Unknown W. Brackets
f4bc5b1ec6
Return error in sceAtracDecodeData() on bad id.
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Fixes #2428 .
2013-09-08 09:56:16 -07:00
Unknown W. Brackets
b7a2a92ebe
Improve sceAtracSetData() error handling.
2013-09-08 09:56:15 -07:00
Unknown W. Brackets
c3839a53e5
Fix some minor warnings.
2013-09-07 22:40:08 -07:00
Unknown W. Brackets
08b41df6a2
Change a few more log types.
2013-09-07 13:31:14 -07:00
Henrik Rydgard
8c88dff5a4
More log categories, use them (and existing ones). Improve log config.
2013-09-07 22:02:55 +02:00
Henrik Rydgard
324cde5a79
Let's actually use the log category mechanism. A first step.
2013-09-07 21:19:21 +02:00
Unknown W. Brackets
1eb858602c
Add io async wait callback handlers.
2013-09-07 11:22:48 -07:00
Unknown W. Brackets
d8d8d3b0ec
Use a different wait type for async io.
2013-09-07 11:04:42 -07:00
Unknown W. Brackets
f35b164d11
Refactor wait verification a bit in kernel waits.
2013-09-07 10:54:00 -07:00
Unknown W. Brackets
46b52ca552
Wake up waiting threads on file delete.
2013-09-07 10:53:59 -07:00
Unknown W. Brackets
cddfd2f3b2
Allow separate threads to wait on async io.
2013-09-07 10:53:59 -07:00
Henrik Rydgard
78d3ee3d6a
Misc cleanup, mostly logging code
2013-09-07 13:01:19 +02:00
Henrik Rydgard
7e37e183ed
Wrap more adhoc functions
2013-09-07 11:06:28 +02:00
Henrik Rydgard
3b323c4176
Add a bunch of empty adhoc functions
2013-09-07 01:53:51 +02:00
Henrik Rydgard
cc8e4cb8fe
Split out sceNetAdhoc* into a separate file from sceNet.
2013-09-07 00:55:42 +02:00
Unknown W. Brackets
a9a42b315c
Fix a bad comparison, duh.
2013-09-06 01:13:55 -07:00
Unknown W. Brackets
c93268fdd3
Fix some minor warnings.
2013-09-06 01:13:45 -07:00
Unknown W. Brackets
e6f6564a32
Dumb typo.
2013-09-05 23:10:29 -07:00
Unknown W. Brackets
6804f239b4
sceAudioOutputPannedBlocking() bad volume check.
2013-09-05 01:01:57 -07:00
Unknown W. Brackets
3ff6bc6060
Don't block a null enqueue if already empty.
2013-09-05 00:57:53 -07:00
Unknown W. Brackets
19c4c20f46
Correct sceAudioOutput2GetRestSample().
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Should be samples, not bytes.
2013-09-05 00:50:20 -07:00
Lioncash
1583bcb499
Fix a null check in sceKernel.cpp
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Since CreateByIDType() can return null, it seems odd that this would be after the statement "pool[i]->uid = i + handleOffset;"
2013-09-04 14:19:32 -04:00
Lioncash
02ec457cc9
Fix a null check
2013-09-04 14:07:52 -04:00
Henrik Rydgård
34f9947ad0
Merge pull request #3606 from unknownbrackets/callbacks
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Wait func docs, sceKernelCreateCallback() cleanup, small refactor
2013-09-04 01:55:28 -07:00
Unknown W. Brackets
a8f100c94f
Add vblank wait callback handlers.
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Turns out it's a deadline to wake up by, which makes sense.
sceDisplayWaitVblankStartMultiCB 10
-> Callback
sceDisplayWaitVblankStartMultiCB 2
+2 vblanks
<- Thread
+8 more vblanks
2013-09-03 23:35:39 -07:00
Unknown W. Brackets
7f1a6154b2
Check if vblank waits were released before waking.
2013-09-03 23:26:23 -07:00
Unknown W. Brackets
543df7ca7a
Refactor wait timeouts.
