07:00
Unknown W. Brackets
ea5996bf02
Don't restart release on double keyoff.
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Fixes Kingdom Hearts bug, #2066 .
2013-06-09 20:38:54 -07:00