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Also, make them not write the timeout ptr if the thread stopped waiting.
Feels safer.
2013-09-03 22:32:22 -07:00
Unknown W. Brackets
2a7e9a5afc
Cleanup sceKernelCreateCallback().
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And tweak sceKernelReferCallbackStatus().
2013-09-03 22:18:15 -07:00
Unknown W. Brackets
e53e842b3b
Add some documentation to KernelWaitHelpers.
2013-09-03 22:16:24 -07:00
shenweip
f74aa2913e
Typo
2013-09-04 11:35:16 +08:00
shenweip
c05100e0e3
Add sceHeap,some games will call this.
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e.g. Linear ModeSenritsu no Stratus
2013-09-04 11:05:14 +08:00
Unknown W. Brackets
4ac0f7a345
Handle it better when umd waits trigger during cbs.
2013-09-03 01:21:52 -07:00
Unknown W. Brackets
b20bb3b609
Refactor down the begin/end callback stuff.
2013-09-03 01:21:52 -07:00
Unknown W. Brackets
1bf974aff6
Implement VPL/FPL callback handlers.
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Smells like time to refactor, there are less differences than I expected.
2013-09-03 01:21:51 -07:00
Unknown W. Brackets
3903f27dfd
Add handlers for callbacks during mbx waits.
2013-09-03 01:21:51 -07:00
Unknown W. Brackets
648dd5f154
Don't allow sceKernelWakeupThread() on cur thread.
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I don't know why you wouldn't allow this, but the PSP firmware doesn't.
2013-09-03 01:21:50 -07:00
Unknown W. Brackets
722b878428
Fix sceKernelReferThreadRunStatus() layout.
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Was missing size, so all fields were wrong.
2013-09-03 01:21:50 -07:00
Unknown W. Brackets
8bf1ef2616
Add handlers for delay and sleep callbacks.
2013-09-03 01:21:49 -07:00
Unknown W. Brackets
6e5426a528
Spend a lot less time calculating the hcount.
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Tiny loss in precision, can't even notice. Cuts time significantly in
Valkyrie Profile.
2013-09-03 00:50:21 -07:00
Unknown W. Brackets
994e2b3e5c
Implement sceDisplayAdjustAccumulatedHcount().
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And also make sure sceDisplayGetAccumulatedHcount() works right.
2013-09-03 00:50:20 -07:00
Unknown W. Brackets
db0c35a86d
Start the Hcount at the beginning of vblank.
2013-09-03 00:49:17 -07:00
Henrik Rydgard
9dcd67fc31
Pass the new sha1/md5 test.
2013-09-03 00:36:55 +02:00
Unknown W. Brackets
2a478c26ca
Fix mp3 bit rate info in sceMp3GetBitRate().
2013-09-01 17:22:19 -07:00
Unknown W. Brackets
fe1f4d53c6
Return an error on bad SAS sample rate.
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Also reorder the types to fit the PSP's flag values.
2013-09-01 16:59:37 -07:00
Unknown W. Brackets
8998a1b303
Don't trash a list the GE interrupt handler needs.
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Even after it's marked COMPLETED, the CPU needs it to start and finish the
interrupt. Fixes #2956 , where an existing completed list was not having
its interrupt run correctly.
2013-09-01 12:39:45 -07:00
Unknown W. Brackets
7349de55d1
Fix some initialization/sprintf warnings.
2013-09-01 01:15:07 -07:00
Unknown W. Brackets
a05c78f8fc
Keep unknown syscall reporting the same.
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Oops.
2013-09-01 00:46:48 -07:00
Unknown W. Brackets
da0c9a86e5
Invalidate stubs/var imports when writing them.
2013-09-01 00:32:43 -07:00
Unknown W. Brackets
00412144c1
Get rid of the bad object errors on shutdown.
2013-08-31 18:45:05 -07:00
Unknown W. Brackets
842e972a36
Unresolve function imports, track in loader.
2013-08-31 18:45:05 -07:00